de-duplicate collider.c gjk & epa logic
This commit is contained in:
parent
02290601c3
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623
src/collider.c
623
src/collider.c
@ -3,6 +3,15 @@
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#include "arena.h"
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#include "scratch.h"
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/* How close can non-overlapping shapes be before collision is considered */
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#define COLLISION_TOLERANCE 0.005f
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/* NOTE: Should always be less than tolerance, since colliding = true if origin is within this distance. */
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#define MIN_UNIQUE_PT_DIST_SQ (0.001f * 0.001f)
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/* To prevent extremely large prototypes when origin is in exact center of rounded feature */
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#define MAX_EPA_ITERATIONS 64
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#if COLLIDER_DEBUG
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u32 collider_debug_steps = U32_MAX;
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//u32 collider_debug_steps = 1000000;
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@ -87,58 +96,39 @@ INTERNAL struct collider_menkowski_point get_menkowski_point(struct collider_sha
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return res;
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}
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struct collider_collision_points_result collider_collision_points(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1)
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{
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struct temp_arena scratch = scratch_begin_no_conflict(); /* TODO: Only begin scratch for EPA */
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struct collider_collision_points_result res = ZI;
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struct v2 *points0 = shape0->points;
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struct v2 *points1 = shape1->points;
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u32 count0 = shape0->count;
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u32 count1 = shape1->count;
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f32 radius0 = shape0->radius;
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f32 radius1 = shape1->radius;
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(UNUSED)radius0;
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(UNUSED)radius1;
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/* TODO: Parameterize */
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/* How close can non-overlapping shapes be before collision is considered */
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//const f32 tolerance = 0.f;
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//const f32 tolerance = 0.05f;
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const f32 tolerance = 0.005f;
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/* NOTE: Should always be less than tolerance, since colliding=true if origin is within this distance. */
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//const f32 min_unique_pt_dist_sq = 0.0001f * 0.0001f;
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const f32 min_unique_pt_dist_sq = 0.001f * 0.001f;
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/* To prevent extremely large prototypes when origin is in exact center of rounded feature */
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const u32 max_epa_iterations = 64;
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b32 colliding = false;
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b32 simplex_is_closest_edge = false;
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struct collider_simplex s = ZI;
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struct collider_menkowski_point *proto = NULL;
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u32 proto_count = 0;
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struct v2 normal = ZI;
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struct collider_collision_point points[2] = ZI;
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u32 num_points = 0;
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struct v2 dir = ZI;
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struct collider_menkowski_point m = ZI;
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#if COLLIDER_DEBUG
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u32 dbg_step = 0;
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#endif
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/* ========================== *
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* GJK
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*
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* Determine encapsulating simplex if colliding, or closest edge / point to
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* origin on simplex (for check if shape distances are within tolerance)
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* Determine simplex in menkowksi difference that encapsulates origin if shapes
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* overlap, or closest edge / point to origin on menkowski difference if they
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* do not.
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* ========================== */
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struct gjk_result {
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struct collider_menkowski_simplex simplex;
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struct v2 final_dir;
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/* If true, simplex represents triangle inside of menkowski difference
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* encapsulating the origin. If false, simplex represents the closest
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* feature on menkowski difference to the origin. */
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b32 overlapping;
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#if COLLIDER_DEBUG
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u32 dbg_step;
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#endif
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};
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#if COLLIDER_DEBUG
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INTERNAL struct gjk_result gjk_get_simplex(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1, f32 min_unique_pt_dist_sq, u32 dbg_step)
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#else
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INTERNAL struct gjk_result gjk_get_simplex(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1, f32 min_unique_pt_dist_sq)
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#endif
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{
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b32 overlapping = false;
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struct collider_menkowski_simplex s = ZI;
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struct v2 dir = ZI;
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struct collider_menkowski_point m = ZI;
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/* First point is support point in shape's general directions to eachother */
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dir = v2_sub(xf1.og, xf0.og);
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if (v2_is_zero(dir)) dir = V2(1, 0);
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@ -157,7 +147,7 @@ struct collider_collision_points_result collider_collision_points(struct collide
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m = get_menkowski_point(shape0, shape1, xf0, xf1, dir);
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/* Check that new point is far enough away from existing point */
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if (v2_len_sq(v2_sub(m.p, s.a.p)) < min_unique_pt_dist_sq) {
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simplex_is_closest_edge = true;
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overlapping = false;
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break;
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}
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s.b = s.a;
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@ -179,10 +169,8 @@ struct collider_collision_points_result collider_collision_points(struct collide
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(v2_len_sq(v2_sub(m.p, removed_a)) < min_unique_pt_dist_sq) ||
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(num_removed >= 2 && v2_len_sq(v2_sub(m.p, removed_b)) < min_unique_pt_dist_sq))
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) ||
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math_fabs(v2_wedge(v2_sub(s.b.p, s.a.p), v2_sub(m.p, s.a.p))) < min_unique_pt_dist_sq)
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{
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colliding = false;
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simplex_is_closest_edge = true;
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math_fabs(v2_wedge(v2_sub(s.b.p, s.a.p), v2_sub(m.p, s.a.p))) < min_unique_pt_dist_sq) {
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overlapping = false;
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break;
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}
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s.c = s.b;
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@ -194,7 +182,7 @@ struct collider_collision_points_result collider_collision_points(struct collide
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(math_fabs(v2_wedge(v2_sub(s.c.p, s.b.p), v2_neg(s.b.p))) <= min_unique_pt_dist_sq) ||
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(math_fabs(v2_wedge(v2_sub(s.c.p, s.a.p), v2_neg(s.a.p))) <= min_unique_pt_dist_sq)) {
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/* Simplex lies on origin */
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colliding = true;
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overlapping = true;
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break;
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}
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}
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@ -260,19 +248,59 @@ struct collider_collision_points_result collider_collision_points(struct collide
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s.a = s.c;
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} else {
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/* No region, must be in simplex */
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colliding = true;
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overlapping = true;
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break;
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}
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}
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#if COLLIDER_DEBUG
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abort:
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#endif
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struct gjk_result res = {
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.simplex = s,
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.overlapping = overlapping,
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.final_dir = dir,
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#if COLLIDER_DEBUG
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.dbg_step = dbg_step
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#endif
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};
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return res;
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}
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if (colliding) {
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/* ========================== *
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* Epa (to find collision normal from inside shape)
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* EPA
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*
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* Expands upon result of GJK calculation to determine collision normal & closest edge when shapes are overlapping
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* ========================== */
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struct epa_result {
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struct v2 normal;
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struct collider_menkowski_feature closest_feature; /* Represents closest feature (edge or point) to origin on menkowski difference */
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#if COLLIDER_DEBUG
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struct collider_prototype prototype;
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u32 dbg_step;
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#endif
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};
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#if COLLIDER_DEBUG
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INTERNAL struct epa_result epa_get_normal_from_gjk(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1, struct gjk_result gjk_res, f32 min_unique_pt_dist_sq, u32 max_iterations, u32 dbg_step)
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#else
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INTERNAL struct epa_result epa_get_normal_from_gjk(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1, struct gjk_result gjk_res, f32 min_unique_pt_dist_sq, u32 max_iterations)
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#endif
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{
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struct temp_arena scratch = scratch_begin_no_conflict();
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struct collider_menkowski_feature closest_feature = ZI;
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struct v2 normal = ZI;
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struct collider_menkowski_point *proto = NULL;
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u32 proto_count = 0;
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if (gjk_res.overlapping) {
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struct collider_menkowski_simplex s = gjk_res.simplex;
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proto = arena_dry_push(scratch.arena, struct collider_menkowski_point);
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proto_count = 0;
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{
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ASSERT(s.len == 3);
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struct collider_menkowski_point *tmp = arena_push_array(scratch.arena, struct collider_menkowski_point, 3);
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@ -285,7 +313,7 @@ struct collider_collision_points_result collider_collision_points(struct collide
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i32 winding = v2_winding(v2_sub(s.c.p, s.a.p), v2_sub(s.b.p, s.a.p));
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u32 epa_iterations = 0;
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while (colliding) {
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while (true) {
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++epa_iterations;
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/* Find dir from origin to closest edge */
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@ -317,16 +345,18 @@ struct collider_collision_points_result collider_collision_points(struct collide
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struct v2 vab = v2_sub(closest_b.p, closest_a.p);
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/* Find new point in dir */
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dir = v2_mul(v2_perp(vab), winding);
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m = get_menkowski_point(shape0, shape1, xf0, xf1, dir);
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struct v2 dir = v2_mul(v2_perp(vab), winding);
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struct collider_menkowski_point m = get_menkowski_point(shape0, shape1, xf0, xf1, dir);
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/* TODO: Remove this (debugging) */
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#if COLLIDER_DEBUG
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{
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normal = v2_norm(dir);
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s.a = closest_a;
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s.b = closest_b;
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s.len = 2;
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closest_feature.a = closest_a;
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closest_feature.b = closest_b;
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closest_feature.len = 2;
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}
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#endif
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/* Check validity of new point */
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DBGSTEP;
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@ -352,9 +382,11 @@ struct collider_collision_points_result collider_collision_points(struct collide
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}
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}
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if (!valid || epa_iterations >= max_epa_iterations) {
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res.path = 1;
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if (!valid || epa_iterations >= max_iterations) {
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normal = v2_norm(dir);
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closest_feature.a = closest_a;
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closest_feature.b = closest_b;
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closest_feature.len = 2;
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break;
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}
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}
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@ -369,35 +401,109 @@ struct collider_collision_points_result collider_collision_points(struct collide
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}
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proto[closest_b_index] = m;
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}
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} else if (simplex_is_closest_edge) {
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if (s.len == 1) {
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struct v2 p = v2_neg(s.a.p);
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} else {
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normal = v2_norm(gjk_res.final_dir);
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closest_feature.len = gjk_res.simplex.len;
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closest_feature.a = gjk_res.simplex.a;
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closest_feature.b = gjk_res.simplex.b;
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}
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#if COLLIDER_DEBUG
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abort:
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#endif
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struct epa_result res = {
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.normal = normal,
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.closest_feature = closest_feature
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};
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#if COLLIDER_DEBUG
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res.dbg_step = dbg_step;
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u32 len = min_u32(proto_count, ARRAY_COUNT(res.prototype.points));
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for (u32 i = 0; i < len; ++i) {
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res.prototype.points[i] = proto[i].p;
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}
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res.prototype.len = len;
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#endif
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scratch_end(scratch);
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return res;
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}
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/* ========================== *
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* Collision points
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* ========================== */
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struct collider_collision_points_result collider_collision_points(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1)
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{
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struct collider_collision_points_result res = ZI;
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const f32 tolerance = COLLISION_TOLERANCE;
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const f32 min_unique_pt_dist_sq = MIN_UNIQUE_PT_DIST_SQ;
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const u32 max_epa_iterations = MAX_EPA_ITERATIONS;
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struct v2 *points0 = shape0->points;
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struct v2 *points1 = shape1->points;
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u32 count0 = shape0->count;
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u32 count1 = shape1->count;
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f32 radius0 = shape0->radius;
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f32 radius1 = shape1->radius;
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struct collider_collision_point points[2] = ZI;
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u32 num_points = 0;
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b32 colliding = false;
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struct v2 normal = ZI;
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#if COLLIDER_DEBUG
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u32 dbg_step = 0;
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#endif
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/* Run GJK */
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#if COLLIDER_DEBUG
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struct gjk_result gjk_res = gjk_get_simplex(shape0, shape1, xf0, xf1, min_unique_pt_dist_sq, dbg_step);
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dbg_step = gjk_res.dbg_step;
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#else
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struct gjk_result gjk_res = gjk_get_simplex(shape0, shape1, xf0, xf1, min_unique_pt_dist_sq);
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#endif
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DBGSTEP;
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/* Run EPA */
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#if COLLIDER_DEBUG
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struct epa_result epa_res = epa_get_normal_from_gjk(shape0, shape1, xf0, xf1, gjk_res, min_unique_pt_dist_sq, max_epa_iterations, dbg_step);
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dbg_step = epa_res.dbg_step;
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#else
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struct epa_result epa_res = epa_get_normal_from_gjk(shape0, shape1, xf0, xf1, gjk_res, min_unique_pt_dist_sq, max_epa_iterations);
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#endif
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normal = epa_res.normal;
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DBGSTEP;
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/* Determine collision */
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if (gjk_res.overlapping) {
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colliding = true;
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} else {
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struct collider_menkowski_feature f = epa_res.closest_feature;
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/* Shapes not overlapping, determine if distance between shapes within tolerance */
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if (f.len == 1) {
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struct v2 p = v2_neg(f.a.p);
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if (v2_len_sq(p) <= (tolerance * tolerance)) {
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res.path = 2;
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normal = v2_norm(dir);
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colliding = true;
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}
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} else {
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/* Shapes are not overlapping (origin is outside of simplex). Project
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* origin to determine if distance is within tolerance. */
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ASSERT(s.len == 2);
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struct v2 vab = v2_sub(s.b.p, s.a.p);
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struct v2 vao = v2_neg(s.a.p);
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/* Project origin to determine if distance is within tolerance. */
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ASSERT(f.len == 2);
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struct v2 vab = v2_sub(f.b.p, f.a.p);
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struct v2 vao = v2_neg(f.a.p);
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f32 ratio = clamp_f32(v2_dot(vab, vao) / v2_dot(vab, vab), 0, 1);
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struct v2 p = v2_add(s.a.p, v2_mul(vab, ratio));
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struct v2 p = v2_add(f.a.p, v2_mul(vab, ratio));
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if (v2_len_sq(p) <= (tolerance * tolerance)) {
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res.path = 2;
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normal = v2_norm(dir);
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colliding = true;
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}
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}
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}
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/* Clip to determine final points */
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if (colliding) {
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/* ========================== *
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* Clip to determine final points
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* ========================== */
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/* Max vertices must be < 16 to fit in 4 bit ids */
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CT_ASSERT(ARRAY_COUNT(shape0->points) <= 16);
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@ -647,21 +753,17 @@ struct collider_collision_points_result collider_collision_points(struct collide
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}
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}
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res.solved = true;
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#if COLLIDER_DEBUG
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res.solved = true;
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abort:
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res.simplex = gjk_res.simplex;
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res.prototype.len = epa_res.prototype.len;
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MEMCPY(res.prototype.points, epa_res.prototype.points, sizeof(res.prototype.points[0]) * res.prototype.len);
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#endif
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u32 len = min_u32(proto_count, ARRAY_COUNT(res.prototype.points));
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for (u32 i = 0; i < len; ++i) {
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res.prototype.points[i] = proto[i].p;
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}
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res.prototype.len = len;
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res.normal = normal;
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res.points[0] = points[0];
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res.points[1] = points[1];
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res.num_points = num_points;
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res.simplex = s;
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scratch_end(scratch);
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return res;
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}
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@ -673,347 +775,80 @@ struct collider_collision_points_result collider_collision_points(struct collide
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struct collider_closest_points_result collider_closest_points(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1)
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{
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struct temp_arena scratch = scratch_begin_no_conflict(); /* TODO: Only begin scratch for EPA */
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struct collider_closest_points_result res = ZI;
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const f32 tolerance = COLLISION_TOLERANCE;
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const f32 min_unique_pt_dist_sq = MIN_UNIQUE_PT_DIST_SQ;
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const u32 max_epa_iterations = MAX_EPA_ITERATIONS;
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struct v2 p0 = ZI;
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struct v2 p1 = ZI;
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f32 radius0 = shape0->radius;
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f32 radius1 = shape1->radius;
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(UNUSED)radius0;
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(UNUSED)radius1;
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/* TODO: Parameterize */
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/* How close can non-overlapping shapes be before collision is considered */
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//const f32 tolerance = 0.f;
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//const f32 tolerance = 0.05f;
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||||
const f32 tolerance = 0.005f;
|
||||
|
||||
/* NOTE: Should always be less than tolerance, since colliding=true if origin is within this distance. */
|
||||
//const f32 min_unique_pt_dist_sq = 0.0001f * 0.0001f;
|
||||
const f32 min_unique_pt_dist_sq = 0.001f * 0.001f;
|
||||
|
||||
/* To prevent extremely large prototypes when origin is in exact center of rounded feature */
|
||||
const u32 max_epa_iterations = 64;
|
||||
|
||||
b32 colliding = false;
|
||||
b32 simplex_is_closest_edge = false;
|
||||
|
||||
struct collider_simplex s = ZI;
|
||||
struct collider_menkowski_point *proto = NULL;
|
||||
u32 proto_count = 0;
|
||||
|
||||
struct v2 normal = ZI;
|
||||
|
||||
struct v2 dir = ZI;
|
||||
struct collider_menkowski_point m = ZI;
|
||||
|
||||
#if COLLIDER_DEBUG
|
||||
u32 dbg_step = 0;
|
||||
#endif
|
||||
|
||||
/* ========================== *
|
||||
* GJK
|
||||
*
|
||||
* Determine encapsulating simplex if colliding, or closest edge / point to
|
||||
* origin on simplex (for check if shape distances are within tolerance)
|
||||
* ========================== */
|
||||
{
|
||||
/* First point is support point in shape's general directions to eachother */
|
||||
dir = v2_sub(xf1.og, xf0.og);
|
||||
if (v2_is_zero(dir)) dir = V2(1, 0);
|
||||
s.a = get_menkowski_point(shape0, shape1, xf0, xf1, dir);
|
||||
s.len = 1;
|
||||
|
||||
struct v2 removed_a = ZI;
|
||||
struct v2 removed_b = ZI;
|
||||
u32 num_removed = 0;
|
||||
while (true) {
|
||||
if (s.len == 1) {
|
||||
/* Second point is support point towards origin */
|
||||
dir = v2_neg(s.a.p);
|
||||
|
||||
/* Run GJK */
|
||||
#if COLLIDER_DEBUG
|
||||
struct gjk_result gjk_res = gjk_get_simplex(shape0, shape1, xf0, xf1, min_unique_pt_dist_sq, dbg_step);
|
||||
dbg_step = gjk_res.dbg_step;
|
||||
#else
|
||||
struct gjk_result gjk_res = gjk_get_simplex(shape0, shape1, xf0, xf1, min_unique_pt_dist_sq);
|
||||
#endif
|
||||
DBGSTEP;
|
||||
m = get_menkowski_point(shape0, shape1, xf0, xf1, dir);
|
||||
/* Check that new point is far enough away from existing point */
|
||||
if (v2_len_sq(v2_sub(m.p, s.a.p)) < min_unique_pt_dist_sq) {
|
||||
simplex_is_closest_edge = true;
|
||||
break;
|
||||
}
|
||||
s.b = s.a;
|
||||
s.a = m;
|
||||
s.len = 2;
|
||||
|
||||
/* Third point is support point in direction of line normal towards origin */
|
||||
dir = v2_perp_towards_dir(v2_sub(s.b.p, s.a.p), v2_neg(s.a.p));
|
||||
}
|
||||
|
||||
{
|
||||
/* Run EPA */
|
||||
#if COLLIDER_DEBUG
|
||||
struct epa_result epa_res = epa_get_normal_from_gjk(shape0, shape1, xf0, xf1, gjk_res, min_unique_pt_dist_sq, max_epa_iterations, dbg_step);
|
||||
dbg_step = epa_res.dbg_step;
|
||||
#else
|
||||
struct epa_result epa_res = epa_get_normal_from_gjk(shape0, shape1, xf0, xf1, gjk_res, min_unique_pt_dist_sq, max_epa_iterations);
|
||||
#endif
|
||||
DBGSTEP;
|
||||
m = get_menkowski_point(shape0, shape1, xf0, xf1, dir);
|
||||
/* Check that new point is far enough away from existing points */
|
||||
if (v2_len_sq(v2_sub(m.p, s.a.p)) < min_unique_pt_dist_sq ||
|
||||
v2_len_sq(v2_sub(m.p, s.b.p)) < min_unique_pt_dist_sq ||
|
||||
(
|
||||
(num_removed >= 1) && (
|
||||
(v2_len_sq(v2_sub(m.p, removed_a)) < min_unique_pt_dist_sq) ||
|
||||
(num_removed >= 2 && v2_len_sq(v2_sub(m.p, removed_b)) < min_unique_pt_dist_sq))
|
||||
) ||
|
||||
math_fabs(v2_wedge(v2_sub(s.b.p, s.a.p), v2_sub(m.p, s.a.p))) < min_unique_pt_dist_sq) {
|
||||
colliding = false;
|
||||
simplex_is_closest_edge = true;
|
||||
break;
|
||||
}
|
||||
s.c = s.b;
|
||||
s.b = s.a;
|
||||
s.a = m;
|
||||
s.len = 3;
|
||||
|
||||
if ((math_fabs(v2_wedge(v2_sub(s.b.p, s.a.p), v2_neg(s.a.p))) <= min_unique_pt_dist_sq) ||
|
||||
(math_fabs(v2_wedge(v2_sub(s.c.p, s.b.p), v2_neg(s.b.p))) <= min_unique_pt_dist_sq) ||
|
||||
(math_fabs(v2_wedge(v2_sub(s.c.p, s.a.p), v2_neg(s.a.p))) <= min_unique_pt_dist_sq)) {
|
||||
/* Simplex lies on origin */
|
||||
colliding = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Determine region of the simplex in which the origin lies */
|
||||
DBGSTEP;
|
||||
struct v2 vab = v2_sub(s.b.p, s.a.p);
|
||||
struct v2 vac = v2_sub(s.c.p, s.a.p);
|
||||
struct v2 vbc = v2_sub(s.c.p, s.b.p);
|
||||
|
||||
struct v2 rab_dir = v2_perp_towards_dir(vab, v2_neg(vac));
|
||||
struct v2 rac_dir = v2_perp_towards_dir(vac, v2_neg(vab));
|
||||
struct v2 rbc_dir = v2_perp_towards_dir(vbc, vab);
|
||||
|
||||
f32 rab_dot = v2_dot(rab_dir, v2_neg(s.a.p));
|
||||
f32 rac_dot = v2_dot(rac_dir, v2_neg(s.a.p));
|
||||
f32 rbc_dot = v2_dot(rbc_dir, v2_neg(s.b.p));
|
||||
|
||||
f32 vab_dot = v2_dot(vab, v2_neg(s.a.p)) / v2_len_sq(vab);
|
||||
f32 vac_dot = v2_dot(vac, v2_neg(s.a.p)) / v2_len_sq(vac);
|
||||
f32 vbc_dot = v2_dot(vbc, v2_neg(s.b.p)) / v2_len_sq(vbc);
|
||||
|
||||
if (rab_dot >= 0 && vab_dot >= 0 && vab_dot <= 1) {
|
||||
/* Region ab, remove c */
|
||||
num_removed = 1;
|
||||
removed_a = s.c.p;
|
||||
s.len = 2;
|
||||
dir = rab_dir; /* Next third point is in direction of region ab */
|
||||
} else if (rac_dot >= 0 && vac_dot >= 0 && vac_dot <= 1) {
|
||||
/* Region ac, remove b */
|
||||
num_removed = 1;
|
||||
removed_a = s.b.p;
|
||||
s.len = 2;
|
||||
s.b = s.c;
|
||||
dir = rac_dir; /* Next third point is in direction of region ac */
|
||||
} else if (rbc_dot >= 0 && vbc_dot >= 0 && vbc_dot <= 1) {
|
||||
/* Region bc, remove a */
|
||||
num_removed = 1;
|
||||
removed_a = s.a.p;
|
||||
s.len = 2;
|
||||
s.a = s.b;
|
||||
s.b = s.c;
|
||||
dir = rbc_dir; /* Next third point is in direction of region bc */
|
||||
} else if (vab_dot <= 0 && vac_dot <= 0) {
|
||||
/* Region a, remove bc */
|
||||
num_removed = 2;
|
||||
removed_a = s.b.p;
|
||||
removed_b = s.c.p;
|
||||
s.len = 1;
|
||||
} else if (vab_dot >= 1 && vbc_dot <= 0) {
|
||||
/* Region b, remove ac */
|
||||
num_removed = 2;
|
||||
removed_a = s.a.p;
|
||||
removed_b = s.c.p;
|
||||
s.len = 1;
|
||||
s.a = s.b;
|
||||
} else if (vac_dot >= 1 && vbc_dot >= 1) {
|
||||
/* Region c, remove ab */
|
||||
num_removed = 2;
|
||||
removed_a = s.a.p;
|
||||
removed_b = s.b.p;
|
||||
s.len = 1;
|
||||
s.a = s.c;
|
||||
} else {
|
||||
/* No region, must be in simplex */
|
||||
colliding = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (colliding) {
|
||||
/* ========================== *
|
||||
* Epa (to find collision normal from inside shape)
|
||||
* ========================== */
|
||||
|
||||
proto = arena_dry_push(scratch.arena, struct collider_menkowski_point);
|
||||
proto_count = 0;
|
||||
{
|
||||
ASSERT(s.len == 3);
|
||||
struct collider_menkowski_point *tmp = arena_push_array(scratch.arena, struct collider_menkowski_point, 3);
|
||||
tmp[0] = s.a;
|
||||
tmp[1] = s.b;
|
||||
tmp[2] = s.c;
|
||||
proto_count = 3;
|
||||
}
|
||||
|
||||
i32 winding = v2_winding(v2_sub(s.c.p, s.a.p), v2_sub(s.b.p, s.a.p));
|
||||
|
||||
u32 epa_iterations = 0;
|
||||
while (colliding) {
|
||||
++epa_iterations;
|
||||
|
||||
/* Find dir from origin to closest edge */
|
||||
/* FIXME: Winding order of ps & pe index */
|
||||
f32 closest_len_sq = F32_INFINITY;
|
||||
struct collider_menkowski_point closest_a = ZI;
|
||||
struct collider_menkowski_point closest_b = ZI;
|
||||
u32 closest_b_index = 0;
|
||||
for (u32 i = 0; i < proto_count; ++i) {
|
||||
u32 a_index = i;
|
||||
u32 b_index = (i < proto_count - 1) ? (i + 1) : 0;
|
||||
struct collider_menkowski_point a = proto[a_index];
|
||||
struct collider_menkowski_point b = proto[b_index];
|
||||
|
||||
struct v2 vab = v2_sub(b.p, a.p);
|
||||
struct v2 vao = v2_neg(a.p);
|
||||
|
||||
f32 proj_ratio = clamp_f32(v2_dot(vao, vab) / v2_len_sq(vab), 0, 1);
|
||||
struct v2 proj = v2_add(a.p, v2_mul(vab, proj_ratio));
|
||||
|
||||
f32 proj_len_sq = v2_len_sq(proj);
|
||||
if (proj_len_sq < closest_len_sq - min_unique_pt_dist_sq) {
|
||||
closest_a = a;
|
||||
closest_b = b;
|
||||
closest_b_index = b_index;
|
||||
closest_len_sq = proj_len_sq;
|
||||
}
|
||||
}
|
||||
struct v2 vab = v2_sub(closest_b.p, closest_a.p);
|
||||
|
||||
/* Find new point in dir */
|
||||
dir = v2_mul(v2_perp(vab), winding);
|
||||
m = get_menkowski_point(shape0, shape1, xf0, xf1, dir);
|
||||
|
||||
/* TODO: Remove this (debugging) */
|
||||
{
|
||||
normal = v2_norm(dir);
|
||||
s.a = closest_a;
|
||||
s.b = closest_b;
|
||||
s.len = 2;
|
||||
}
|
||||
|
||||
/* Check validity of new point */
|
||||
DBGSTEP;
|
||||
{
|
||||
b32 valid = true;
|
||||
|
||||
{
|
||||
/* NOTE: Changing this value affects how stable normals are for circular colliders */
|
||||
//const f32 validity_epsilon = min_unique_pt_dist_sq; /* Arbitrary */
|
||||
const f32 validity_epsilon = 0.0000000001f; /* Arbitrary */
|
||||
|
||||
struct v2 vam = v2_sub(m.p, closest_a.p);
|
||||
struct v2 vbm = v2_sub(closest_b.p, closest_a.p);
|
||||
|
||||
f32 dot = v2_dot(vab, vam) / v2_len_sq(vab);
|
||||
|
||||
if (dot >= -validity_epsilon && dot <= 1 - validity_epsilon && (v2_wedge(vab, vam) * -winding) >= -validity_epsilon) {
|
||||
/* New point is not between edge */
|
||||
valid = false;
|
||||
} else if (v2_len_sq(vam) < min_unique_pt_dist_sq || v2_len_sq(vbm) < min_unique_pt_dist_sq) {
|
||||
/* New point is too close to existing */
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!valid || epa_iterations >= max_epa_iterations) {
|
||||
res.path = 1;
|
||||
normal = v2_norm(dir);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Insert point into prototype */
|
||||
arena_push(scratch.arena, struct collider_menkowski_point);
|
||||
++proto_count;
|
||||
for (u32 i = proto_count - 1; i > closest_b_index; --i) {
|
||||
u32 shift_from = (i > 0) ? i - 1 : proto_count - 1;
|
||||
u32 shift_to = i;
|
||||
proto[shift_to] = proto[shift_from];
|
||||
}
|
||||
proto[closest_b_index] = m;
|
||||
}
|
||||
} else if (simplex_is_closest_edge) {
|
||||
if (s.len == 1) {
|
||||
struct v2 p = v2_neg(s.a.p);
|
||||
if (v2_len_sq(p) <= (tolerance * tolerance)) {
|
||||
res.path = 2;
|
||||
normal = v2_norm(dir);
|
||||
colliding = true;
|
||||
}
|
||||
} else {
|
||||
/* Shapes are not overlapping (origin is outside of simplex). Project
|
||||
* origin to determine if distance is within tolerance. */
|
||||
ASSERT(s.len == 2);
|
||||
struct v2 vab = v2_sub(s.b.p, s.a.p);
|
||||
struct v2 vao = v2_neg(s.a.p);
|
||||
f32 ratio = clamp_f32(v2_dot(vab, vao) / v2_dot(vab, vab), 0, 1);
|
||||
struct v2 p = v2_add(s.a.p, v2_mul(vab, ratio));
|
||||
if (v2_len_sq(p) <= (tolerance * tolerance)) {
|
||||
res.path = 2;
|
||||
normal = v2_norm(dir);
|
||||
colliding = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ========================== *
|
||||
* Resolve points
|
||||
* ========================== */
|
||||
|
||||
if (s.len == 1) {
|
||||
p0 = s.a.s0;
|
||||
p1 = s.a.s1;
|
||||
colliding = gjk_res.overlapping;
|
||||
struct collider_menkowski_feature f = epa_res.closest_feature;
|
||||
if (f.len == 1) {
|
||||
p0 = f.a.s0;
|
||||
p1 = f.a.s1;
|
||||
colliding = gjk_res.overlapping || v2_len_sq(v2_neg(f.a.p)) <= (tolerance * tolerance);
|
||||
} else {
|
||||
ASSERT(s.len == 2);
|
||||
ASSERT(f.len == 2);
|
||||
/* FIXME: Winding order dependent? */
|
||||
f32 ratio;
|
||||
{
|
||||
/* Determine ratio between edge a & b that projected origin lies */
|
||||
struct v2 vab = v2_sub(s.b.p, s.a.p);
|
||||
struct v2 vao = v2_neg(s.a.p);
|
||||
struct v2 vab = v2_sub(f.b.p, f.a.p);
|
||||
struct v2 vao = v2_neg(f.a.p);
|
||||
ratio = clamp_f32(v2_dot(vab, vao) / v2_dot(vab, vab), 0, 1);
|
||||
}
|
||||
/* Shape 0 */
|
||||
p0 = v2_sub(s.b.s0, s.a.s0);
|
||||
p0 = v2_sub(f.b.s0, f.a.s0);
|
||||
p0 = v2_mul(p0, ratio);
|
||||
p0 = v2_add(p0, s.a.s0);
|
||||
p0 = v2_add(p0, f.a.s0);
|
||||
/* Shape 1 */
|
||||
p1 = v2_sub(s.b.s1, s.a.s1);
|
||||
p1 = v2_sub(f.b.s1, f.a.s1);
|
||||
p1 = v2_mul(p1, ratio);
|
||||
p1 = v2_add(p1, s.a.s1);
|
||||
p1 = v2_add(p1, f.a.s1);
|
||||
colliding = gjk_res.overlapping || v2_len_sq(v2_sub(p1, p0)) <= (tolerance * tolerance);
|
||||
}
|
||||
|
||||
res.solved = true;
|
||||
#if COLLIDER_DEBUG
|
||||
res.solved = true;
|
||||
abort:
|
||||
res.simplex = gjk_res.simplex;
|
||||
res.prototype.len = epa_res.prototype.len;
|
||||
MEMCPY(res.prototype.points, epa_res.prototype.points, sizeof(res.prototype.points[0]) *res.prototype.len);
|
||||
res.simplex = gjk_res.simplex;
|
||||
#endif
|
||||
u32 len = min_u32(proto_count, ARRAY_COUNT(res.prototype.points));
|
||||
for (u32 i = 0; i < len; ++i) {
|
||||
res.prototype.points[i] = proto[i].p;
|
||||
}
|
||||
res.prototype.len = len;
|
||||
res.normal = normal;
|
||||
res.simplex = s;
|
||||
res.p0 = p0;
|
||||
res.p1 = p1;
|
||||
res.colliding = colliding;
|
||||
scratch_end(scratch);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
@ -18,11 +18,16 @@ struct collider_menkowski_point {
|
||||
struct v2 s1; /* Support point of second shape in -dir */
|
||||
};
|
||||
|
||||
struct collider_simplex {
|
||||
struct collider_menkowski_simplex {
|
||||
u32 len;
|
||||
struct collider_menkowski_point a, b, c;
|
||||
};
|
||||
|
||||
struct collider_menkowski_feature {
|
||||
u32 len;
|
||||
struct collider_menkowski_point a, b;
|
||||
};
|
||||
|
||||
struct collider_collision_point {
|
||||
struct v2 point;
|
||||
f32 separation;
|
||||
@ -37,8 +42,7 @@ struct collider_collision_points_result {
|
||||
|
||||
/* For debugging */
|
||||
b32 solved;
|
||||
i32 path;
|
||||
struct collider_simplex simplex;
|
||||
struct collider_menkowski_simplex simplex;
|
||||
struct collider_prototype prototype;
|
||||
struct v2 a0, b0, a1, b1; /* Clipping faces */
|
||||
};
|
||||
@ -46,14 +50,12 @@ struct collider_collision_points_result {
|
||||
struct collider_collision_points_result collider_collision_points(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1);
|
||||
|
||||
struct collider_closest_points_result {
|
||||
struct v2 normal;
|
||||
struct v2 p0, p1;
|
||||
b32 colliding;
|
||||
|
||||
/* For debugging */
|
||||
b32 solved;
|
||||
i32 path;
|
||||
struct collider_simplex simplex;
|
||||
struct collider_menkowski_simplex simplex;
|
||||
struct collider_prototype prototype;
|
||||
};
|
||||
|
||||
|
||||
@ -9,7 +9,8 @@ enum entity_prop {
|
||||
|
||||
ENTITY_PROP_ACTIVE,
|
||||
|
||||
ENTITY_PROP_RELEASE_AT_END_OF_FRAME,
|
||||
ENTITY_PROP_RELEASE_BEFORE_PUBLISH,
|
||||
ENTITY_PROP_RELEASE_AFTER_PUBLISH,
|
||||
|
||||
ENTITY_PROP_PHYSICAL_DYNAMIC,
|
||||
ENTITY_PROP_PHYSICAL_KINEMATIC,
|
||||
|
||||
96
src/game.c
96
src/game.c
@ -543,7 +543,7 @@ INTERNAL void create_contacts(void)
|
||||
event->hit_event.e0 = e0->handle;
|
||||
event->hit_event.e1 = e1->handle;
|
||||
event->hit_event.normal = collider_res.normal;
|
||||
entity_enable_prop(event, ENTITY_PROP_RELEASE_AT_END_OF_FRAME);
|
||||
entity_enable_prop(event, ENTITY_PROP_RELEASE_BEFORE_PUBLISH);
|
||||
entity_enable_prop(event, ENTITY_PROP_ACTIVE);
|
||||
|
||||
/* Calculate point */
|
||||
@ -778,7 +778,7 @@ INTERNAL void prepare_contacts(void)
|
||||
} else {
|
||||
/* Mark constraint for removal */
|
||||
entity_disable_prop(constraint_ent, ENTITY_PROP_ACTIVE);
|
||||
entity_enable_prop(constraint_ent, ENTITY_PROP_RELEASE_AT_END_OF_FRAME);
|
||||
entity_enable_prop(constraint_ent, ENTITY_PROP_RELEASE_BEFORE_PUBLISH);
|
||||
/* Remove from lookup */
|
||||
struct entity_lookup_key key = entity_lookup_key_from_two_handles(constraint->e0, constraint->e1);
|
||||
struct entity_lookup_entry *entry = entity_lookup_get(&G.contact_lookup, key);
|
||||
@ -806,7 +806,7 @@ INTERNAL void prepare_contacts(void)
|
||||
|| !(entity_has_prop(e1, ENTITY_PROP_PHYSICAL_DYNAMIC) || entity_has_prop(e1, ENTITY_PROP_PHYSICAL_KINEMATIC))) {
|
||||
/* Mark dbg ent for removal */
|
||||
entity_disable_prop(dbg_ent, ENTITY_PROP_ACTIVE);
|
||||
entity_enable_prop(dbg_ent, ENTITY_PROP_RELEASE_AT_END_OF_FRAME);
|
||||
entity_enable_prop(dbg_ent, ENTITY_PROP_RELEASE_BEFORE_PUBLISH);
|
||||
|
||||
/* Remove from lookup */
|
||||
struct entity_lookup_key key = entity_lookup_key_from_two_handles(dbg->e0, dbg->e1);
|
||||
@ -816,7 +816,7 @@ INTERNAL void prepare_contacts(void)
|
||||
--e0->colliding;
|
||||
}
|
||||
if (e1->valid) {
|
||||
--e0->colliding;
|
||||
--e1->colliding;
|
||||
}
|
||||
|
||||
if (entry) {
|
||||
@ -1064,7 +1064,7 @@ INTERNAL void prepare_motor_joints(void)
|
||||
} else {
|
||||
/* Mark joint for removal */
|
||||
entity_disable_prop(joint_ent, ENTITY_PROP_ACTIVE);
|
||||
entity_enable_prop(joint_ent, ENTITY_PROP_RELEASE_AT_END_OF_FRAME);
|
||||
entity_enable_prop(joint_ent, ENTITY_PROP_RELEASE_BEFORE_PUBLISH);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1307,7 +1307,7 @@ INTERNAL void prepare_mouse_joints(void)
|
||||
} else {
|
||||
/* Mark joint for removal */
|
||||
entity_disable_prop(joint_ent, ENTITY_PROP_ACTIVE);
|
||||
entity_enable_prop(joint_ent, ENTITY_PROP_RELEASE_AT_END_OF_FRAME);
|
||||
entity_enable_prop(joint_ent, ENTITY_PROP_RELEASE_BEFORE_PUBLISH);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1581,10 +1581,6 @@ INTERNAL f32 toi(struct collider_shape *c0, struct collider_shape *c1,
|
||||
++iteration;
|
||||
}
|
||||
|
||||
if (iteration > 1) {
|
||||
DEBUGBREAKABLE;
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
@ -1594,7 +1590,6 @@ INTERNAL f32 determine_earliest_toi(f32 dt, f32 tolerance, u32 max_iterations)
|
||||
f32 smallest_t = 1;
|
||||
|
||||
struct entity_store *store = G.tick.entity_store;
|
||||
//struct entity *root = G.root;
|
||||
|
||||
for (u64 e0_index = 0; e0_index < store->reserved; ++e0_index) {
|
||||
struct entity *e0 = &store->entities[e0_index];
|
||||
@ -1646,7 +1641,37 @@ INTERNAL f32 determine_earliest_toi(f32 dt, f32 tolerance, u32 max_iterations)
|
||||
return smallest_t;
|
||||
}
|
||||
|
||||
/* ========================== *
|
||||
* Release entities
|
||||
* ========================== */
|
||||
|
||||
INTERNAL void release_entities_with_prop(enum entity_prop prop)
|
||||
{
|
||||
struct temp_arena scratch = scratch_begin_no_conflict();
|
||||
struct entity_store *store = G.tick.entity_store;
|
||||
|
||||
struct entity **ents_to_release = arena_dry_push(scratch.arena, struct entity *);
|
||||
u64 ents_to_release_count = 0;
|
||||
for (u64 entity_index = 0; entity_index < store->reserved; ++entity_index) {
|
||||
struct entity *ent = &store->entities[entity_index];
|
||||
if (!ent->valid) continue;
|
||||
|
||||
if (entity_has_prop(ent, prop)) {
|
||||
*arena_push(scratch.arena, struct entity *) = ent;
|
||||
++ents_to_release_count;
|
||||
}
|
||||
}
|
||||
|
||||
for (u64 i = 0; i < ents_to_release_count; ++i) {
|
||||
struct entity *ent = ents_to_release[i];
|
||||
if (ent->valid) {
|
||||
/* Release */
|
||||
entity_release(store, ent);
|
||||
}
|
||||
}
|
||||
|
||||
scratch_end(scratch);
|
||||
}
|
||||
|
||||
/* ========================== *
|
||||
* Update
|
||||
@ -2271,7 +2296,7 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
|
||||
#if GAME_PHYSICS_ENABLE_TOI
|
||||
const f32 min_toi = 0.000001f;
|
||||
const f32 tolerance = 0.00001f;
|
||||
const u32 max_iterations = 128;
|
||||
const u32 max_iterations = 16;
|
||||
earliest_toi = max_f32(determine_earliest_toi(remaining_dt, tolerance, max_iterations), min_toi);
|
||||
#else
|
||||
(UNUSED)toi;
|
||||
@ -2335,7 +2360,18 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
|
||||
|
||||
(UNUSED)bullet;
|
||||
(UNUSED)target;
|
||||
entity_enable_prop(bullet, ENTITY_PROP_RELEASE_AT_END_OF_FRAME);
|
||||
#if 0
|
||||
{
|
||||
/* Set bullet position to hit position */
|
||||
struct xform xf = entity_get_xform(bullet);
|
||||
xf.og = event->point;
|
||||
entity_set_xform(bullet, xf);
|
||||
/* Release after publish so user sees bullet in final postiion */
|
||||
entity_enable_prop(bullet, ENTITY_PROP_RELEASE_AFTER_PUBLISH);
|
||||
}
|
||||
#else
|
||||
entity_enable_prop(bullet, ENTITY_PROP_RELEASE_BEFORE_PUBLISH);
|
||||
#endif
|
||||
|
||||
/* Create test blood */
|
||||
/* TODO: Remove this */
|
||||
@ -2451,37 +2487,13 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
|
||||
}
|
||||
|
||||
/* ========================== *
|
||||
* Release entities
|
||||
* Release entities pre-publish
|
||||
* ========================== */
|
||||
|
||||
/* TODO: Breadth first iteration to only release parent entities (since
|
||||
* child entities will be released along with parent anyway) */
|
||||
|
||||
{
|
||||
struct temp_arena temp = arena_temp_begin(scratch.arena);
|
||||
|
||||
struct entity **ents_to_release = arena_dry_push(temp.arena, struct entity *);
|
||||
u64 ents_to_release_count = 0;
|
||||
for (u64 entity_index = 0; entity_index < store->reserved; ++entity_index) {
|
||||
struct entity *ent = &store->entities[entity_index];
|
||||
if (!ent->valid) continue;
|
||||
|
||||
if (entity_has_prop(ent, ENTITY_PROP_RELEASE_AT_END_OF_FRAME)) {
|
||||
*arena_push(temp.arena, struct entity *) = ent;
|
||||
++ents_to_release_count;
|
||||
}
|
||||
}
|
||||
|
||||
for (u64 i = 0; i < ents_to_release_count; ++i) {
|
||||
struct entity *ent = ents_to_release[i];
|
||||
if (ent->valid) {
|
||||
/* Release */
|
||||
entity_release(store, ent);
|
||||
}
|
||||
}
|
||||
|
||||
arena_temp_end(temp);
|
||||
}
|
||||
release_entities_with_prop(ENTITY_PROP_RELEASE_BEFORE_PUBLISH);
|
||||
|
||||
/* ========================== *
|
||||
* Publish tick
|
||||
@ -2491,6 +2503,12 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
|
||||
publish_game_tick();
|
||||
__profframe("Game");
|
||||
|
||||
/* ========================== *
|
||||
* Release entities post-publish
|
||||
* ========================== */
|
||||
|
||||
release_entities_with_prop(ENTITY_PROP_RELEASE_AFTER_PUBLISH);
|
||||
|
||||
/* ========================== *
|
||||
* End frame cache scopes
|
||||
* ========================== */
|
||||
|
||||
Loading…
Reference in New Issue
Block a user