calculate sprite xform from world xform, and add calculation to world xform recurse step

This commit is contained in:
jacob 2024-08-01 12:43:49 -05:00
parent 5c51b555b2
commit 219acd3927
2 changed files with 40 additions and 23 deletions

View File

@ -108,7 +108,7 @@ INTERNAL void publish_game_tick(void)
sys_mutex_unlock(&lock); sys_mutex_unlock(&lock);
} }
INTERNAL void recalculate_world_xform_recurse(struct entity *parent) INTERNAL void recalculate_world_xforms_recurse(struct entity *parent, struct sprite_scope *sprite_scope)
{ {
struct temp_arena scratch = scratch_begin_no_conflict(); struct temp_arena scratch = scratch_begin_no_conflict();
@ -126,11 +126,22 @@ INTERNAL void recalculate_world_xform_recurse(struct entity *parent)
arena_pop(scratch.arena, struct stack_node, &node); arena_pop(scratch.arena, struct stack_node, &node);
--stack_count; --stack_count;
/* Calculate child world xform */
struct entity *child = node.entity; struct entity *child = node.entity;
/* Calculate world xform */
struct xform world_xform = xform_mul(node.parent_xform, child->rel_xform); struct xform world_xform = xform_mul(node.parent_xform, child->rel_xform);
child->world_xform = world_xform; child->world_xform = world_xform;
/* Calculate sprite xform */
if (!sprite_tag_is_nil(child->sprite)) {
struct sprite_sheet *sheet = sprite_sheet_from_tag_await(sprite_scope, child->sprite);
struct v2 sprite_size = v2_div(sheet->frame_size, (f32)PIXELS_PER_UNIT);
struct sprite_sheet_slice slice = sprite_sheet_get_slice(sheet, STR("pivot"), child->animation_frame);
struct v2 pivot_pos = v2_mul_v2(slice.center_norm, sprite_size);
child->sprite_quad_xform = xform_with_scale(XFORM_POS(v2_neg(pivot_pos)), sprite_size);
child->sprite_quad_xform = xform_mul(child->world_xform, child->sprite_quad_xform);
}
/* Append sub-children to stack */ /* Append sub-children to stack */
struct entity *subchild = entity_from_handle(&G.world.entity_store, child->last); struct entity *subchild = entity_from_handle(&G.world.entity_store, child->last);
while (subchild->valid) { while (subchild->valid) {
@ -298,6 +309,7 @@ INTERNAL void game_update(void)
ent->animation_frame = span_frame_offset; ent->animation_frame = span_frame_offset;
} }
#if 0
/* ========================== * /* ========================== *
* Calculate sprite xform * Calculate sprite xform
* ========================== */ * ========================== */
@ -308,7 +320,9 @@ INTERNAL void game_update(void)
struct sprite_sheet_slice slice = sprite_sheet_get_slice(sheet, STR("pivot"), ent->animation_frame); struct sprite_sheet_slice slice = sprite_sheet_get_slice(sheet, STR("pivot"), ent->animation_frame);
struct v2 pivot_pos = v2_mul_v2(slice.center_norm, sprite_size); struct v2 pivot_pos = v2_mul_v2(slice.center_norm, sprite_size);
ent->sprite_quad_xform = xform_with_scale(XFORM_POS(v2_neg(pivot_pos)), sprite_size); ent->sprite_quad_xform = xform_with_scale(XFORM_POS(v2_neg(pivot_pos)), sprite_size);
ent->sprite_quad_xform = xform_mul(ent->world_xform, ent->sprite_quad_xform);
} }
#endif
/* ========================== * /* ========================== *
* Test * Test
@ -339,7 +353,6 @@ INTERNAL void game_update(void)
* ========================== */ * ========================== */
if (entity_has_prop(ent, ENTITY_PROP_PLAYER_CONTROLLED)) { if (entity_has_prop(ent, ENTITY_PROP_PLAYER_CONTROLLED)) {
#if 1
/* Update focus */ /* Update focus */
ent->focus = G.world.player_aim; ent->focus = G.world.player_aim;
@ -348,16 +361,14 @@ INTERNAL void game_update(void)
struct v2 look_pos = v2_add(ent_pos, ent->focus); struct v2 look_pos = v2_add(ent_pos, ent->focus);
f32 r = v2_angle_to_point(ent_pos, look_pos) + PI / 2; f32 r = v2_angle_to_point(ent_pos, look_pos) + PI / 2;
ent->rel_xform = xform_with_rotation(ent->rel_xform, r); ent->rel_xform = xform_with_rotation(ent->rel_xform, r);
#else }
/* Update focus */ }
ent->focus = G.world.player_aim;
/* Update view angle */ /* Recalculate xforms */
struct v2 ent_pos = ent->rel_xform.og; for (u64 entity_index = 0; entity_index < entities_array.count; ++entity_index) {
struct v2 look_pos = v2_add(ent_pos, ent->focus); struct entity *ent = &entities_array.entities[entity_index];
f32 r = v2_angle_to_point(ent_pos, look_pos) + PI / 2; if (ent->valid && !ent->parent.gen) {
ent->rel_xform = xform_with_rotation(ent->rel_xform, r); recalculate_world_xforms_recurse(ent, sprite_frame_scope);
#endif
} }
} }
@ -368,7 +379,6 @@ INTERNAL void game_update(void)
for (u64 entity_index = 0; entity_index < entities_array.count; ++entity_index) { for (u64 entity_index = 0; entity_index < entities_array.count; ++entity_index) {
struct entity *ent = &entities_array.entities[entity_index]; struct entity *ent = &entities_array.entities[entity_index];
if (!ent->valid) continue; if (!ent->valid) continue;
if (ent->parent.gen) continue; /* Only update parent entities */
/* ========================== * /* ========================== *
* Player movement * Player movement
@ -397,12 +407,14 @@ INTERNAL void game_update(void)
/* Apply velocity to position */ /* Apply velocity to position */
ent->rel_xform.og = v2_add(ent->rel_xform.og, v2_mul(ent->velocity, dt)); ent->rel_xform.og = v2_add(ent->rel_xform.og, v2_mul(ent->velocity, dt));
} }
}
/* ========================== * /* Recalculate xforms */
* Calculate xforms for (u64 entity_index = 0; entity_index < entities_array.count; ++entity_index) {
* ========================== */ struct entity *ent = &entities_array.entities[entity_index];
if (ent->valid && !ent->parent.gen) {
recalculate_world_xform_recurse(ent); recalculate_world_xforms_recurse(ent, sprite_frame_scope);
}
} }
/* ========================== * /* ========================== *
@ -447,9 +459,6 @@ INTERNAL void game_update(void)
ent->rel_xform = ent->camera_rel_xform_target; ent->rel_xform = ent->camera_rel_xform_target;
} }
ent->camera_applied_lerp_continuity_gen_plus_one = ent->camera_lerp_continuity_gen + 1; ent->camera_applied_lerp_continuity_gen_plus_one = ent->camera_lerp_continuity_gen + 1;
/* Recalculate xform tree */
recalculate_world_xform_recurse(ent);
} }
/* ========================== * /* ========================== *
@ -473,6 +482,14 @@ INTERNAL void game_update(void)
} }
} }
/* Recalculate xforms */
for (u64 entity_index = 0; entity_index < entities_array.count; ++entity_index) {
struct entity *ent = &entities_array.entities[entity_index];
if (ent->valid && !ent->parent.gen) {
recalculate_world_xforms_recurse(ent, sprite_frame_scope);
}
}
/* ---------------------------------------------------------------------- */ /* ---------------------------------------------------------------------- */
/* ---------------------------------------------------------------------- */ /* ---------------------------------------------------------------------- */

View File

@ -769,7 +769,7 @@ INTERNAL void user_update(void)
/* TODO: Fade in placeholder if texture isn't loaded */ /* TODO: Fade in placeholder if texture isn't loaded */
if (sheet->loaded) { if (sheet->loaded) {
struct sprite_sheet_frame frame = sprite_sheet_get_frame(sheet, ent->animation_frame); struct sprite_sheet_frame frame = sprite_sheet_get_frame(sheet, ent->animation_frame);
struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, xform_mul(ent->world_xform, ent->sprite_quad_xform)); struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, ent->sprite_quad_xform);
struct draw_sprite_params params = DRAW_SPRITE_PARAMS(.sprite = sprite, .tint = ent->sprite_tint, .clip = frame.clip); struct draw_sprite_params params = DRAW_SPRITE_PARAMS(.sprite = sprite, .tint = ent->sprite_tint, .clip = frame.clip);
draw_sprite_quad(G.world_canvas, params, quad); draw_sprite_quad(G.world_canvas, params, quad);
} }
@ -833,7 +833,7 @@ INTERNAL void user_update(void)
for (u32 j = 0; j < group->per_frame_count; ++j) { for (u32 j = 0; j < group->per_frame_count; ++j) {
struct sprite_sheet_slice slice = group->frame_slices[(ent->animation_frame * group->per_frame_count) + j]; struct sprite_sheet_slice slice = group->frame_slices[(ent->animation_frame * group->per_frame_count) + j];
struct quad quad = quad_from_rect(slice.rect_norm); struct quad quad = quad_from_rect(slice.rect_norm);
quad = quad_mul_xform(quad, xform_mul(ent->world_xform, ent->sprite_quad_xform)); quad = quad_mul_xform(quad, ent->sprite_quad_xform);
draw_solid_quad_line(G.viewport_canvas, quad_mul_xform(quad, G.world_view), 3, COLOR_RED); draw_solid_quad_line(G.viewport_canvas, quad_mul_xform(quad, G.world_view), 3, COLOR_RED);
} }
} }