dont collide particles with origin occluder

This commit is contained in:
jacob 2026-02-16 23:20:15 -06:00
parent ed40711781
commit 2f1a146c20
4 changed files with 92 additions and 292 deletions

View File

@ -142,9 +142,11 @@ Inline f64 Norm53(u64 v)
return (v & 0x1FFFFFFFFFFFFFull) / (f64)0x20000000000000ull; return (v & 0x1FFFFFFFFFFFFFull) / (f64)0x20000000000000ull;
} }
//- Match floor ////////////////////////////////////////////////////////////
//~ Comparison
#define MatchFloor(a, b) all(floor(a) == floor(b)) #define MatchFloor(a, b) all(floor(a) == floor(b))
#define IsInside(pos, dims) (all(pos >= 0) && all(pos <= (dims)))
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
//~ Rotation //~ Rotation

View File

@ -2168,7 +2168,7 @@ void V_TickForever(WaveLaneCtx *lane)
quad->quad_uv_to_world_af = body_uv_to_world_af; quad->quad_uv_to_world_af = body_uv_to_world_af;
quad->tex = body.tex; quad->tex = body.tex;
quad->tex_slice_uv = DivRng2Vec2(body.tex_rect, body.tex_dims); quad->tex_slice_uv = DivRng2Vec2(body.tex_rect, body.tex_dims);
quad->occluder = V_OccluderKind_Guy; quad->occluder_id = ent->key.v & 0xFFFFFFFF;
} }
} }
} }
@ -2674,8 +2674,8 @@ void V_TickForever(WaveLaneCtx *lane)
f32 angle = AngleFromVec2(frame->look); f32 angle = AngleFromVec2(frame->look);
// f32 angle = 0; // f32 angle = 0;
f32 angle_spread = Tau * 0.25; // f32 angle_spread = Tau * 0.25;
// f32 angle_spread = Tau; f32 angle_spread = Tau;
// f32 angle_spread = 0; // f32 angle_spread = 0;
// f32 speed = 5; // f32 speed = 5;

View File

@ -95,10 +95,10 @@ ComputeShader2D(V_PrepareCellsCS, 8, 8)
//- Reset occluders //- Reset occluders
{ {
V_OccluderKind occluder = V_OccluderKind_None; u32 occluder = 0;
if (tile == P_TileKind_Wall) if (tile == P_TileKind_Wall)
{ {
occluder = V_OccluderKind_Wall; occluder = 0xFFFFFFFF;
} }
occluders[cell_pos] = occluder; occluders[cell_pos] = occluder;
} }
@ -202,16 +202,16 @@ PixelShader(V_QuadPS, V_QuadPSOutput, V_QuadPSInput input)
Vec2 world_pos = input.world_pos; Vec2 world_pos = input.world_pos;
Vec2 cell_pos = mul(frame.af.world_to_cell, Vec3(world_pos, 1)); Vec2 cell_pos = mul(frame.af.world_to_cell, Vec3(world_pos, 1));
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < P_WorldCellsDims); b32 is_in_world = IsInside(cell_pos, P_WorldCellsDims);
Vec4 albedo = tex.Sample(sampler, input.samp_uv); Vec4 albedo = tex.Sample(sampler, input.samp_uv);
if (is_in_world) if (is_in_world)
{ {
// TODO: Don't write occluders using screen space result. Do separate draw pass instead. // TODO: Don't write occluders using screen space result. Do separate draw pass instead.
if (albedo.a > 0 && quad.occluder != V_OccluderKind_None && is_in_world) if (quad.occluder_id > 0 && albedo.a > 0)
{ {
InterlockedMax(occluders[cell_pos], quad.occluder); InterlockedMax(occluders[cell_pos], quad.occluder_id);
} }
} }
@ -297,15 +297,20 @@ ComputeShader(V_SimParticlesCS, 64)
particle.life = 0; particle.life = 0;
particle.pos = lerp(emitter.pos.p0, emitter.pos.p1, rand_offset); particle.pos = lerp(emitter.pos.p0, emitter.pos.p1, rand_offset);
particle.velocity = Vec2(cos(initial_angle), sin(initial_angle)) * initial_speed; particle.velocity = Vec2(cos(initial_angle), sin(initial_angle)) * initial_speed;
Vec2 cell_pos = mul(frame.af.world_to_cell, Vec3(particle.pos, 1));
if (IsInside(cell_pos, P_WorldCellsDims))
{
particle.origin_occluder = occluders[cell_pos];
particle.prev_occluder = particle.origin_occluder;
}
else
{
prune = 1;
}
} }
if (particle.kind > V_ParticleKind_None && particle.kind < V_ParticleKind_COUNT && !prune)
if (particle.kind > V_ParticleKind_None && particle.kind < V_ParticleKind_COUNT)
{ {
V_ParticleDesc desc = V_DescFromParticleKind((V_ParticleKind)particle.kind); V_ParticleDesc desc = V_DescFromParticleKind((V_ParticleKind)particle.kind);
RWTexture2D<u32> cells = G_Dereference<u32>(frame.particle_cells[desc.layer]); RWTexture2D<u32> cells = G_Dereference<u32>(frame.particle_cells[desc.layer]);
@ -317,6 +322,19 @@ ComputeShader(V_SimParticlesCS, 64)
StaticAssert(V_ParticlesCap <= (1 << 24)); // particle idx must fit in 24 bits StaticAssert(V_ParticlesCap <= (1 << 24)); // particle idx must fit in 24 bits
StaticAssert(V_ParticleKind_COUNT <= 0x7F); // particle kind must fit in 7 bits StaticAssert(V_ParticleKind_COUNT <= 0x7F); // particle kind must fit in 7 bits
u32 start_occluder = 0;
{
Vec2 cell_pos = mul(frame.af.world_to_cell, Vec3(particle.pos, 1));
if (IsInside(cell_pos, P_WorldCellsDims))
{
start_occluder = occluders[cell_pos];
if (particle.life == 0)
{
particle.origin_occluder = start_occluder;
}
}
}
////////////////////////////// //////////////////////////////
//- Move //- Move
@ -386,7 +404,7 @@ ComputeShader(V_SimParticlesCS, 64)
Vec2 cell_screen_pos_p1 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(ceil(cell_pos), 1)), 1)); Vec2 cell_screen_pos_p1 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(ceil(cell_pos), 1)), 1));
cell_screen_pos_p1 = max(cell_screen_pos_p1, cell_screen_pos_p0 + 1); cell_screen_pos_p1 = max(cell_screen_pos_p1, cell_screen_pos_p0 + 1);
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < P_WorldCellsDims); b32 is_in_world = IsInside(cell_pos, P_WorldCellsDims);
b32 is_visible = all(cell_screen_pos_p1 >= 0) && all(cell_screen_pos_p0 < frame.screen_dims); b32 is_visible = all(cell_screen_pos_p1 >= 0) && all(cell_screen_pos_p0 < frame.screen_dims);
if (is_in_world) if (is_in_world)
@ -395,49 +413,56 @@ ComputeShader(V_SimParticlesCS, 64)
particle.stain_accum += stain_delta; particle.stain_accum += stain_delta;
//- Handle collision //- Handle collision
V_OccluderKind occluder = (V_OccluderKind)occluders[cell_pos];
if (occluder != V_OccluderKind_None)
{ {
u64 collision_seed = MixU64(V_ParticleCellBasis ^ seed0 ^ particle.cells_count); u32 occluder = occluders[cell_pos];
f32 rand_collision_angle = Norm16(collision_seed >> 0); if (occluder != particle.origin_occluder)
f32 rand_collision_velocity = Norm16(collision_seed >> 16);
f32 rand_collision_penetration = Norm16(collision_seed >> 32);
if (rand_collision_penetration >= desc.pen_rate)
{ {
collision = 1; particle.origin_occluder = 0;
done = 1; }
if (occluder != 0 && occluder != particle.origin_occluder)
{
u64 collision_seed = MixU64(V_ParticleCellBasis ^ seed0 ^ particle.cells_count);
f32 rand_collision_angle = Norm16(collision_seed >> 0);
f32 rand_collision_velocity = Norm16(collision_seed >> 16);
f32 rand_collision_penetration = Norm16(collision_seed >> 32);
if (rand_collision_penetration >= desc.pen_rate)
{ {
if (stepped_x) collision = 1;
done = 1;
{ {
if (!AnyBit(desc.flags, V_ParticleFlag_NoReflect)) if (stepped_x)
{ {
particle.velocity.x *= -1; if (!AnyBit(desc.flags, V_ParticleFlag_NoReflect))
{
particle.velocity.x *= -1;
}
t = saturate(t_hit.x);
} }
t = saturate(t_hit.x); else if (stepped_y)
}
else if (stepped_y)
{
if (!AnyBit(desc.flags, V_ParticleFlag_NoReflect))
{ {
particle.velocity.y *= -1; if (!AnyBit(desc.flags, V_ParticleFlag_NoReflect))
{
particle.velocity.y *= -1;
}
t = saturate(t_hit.y);
} }
t = saturate(t_hit.y); {
} f32 collision_angle = lerp(-0.05 * Tau, 0.05 * Tau, rand_collision_angle);
{ // f32 collision_angle = 0;
f32 collision_angle = lerp(-0.05 * Tau, 0.05 * Tau, rand_collision_angle);
// f32 collision_velocity_falloff = lerp(50, 100, rand_collision_velocity); // f32 collision_velocity_falloff = lerp(50, 100, rand_collision_velocity);
// f32 collision_velocity_falloff = lerp(5000, 10000, rand_collision_velocity); // f32 collision_velocity_falloff = lerp(5000, 10000, rand_collision_velocity);
// f32 collision_velocity_falloff = lerp(500, 10000, rand_collision_velocity); // f32 collision_velocity_falloff = lerp(500, 10000, rand_collision_velocity);
f32 collision_velocity_falloff = lerp(50, 100, rand_collision_velocity); f32 collision_velocity_falloff = lerp(50, 100, rand_collision_velocity);
// f32 collision_velocity_falloff = 0; // f32 collision_velocity_falloff = 0;
particle.velocity = RotateVec2Angle(particle.velocity, collision_angle); particle.velocity = RotateVec2Angle(particle.velocity, collision_angle);
particle.velocity *= 1.0f - saturate(collision_velocity_falloff * frame.dt); particle.velocity *= 1.0f - saturate(collision_velocity_falloff * frame.dt);
}
} }
} }
} }
particle.prev_occluder = occluder;
} }
if (!AnyBit(desc.flags, V_ParticleFlag_NoPruneWhenStill) && dot(particle.velocity, particle.velocity) < 0.0001) if (!AnyBit(desc.flags, V_ParticleFlag_NoPruneWhenStill) && dot(particle.velocity, particle.velocity) < 0.0001)
@ -459,7 +484,7 @@ ComputeShader(V_SimParticlesCS, 64)
if (!collision) if (!collision)
{ {
u32 stain_count = floor(particle.stain_accum); u32 stain_count = floor(particle.stain_accum);
u32 density = 1; u32 density = 1 + stain_count;
u32 commit = packed; u32 commit = packed;
if (stain_count > 0) if (stain_count > 0)
@ -490,234 +515,9 @@ ComputeShader(V_SimParticlesCS, 64)
particle.pos = p0 + (p1 - p0) * t; particle.pos = p0 + (p1 - p0) * t;
} }
// Increment life
particle.life += frame.dt; particle.life += frame.dt;
} }
// if (particle.kind > V_ParticleKind_None && particle.kind < V_ParticleKind_COUNT)
// {
// V_ParticleDesc desc = V_DescFromParticleKind((V_ParticleKind)particle.kind);
// u32 packed = 0;
// packed |= (particle_idx & ((1 >> 24) - 1)) << 0;
// packed |= (particle.kind & 0xFF) << 24;
// packed |= 1 << 31;
// StaticAssert(V_ParticlesCap <= (1 << 24)); // particle idx must fit in 24 bits
// StaticAssert(V_ParticleKind_COUNT <= 0x7F); // particle kind must fit in 6 bits
// //////////////////////////////
// //- Move
// b32 collision = 0;
// // TODO: Clip to avoid unnecessary iterations outside of world bounds
// {
// Vec2 p0 = particle.pos;
// Vec2 p1 = particle.pos + particle.velocity * frame.dt;
// f32 t = 1;
// {
// Vec2 occluder_p0 = mul(frame.af.world_to_cell, Vec3(p0, 1));
// Vec2 occluder_p1 = mul(frame.af.world_to_cell, Vec3(p1, 1));
// Vec2I32 cell_p0 = floor(occluder_p0);
// Vec2I32 cell_p1 = floor(occluder_p1);
// Vec2 delta = occluder_p1 - occluder_p0;
// Vec2 inv_delta = 1.0 / delta;
// Vec2 dda_step_dir = Vec2((delta.x > 0) - (delta.x < 0), (delta.y > 0) - (delta.y < 0));
// Vec2 t_delta = abs(inv_delta);
// Vec2 t_max = cell_p0 - occluder_p0;
// t_max.x += dda_step_dir.x > 0;
// t_max.y += dda_step_dir.y > 0;
// t_max *= inv_delta;
// t_max = abs(t_max);
// Vec2 t_hit = 0;
// Vec2I32 cell_pos = cell_p0;
// b32 stepped_x = 0;
// b32 stepped_y = 0;
// // TODO: Tune this
// u32 max_iterations = 128;
// b32 done = 0;
// f32 t_diff = 0;
// for (u32 iteration_idx = 0; iteration_idx < max_iterations && !done; ++iteration_idx)
// {
// if (cell_pos.x == cell_p1.x && cell_pos.y == cell_p1.y)
// {
// done = 1;
// }
// else if (t_max.x < t_max.y)
// {
// cell_pos.x += dda_step_dir.x;
// f32 old = t_hit.x;
// t_hit.x = t_max.x - t_delta.x;
// t_diff = t_hit.x - old;
// t_max.x += t_delta.x;
// stepped_x = 1;
// stepped_y = 0;
// }
// else
// {
// cell_pos.y += dda_step_dir.y;
// f32 old = t_hit.y;
// t_hit.y = t_max.y - t_delta.y;
// t_diff = t_hit.y - old;
// t_max.y += t_delta.y;
// stepped_x = 0;
// stepped_y = 1;
// }
// Vec2 cell_screen_pos_p0 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(floor(cell_pos), 1)), 1));
// Vec2 cell_screen_pos_p1 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(ceil(cell_pos), 1)), 1));
// cell_screen_pos_p1 = max(cell_screen_pos_p1, cell_screen_pos_p0 + 1);
// b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < P_WorldCellsDims);
// b32 is_visible = all(cell_screen_pos_p1 >= 0) && all(cell_screen_pos_p0 < frame.screen_dims);
// if (is_in_world)
// {
// f32 stain_delta = abs(t_diff) * desc.stain_rate * frame.dt;
// particle.stain_accum += stain_delta;
// //- Handle collision
// V_OccluderKind occluder = (V_OccluderKind)occluders[cell_pos];
// if (occluder != V_OccluderKind_None)
// {
// u64 collision_seed = MixU64(V_ParticleCellBasis ^ seed0 ^ particle.cells_count);
// f32 rand_collision_angle = Norm16(collision_seed >> 0);
// f32 rand_collision_velocity = Norm16(collision_seed >> 16);
// f32 rand_collision_penetration = Norm16(collision_seed >> 32);
// if (rand_collision_penetration >= desc.pen_rate)
// {
// collision = 1;
// done = 1;
// {
// if (stepped_x)
// {
// if (!AnyBit(desc.flags, V_ParticleFlag_NoReflect))
// {
// particle.velocity.x *= -1;
// }
// t = saturate(t_hit.x);
// }
// else if (stepped_y)
// {
// if (!AnyBit(desc.flags, V_ParticleFlag_NoReflect))
// {
// particle.velocity.y *= -1;
// }
// t = saturate(t_hit.y);
// }
// {
// f32 collision_angle = lerp(-0.05 * Tau, 0.05 * Tau, rand_collision_angle);
// f32 collision_velocity_falloff = lerp(50, 100, rand_collision_velocity);
// // f32 collision_velocity_falloff = lerp(5000, 10000, rand_collision_velocity);
// // f32 collision_velocity_falloff = lerp(500, 10000, rand_collision_velocity);
// // f32 collision_velocity_falloff = 0;
// particle.velocity = RotateVec2Angle(particle.velocity, collision_angle);
// particle.velocity *= 1.0f - saturate(collision_velocity_falloff * frame.dt);
// }
// }
// }
// }
// if (AnyBit(desc.flags, V_ParticleFlag_PruneWhenStill))
// {
// if (dot(particle.velocity, particle.velocity) < 0.0001)
// {
// prune = 1;
// }
// }
// if (prune && AnyBit(desc.flags, V_ParticleFlag_StainWhenPruned))
// {
// particle.stain_accum += 1;
// }
// if (!collision)
// {
// //- Stain
// u32 stains_count = floor(particle.stain_accum);
// if (stains_count > 0)
// {
// // TODO: Fixed point
// u32 density = round(stains_count * rand_density);
// InterlockedMax(stain_cells[cell_pos], packed);
// InterlockedAdd(stain_densities[cell_pos], density);
// drynesses[cell_pos] = 0;
// particle.stain_accum -= stains_count;
// }
// //- Draw
// {
// b32 should_draw_ground = is_visible && AnyBit(desc.flags, V_ParticleFlag_Ground);
// b32 should_draw_air = is_visible && AnyBit(desc.flags, V_ParticleFlag_Air);
// if (should_draw_ground)
// {
// InterlockedMax(ground_cells[cell_pos], packed);
// InterlockedAdd(ground_densities[cell_pos], 1);
// }
// if (should_draw_air)
// {
// InterlockedMax(air_cells[cell_pos], packed);
// InterlockedAdd(air_densities[cell_pos], 1);
// }
// }
// }
// }
// else
// {
// done = 1;
// prune = 1;
// }
// particle.cells_count += 1;
// iteration_idx += 1;
// }
// }
// f32 falloff = saturate(lerp(10, 20, rand_falloff) * frame.dt);
// // f32 falloff = saturate(lerp(1, 2, rand_falloff) * frame.dt);
// particle.velocity *= 1.0f - falloff;
// particle.pos = p0 + (p1 - p0) * t;
// }
// // Increment life
// particle.life += frame.dt;
// }
if (prune) if (prune)
{ {
particle.kind = V_ParticleKind_None; particle.kind = V_ParticleKind_None;
@ -750,7 +550,7 @@ ComputeShader2D(V_ShadeCS, 8, 8)
P_TileKind tile = tiles[tile_pos]; P_TileKind tile = tiles[tile_pos];
Vec2 half_world_dims = Vec2(P_WorldPitch, P_WorldPitch) * 0.5; Vec2 half_world_dims = Vec2(P_WorldPitch, P_WorldPitch) * 0.5;
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < P_WorldCellsDims); b32 is_in_world = IsInside(cell_pos, P_WorldCellsDims);
////////////////////////////// //////////////////////////////
//- Compute result //- Compute result
@ -790,8 +590,8 @@ ComputeShader2D(V_CompositeCS, 8, 8)
Vec2 half_world_dims = Vec2(P_WorldPitch, P_WorldPitch) * 0.5; Vec2 half_world_dims = Vec2(P_WorldPitch, P_WorldPitch) * 0.5;
Vec2 world_bounds_screen_p0 = mul(frame.af.world_to_screen, Vec3(-half_world_dims.xy, 1)); Vec2 world_bounds_screen_p0 = mul(frame.af.world_to_screen, Vec3(-half_world_dims.xy, 1));
Vec2 world_bounds_screen_p1 = mul(frame.af.world_to_screen, Vec3(half_world_dims.xy, 1)); Vec2 world_bounds_screen_p1 = mul(frame.af.world_to_screen, Vec3(half_world_dims.xy, 1));
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < P_WorldCellsDims); b32 is_in_world = IsInside(cell_pos, P_WorldCellsDims);
b32 is_in_screen = all(screen_pos >= 0) && all(screen_pos < countof(screen_tex)); b32 is_in_screen = IsInside(screen_pos, frame.screen_dims);
P_TileKind tile = tiles[tile_pos]; P_TileKind tile = tiles[tile_pos];
P_TileKind equipped_tile = frame.equipped_tile; P_TileKind equipped_tile = frame.equipped_tile;
@ -902,7 +702,6 @@ ComputeShader2D(V_CompositeCS, 8, 8)
stain_color = orig_stain; stain_color = orig_stain;
} }
Vec4 particle_color = 0; Vec4 particle_color = 0;
@ -923,6 +722,13 @@ ComputeShader2D(V_CompositeCS, 8, 8)
} }
} }
// Darken wall particles / stains
if (tile == P_TileKind_Wall)
{
particle_color *= 0.25;
stain_color *= 0.25;
}
@ -1243,7 +1049,7 @@ ComputeShader2D(V_BloomDownCS, 8, 8)
result += src * desc.weight * knee_weight; result += src * desc.weight * knee_weight;
} }
if (all(bloom_pos >= 0) && all(bloom_pos < down_dims)) if (IsInside(bloom_pos, down_dims))
{ {
bloom_down[bloom_pos] = result; bloom_down[bloom_pos] = result;
} }
@ -1285,7 +1091,7 @@ ComputeShader2D(V_BloomUpCS, 8, 8)
result /= 16; result /= 16;
} }
if (all(bloom_pos >= 0) && all(bloom_pos < up_dims)) if (IsInside(bloom_pos, up_dims))
{ {
bloom_up[bloom_pos] += result; bloom_up[bloom_pos] += result;
} }
@ -1303,7 +1109,7 @@ ComputeShader2D(V_PostProcessCS, 8, 8)
Vec2 screen_pos = SV_DispatchThreadID + 0.5; Vec2 screen_pos = SV_DispatchThreadID + 0.5;
Vec2 screen_uv = screen_pos / frame.screen_dims; Vec2 screen_uv = screen_pos / frame.screen_dims;
b32 is_in_screen = all(screen_pos >= 0) && all(screen_pos < frame.screen_dims); b32 is_in_screen = IsInside(screen_pos, frame.screen_dims);
////////////////////////////// //////////////////////////////
//- Original //- Original

View File

@ -18,16 +18,6 @@ G_DeclConstant(G_Texture3DRef, V_GpuConst_NoiseTex, 2);
G_DeclConstant(G_Texture2DRef, V_GpuConst_BloomRead, 3); G_DeclConstant(G_Texture2DRef, V_GpuConst_BloomRead, 3);
G_DeclConstant(G_RWTexture2DRef, V_GpuConst_BloomWrite, 4); G_DeclConstant(G_RWTexture2DRef, V_GpuConst_BloomWrite, 4);
////////////////////////////////////////////////////////////
//~ Occluder types
Enum(V_OccluderKind)
{
V_OccluderKind_None,
V_OccluderKind_Guy,
V_OccluderKind_Wall,
};
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
//~ Particle types //~ Particle types
@ -68,7 +58,7 @@ Enum(V_ParticleLayer)
/* Name */ BloodTrail, \ /* Name */ BloodTrail, \
/* Flags */ V_ParticleFlag_NoReflect | V_ParticleFlag_StainWhenPruned, \ /* Flags */ V_ParticleFlag_NoReflect | V_ParticleFlag_StainWhenPruned, \
/* Layer */ V_ParticleLayer_Ground, \ /* Layer */ V_ParticleLayer_Ground, \
/* Stain rate, pen chance */ 30, 0.25, \ /* Stain rate, pen chance */ 100, 0.25, \
/* Base color */ 0.5, 0.1, 0.1, 0.05 \ /* Base color */ 0.5, 0.1, 0.1, 0.05 \
) \ ) \
X( \ X( \
@ -136,6 +126,8 @@ Struct(V_Emitter)
Struct(V_Particle) Struct(V_Particle)
{ {
i32 kind; // If >= 0, then map to V_ParticleKind. Otherwize initialize particle using emitter at index [abs(kind) - 1] i32 kind; // If >= 0, then map to V_ParticleKind. Otherwize initialize particle using emitter at index [abs(kind) - 1]
u32 origin_occluder;
u32 prev_occluder; // TODO: Remove this
f32 life; f32 life;
f32 stain_accum; f32 stain_accum;
u32 cells_count; u32 cells_count;
@ -172,7 +164,7 @@ Enum(V_QuadFlag)
Struct(V_Quad) Struct(V_Quad)
{ {
V_QuadFlag flags; V_QuadFlag flags;
V_OccluderKind occluder; u32 occluder_id;
Affine quad_uv_to_world_af; Affine quad_uv_to_world_af;
G_Texture2DRef tex; G_Texture2DRef tex;
Rng2 tex_slice_uv; Rng2 tex_slice_uv;