fix bloom chain mip offset
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@ -95,7 +95,7 @@ Struct(G_IndexBufferDesc)
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//~ Resource dereference
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#if IsGpu
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// TODO: Add explicit uniform dereference functions, since on AMD hardware
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// TODO: Add explicit uniform-dereference variations, since on AMD hardware
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// non-uniform is slower and there are some shader-compilation issues in older
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// driver versions
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@ -1111,7 +1111,7 @@ ComputeShader(V_BloomDownCS)
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Texture2D<Vec4> bloom_up = (
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is_first_pass ?
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G_Deref(frame.screen, Texture2D<Vec4>) :
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G_Deref(frame.bloom_chain, Texture2D<Vec4>, mip_idx - 1)
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G_Deref(frame.bloom_chain, Texture2D<Vec4>, mip_idx - 2)
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);
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Vec2 down_dims = G_Count2D(bloom_down);
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