fix unset space dims
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de86e12ba0
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1e393394c1
@ -8,7 +8,7 @@
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#define SIM_MAX_PING 5.0
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#define SIM_PHYSICS_SUBSTEPS 8
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#define SIM_PHYSICS_SUBSTEPS 4
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#define SIM_TICKS_PER_SECOND 64
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#define SIM_TICK_INTERVAL_NS (NsFromSeconds(1) / SIM_TICKS_PER_SECOND)
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43
src/pp/pp.c
43
src/pp/pp.c
@ -194,7 +194,7 @@ P_Shape P_LocalShapeFromEnt(P_Ent *ent)
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result = P_ShapeFromDesc(
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.mass = 10,
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.count = 1,
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.radius = 0.25,
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.radius = TweakFloat("Guy radius", 0.25, 0, 1),
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);
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// f32 guy_width = 0.75;
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@ -1201,6 +1201,7 @@ P_Space P_SpaceFromEnts(Arena *arena, P_Frame *frame)
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P_Space space = Zi;
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TempArena scratch = BeginScratch(arena);
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P_World *world = frame->world;
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space.dims = VEC2I32(P_WorldPitch, P_WorldPitch);
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i64 cells_count = P_WorldPitch * P_WorldPitch;
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space.cells = PushStructs(arena, P_SpaceCell, cells_count);
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@ -1909,18 +1910,23 @@ void P_StepFrame(P_Frame *frame)
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// Score spawns
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for (P_Ent *ent = P_FirstEnt(frame); !P_IsEntNil(ent); ent = P_NextEnt(ent))
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{
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b32 should_score = 0;
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b32 should_avoid = 0;
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if (ent->is_guy)
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{
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should_score = 1;
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should_avoid = 1;
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}
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if (should_score)
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if (P_MatchEntKey(ent->key, player->spawn))
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{
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// Avoid old spawn
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should_avoid = 1;
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}
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if (should_avoid)
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{
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for (SpawnNode *spawn = first_spawn; spawn; spawn = spawn->next)
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{
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// TODO: Something better than linear distance for scoring
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f32 score = Vec2Len(SubVec2(ent->xf.t, spawn->ent->xf.t));
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if (score < 10)
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// if (score < 10)
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{
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spawn->score = MinF32(spawn->score, score);
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}
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@ -1932,10 +1938,7 @@ void P_StepFrame(P_Frame *frame)
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i64 highest_score = -Inf;
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for (SpawnNode *spawn = first_spawn; spawn; spawn = spawn->next)
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{
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b32 ignore_spawn = spawns_count > 1 && P_MatchEntKey(spawn->ent->key, player->spawn);
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if (!ignore_spawn)
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{
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f32 rand_score_spread = 5;
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f32 rand_score_spread = 10;
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f32 virtual_score = spawn->score + rand_score_spread * Norm24(RandU64FromState(&world->rand));
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if (virtual_score > highest_score)
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{
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@ -1944,7 +1947,6 @@ void P_StepFrame(P_Frame *frame)
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}
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}
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}
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}
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guy->xf = highest_scoring_spawn->xf;
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player->spawn = highest_scoring_spawn->key;
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}
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@ -2046,9 +2048,6 @@ void P_StepFrame(P_Frame *frame)
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// f32 gentle_pushout_factor = TweakFloat("Gentle pushout factor", 10, 0, 50);
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f32 gentle_pushout_factor = TweakFloat("Gentle pushout factor", 0.1, 0, 50);
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//////////////////////////////
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//- Bake world
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@ -2056,6 +2055,7 @@ void P_StepFrame(P_Frame *frame)
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u64 desired_bake_hash = world->tiles_hash;
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if (desired_bake_hash != world->baked_hash)
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{
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LogDebugF("Bake step");
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ResetArena(world->bake_arena);
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world->walls_space = P_SpaceFromWalls(world->bake_arena, frame);
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world->baked_hash = desired_bake_hash;
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@ -2063,18 +2063,13 @@ void P_StepFrame(P_Frame *frame)
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}
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//////////////////////////////
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//- Build pre-solve ents space
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P_Space ents_space = P_SpaceFromEnts(scratch.arena, frame);
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//- Build pre-solve space from ents
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P_Space pre_solve_ents_space = P_SpaceFromEnts(scratch.arena, frame);
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//////////////////////////////
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//- Generate guy constraints
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// TODO: Not like this
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for (P_Ent *ent0 = P_FirstEnt(frame); !P_IsEntNil(ent0); ent0 = P_NextEnt(ent0))
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{
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if (ent0->is_guy)
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@ -2093,7 +2088,7 @@ void P_StepFrame(P_Frame *frame)
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for (i32 query_x = query_rect.p0.x; query_x < query_rect.p1.x; ++query_x)
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{
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P_SpaceCell cells[] = {
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P_SpaceCellFromPos(&ents_space, VEC2(query_x, query_y)),
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P_SpaceCellFromPos(&pre_solve_ents_space, VEC2(query_x, query_y)),
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P_SpaceCellFromPos(&world->walls_space, VEC2(query_x, query_y)),
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};
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for (i64 cell_idx = 0; cell_idx < countof(cells); ++cell_idx)
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@ -2558,7 +2553,6 @@ void P_StepFrame(P_Frame *frame)
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}
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}
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//////////////////////////////
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//- Integrate velocities
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@ -2574,6 +2568,11 @@ void P_StepFrame(P_Frame *frame)
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}
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}
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//////////////////////////////
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//- Build post-solve space from ents
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// P_Space post_solve_ents_space = P_SpaceFromEnts(scratch.arena, frame);
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//////////////////////////////
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//- Move bullets
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@ -88,7 +88,7 @@ void S_TickForever(WaveLaneCtx *lane)
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while (!shutdown)
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{
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shutdown = Atomic32Fetch(&S.shutdown);
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P_tl.debug_draw_enabled = TweakBool("Simulation debug draw", 1);
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P_tl.debug_draw_enabled = TweakBool("Simulation debug draw", 0);
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ResetArena(frame_arena);
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//////////////////////////////
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@ -524,7 +524,7 @@ void V_TickForever(WaveLaneCtx *lane)
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while (!shutdown)
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{
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shutdown = Atomic32Fetch(&V.shutdown);
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P_tl.debug_draw_enabled = TweakBool("Vis debug draw", 1);
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P_tl.debug_draw_enabled = TweakBool("Vis debug draw", 0);
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//////////////////////////////
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//- Begin frame
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