formatting

This commit is contained in:
jacob 2025-07-28 10:44:53 -05:00
parent 2237762d06
commit 1738c3e1f0

View File

@ -543,6 +543,7 @@ INTERNAL void dx12_init_device(void)
struct string error = LIT("Could not initialize GPU device."); struct string error = LIT("Could not initialize GPU device.");
struct string first_gpu_name = ZI; struct string first_gpu_name = ZI;
u32 adapter_index = 0; u32 adapter_index = 0;
b32 skip = 0; /* For debugging iGPU */
for (;;) { for (;;) {
{ {
hr = IDXGIFactory6_EnumAdapterByGpuPreference(G.factory, adapter_index, DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE, &IID_IDXGIAdapter1, (void **)&adapter); hr = IDXGIFactory6_EnumAdapterByGpuPreference(G.factory, adapter_index, DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE, &IID_IDXGIAdapter1, (void **)&adapter);
@ -556,9 +557,10 @@ INTERNAL void dx12_init_device(void)
{ {
hr = D3D12CreateDevice((IUnknown *)adapter, D3D_FEATURE_LEVEL_12_0, &IID_ID3D12Device, (void **)&device); hr = D3D12CreateDevice((IUnknown *)adapter, D3D_FEATURE_LEVEL_12_0, &IID_ID3D12Device, (void **)&device);
} }
if (SUCCEEDED(hr)) { if (SUCCEEDED(hr) && !skip ) {
break; break;
} }
skip = 0;
ID3D12Device_Release(device); ID3D12Device_Release(device);
IDXGIAdapter1_Release(adapter); IDXGIAdapter1_Release(adapter);
adapter = 0; adapter = 0;
@ -3077,7 +3079,7 @@ struct gp_resource *gp_run_render(struct gp_render_sig *gp_render_sig, struct gp
struct dx12_resource_barrier_desc barriers[] = { struct dx12_resource_barrier_desc barriers[] = {
{ D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, rsig->shade_read, D3D12_RESOURCE_STATE_UNORDERED_ACCESS }, { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, rsig->shade_read, D3D12_RESOURCE_STATE_UNORDERED_ACCESS },
{ D3D12_RESOURCE_BARRIER_TYPE_UAV, rsig->shade_read, 0 }, { D3D12_RESOURCE_BARRIER_TYPE_UAV, rsig->shade_read, 0 },
{ D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, rsig->ui_target, D3D12_RESOURCE_STATE_RENDER_TARGET } { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, rsig->ui_target, D3D12_RESOURCE_STATE_RENDER_TARGET }
}; };
dx12_resource_barriers(cl->cl, countof(barriers), barriers); dx12_resource_barriers(cl->cl, countof(barriers), barriers);
ID3D12GraphicsCommandList_OMSetRenderTargets(cl->cl, 1, &rsig->ui_target->rtv_descriptor->handle, 0, 0); ID3D12GraphicsCommandList_OMSetRenderTargets(cl->cl, 1, &rsig->ui_target->rtv_descriptor->handle, 0, 0);