fix unset space dims

This commit is contained in:
jacob 2026-02-09 18:34:40 -06:00
parent de86e12ba0
commit 1e393394c1
4 changed files with 28 additions and 29 deletions

View File

@ -8,7 +8,7 @@
#define SIM_MAX_PING 5.0 #define SIM_MAX_PING 5.0
#define SIM_PHYSICS_SUBSTEPS 8 #define SIM_PHYSICS_SUBSTEPS 4
#define SIM_TICKS_PER_SECOND 64 #define SIM_TICKS_PER_SECOND 64
#define SIM_TICK_INTERVAL_NS (NsFromSeconds(1) / SIM_TICKS_PER_SECOND) #define SIM_TICK_INTERVAL_NS (NsFromSeconds(1) / SIM_TICKS_PER_SECOND)

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@ -194,7 +194,7 @@ P_Shape P_LocalShapeFromEnt(P_Ent *ent)
result = P_ShapeFromDesc( result = P_ShapeFromDesc(
.mass = 10, .mass = 10,
.count = 1, .count = 1,
.radius = 0.25, .radius = TweakFloat("Guy radius", 0.25, 0, 1),
); );
// f32 guy_width = 0.75; // f32 guy_width = 0.75;
@ -1201,6 +1201,7 @@ P_Space P_SpaceFromEnts(Arena *arena, P_Frame *frame)
P_Space space = Zi; P_Space space = Zi;
TempArena scratch = BeginScratch(arena); TempArena scratch = BeginScratch(arena);
P_World *world = frame->world; P_World *world = frame->world;
space.dims = VEC2I32(P_WorldPitch, P_WorldPitch);
i64 cells_count = P_WorldPitch * P_WorldPitch; i64 cells_count = P_WorldPitch * P_WorldPitch;
space.cells = PushStructs(arena, P_SpaceCell, cells_count); space.cells = PushStructs(arena, P_SpaceCell, cells_count);
@ -1909,18 +1910,23 @@ void P_StepFrame(P_Frame *frame)
// Score spawns // Score spawns
for (P_Ent *ent = P_FirstEnt(frame); !P_IsEntNil(ent); ent = P_NextEnt(ent)) for (P_Ent *ent = P_FirstEnt(frame); !P_IsEntNil(ent); ent = P_NextEnt(ent))
{ {
b32 should_score = 0; b32 should_avoid = 0;
if (ent->is_guy) if (ent->is_guy)
{ {
should_score = 1; should_avoid = 1;
} }
if (should_score) if (P_MatchEntKey(ent->key, player->spawn))
{
// Avoid old spawn
should_avoid = 1;
}
if (should_avoid)
{ {
for (SpawnNode *spawn = first_spawn; spawn; spawn = spawn->next) for (SpawnNode *spawn = first_spawn; spawn; spawn = spawn->next)
{ {
// TODO: Something better than linear distance for scoring // TODO: Something better than linear distance for scoring
f32 score = Vec2Len(SubVec2(ent->xf.t, spawn->ent->xf.t)); f32 score = Vec2Len(SubVec2(ent->xf.t, spawn->ent->xf.t));
if (score < 10) // if (score < 10)
{ {
spawn->score = MinF32(spawn->score, score); spawn->score = MinF32(spawn->score, score);
} }
@ -1932,10 +1938,7 @@ void P_StepFrame(P_Frame *frame)
i64 highest_score = -Inf; i64 highest_score = -Inf;
for (SpawnNode *spawn = first_spawn; spawn; spawn = spawn->next) for (SpawnNode *spawn = first_spawn; spawn; spawn = spawn->next)
{ {
b32 ignore_spawn = spawns_count > 1 && P_MatchEntKey(spawn->ent->key, player->spawn); f32 rand_score_spread = 10;
if (!ignore_spawn)
{
f32 rand_score_spread = 5;
f32 virtual_score = spawn->score + rand_score_spread * Norm24(RandU64FromState(&world->rand)); f32 virtual_score = spawn->score + rand_score_spread * Norm24(RandU64FromState(&world->rand));
if (virtual_score > highest_score) if (virtual_score > highest_score)
{ {
@ -1944,7 +1947,6 @@ void P_StepFrame(P_Frame *frame)
} }
} }
} }
}
guy->xf = highest_scoring_spawn->xf; guy->xf = highest_scoring_spawn->xf;
player->spawn = highest_scoring_spawn->key; player->spawn = highest_scoring_spawn->key;
} }
@ -2046,9 +2048,6 @@ void P_StepFrame(P_Frame *frame)
// f32 gentle_pushout_factor = TweakFloat("Gentle pushout factor", 10, 0, 50); // f32 gentle_pushout_factor = TweakFloat("Gentle pushout factor", 10, 0, 50);
f32 gentle_pushout_factor = TweakFloat("Gentle pushout factor", 0.1, 0, 50); f32 gentle_pushout_factor = TweakFloat("Gentle pushout factor", 0.1, 0, 50);
////////////////////////////// //////////////////////////////
//- Bake world //- Bake world
@ -2056,6 +2055,7 @@ void P_StepFrame(P_Frame *frame)
u64 desired_bake_hash = world->tiles_hash; u64 desired_bake_hash = world->tiles_hash;
if (desired_bake_hash != world->baked_hash) if (desired_bake_hash != world->baked_hash)
{ {
LogDebugF("Bake step");
ResetArena(world->bake_arena); ResetArena(world->bake_arena);
world->walls_space = P_SpaceFromWalls(world->bake_arena, frame); world->walls_space = P_SpaceFromWalls(world->bake_arena, frame);
world->baked_hash = desired_bake_hash; world->baked_hash = desired_bake_hash;
@ -2063,18 +2063,13 @@ void P_StepFrame(P_Frame *frame)
} }
////////////////////////////// //////////////////////////////
//- Build pre-solve ents space //- Build pre-solve space from ents
P_Space ents_space = P_SpaceFromEnts(scratch.arena, frame);
P_Space pre_solve_ents_space = P_SpaceFromEnts(scratch.arena, frame);
////////////////////////////// //////////////////////////////
//- Generate guy constraints //- Generate guy constraints
// TODO: Not like this
for (P_Ent *ent0 = P_FirstEnt(frame); !P_IsEntNil(ent0); ent0 = P_NextEnt(ent0)) for (P_Ent *ent0 = P_FirstEnt(frame); !P_IsEntNil(ent0); ent0 = P_NextEnt(ent0))
{ {
if (ent0->is_guy) if (ent0->is_guy)
@ -2093,7 +2088,7 @@ void P_StepFrame(P_Frame *frame)
for (i32 query_x = query_rect.p0.x; query_x < query_rect.p1.x; ++query_x) for (i32 query_x = query_rect.p0.x; query_x < query_rect.p1.x; ++query_x)
{ {
P_SpaceCell cells[] = { P_SpaceCell cells[] = {
P_SpaceCellFromPos(&ents_space, VEC2(query_x, query_y)), P_SpaceCellFromPos(&pre_solve_ents_space, VEC2(query_x, query_y)),
P_SpaceCellFromPos(&world->walls_space, VEC2(query_x, query_y)), P_SpaceCellFromPos(&world->walls_space, VEC2(query_x, query_y)),
}; };
for (i64 cell_idx = 0; cell_idx < countof(cells); ++cell_idx) for (i64 cell_idx = 0; cell_idx < countof(cells); ++cell_idx)
@ -2558,7 +2553,6 @@ void P_StepFrame(P_Frame *frame)
} }
} }
////////////////////////////// //////////////////////////////
//- Integrate velocities //- Integrate velocities
@ -2574,6 +2568,11 @@ void P_StepFrame(P_Frame *frame)
} }
} }
//////////////////////////////
//- Build post-solve space from ents
// P_Space post_solve_ents_space = P_SpaceFromEnts(scratch.arena, frame);
////////////////////////////// //////////////////////////////
//- Move bullets //- Move bullets

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@ -88,7 +88,7 @@ void S_TickForever(WaveLaneCtx *lane)
while (!shutdown) while (!shutdown)
{ {
shutdown = Atomic32Fetch(&S.shutdown); shutdown = Atomic32Fetch(&S.shutdown);
P_tl.debug_draw_enabled = TweakBool("Simulation debug draw", 1); P_tl.debug_draw_enabled = TweakBool("Simulation debug draw", 0);
ResetArena(frame_arena); ResetArena(frame_arena);
////////////////////////////// //////////////////////////////

View File

@ -524,7 +524,7 @@ void V_TickForever(WaveLaneCtx *lane)
while (!shutdown) while (!shutdown)
{ {
shutdown = Atomic32Fetch(&V.shutdown); shutdown = Atomic32Fetch(&V.shutdown);
P_tl.debug_draw_enabled = TweakBool("Vis debug draw", 1); P_tl.debug_draw_enabled = TweakBool("Vis debug draw", 0);
////////////////////////////// //////////////////////////////
//- Begin frame //- Begin frame