mixer layer refactor
This commit is contained in:
parent
9e353dd1c9
commit
07eb5db9df
@ -243,7 +243,7 @@ void P_AppStartup(String args_str)
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TTF_StartupReceipt ttf_sr = ttf_startup();
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F_StartupReceipt font_sr = F_Startup(&asset_cache_sr, &ttf_sr);
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S_StartupReceipt sprite_sr = sprite_startup();
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M_StartupReceipt mixer_sr = mixer_startup();
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M_StartupReceipt mixer_sr = M_Startup();
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SND_StartupReceipt sound_sr = sound_startup(&asset_cache_sr);
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D_StartupReceipt draw_sr = D_Startup(&font_sr);
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SimStartupReceipt sim_sr = sim_startup();
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@ -14,196 +14,173 @@
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* - 2 32 bit float samples output by mixer and consumed by playback API, one sample for each audio channel
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*/
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struct effect_data {
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/* Spatialization */
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f32 spatial_volume;
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f32 spatial_pan;
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};
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M_SharedState M_shared_state = ZI;
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struct mix {
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M_Handle track_handle;
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b32 track_finished;
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////////////////////////////////
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//~ Startup
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M_TrackDesc desc;
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struct effect_data effect_data;
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SND_Sound *source;
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u64 source_pos;
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};
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struct track {
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u64 gen;
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/* Controlled via interface */
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SND_Sound *sound;
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M_TrackDesc desc;
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/* internal */
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struct mix mix;
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struct track *next;
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struct track *prev;
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};
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Global struct {
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P_Mutex mutex;
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/* Listener */
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Vec2 listener_pos;
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Vec2 listener_dir;
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/* Track list */
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Arena *track_arena;
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struct track *track_first_playing;
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struct track *track_last_playing;
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u64 track_playing_count;
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struct track *track_first_free;
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} G = ZI, DebugAlias(G, G_mixer);
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/* ========================== *
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* Startup
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* ========================== */
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M_StartupReceipt mixer_startup(void)
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M_StartupReceipt M_Startup(void)
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{
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__prof;
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G.track_arena = AllocArena(Gibi(64));
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G.listener_pos = VEC2(0, 0);
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G.listener_dir = VEC2(0, -1);
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M_SharedState *g = &M_shared_state;
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g->track_arena = AllocArena(Gibi(64));
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g->listener_pos = VEC2(0, 0);
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g->listener_dir = VEC2(0, -1);
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return (M_StartupReceipt) { 0 };
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}
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/* ========================== *
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* Track
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* ========================== */
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////////////////////////////////
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//~ Track
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internal M_Handle track_to_handle(struct track *track)
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M_Handle M_HandleFromTrack(M_Track *track)
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{
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return (M_Handle) {
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.gen = track->gen,
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.data = track
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};
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M_Handle result = ZI;
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result.gen = track->gen;
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result.data = track;
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return result;
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}
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internal struct track *track_from_handle(M_Handle handle)
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M_Track *M_TrackFromHandle(M_Handle handle)
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{
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struct track *track = (struct track *)handle.data;
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if (track && track->gen == handle.gen) {
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M_Track *track = (M_Track *)handle.data;
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if (track && track->gen == handle.gen)
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{
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return track;
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} else {
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}
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else
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{
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return 0;
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}
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}
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internal struct track *track_alloc_locked(P_Lock *lock, SND_Sound *sound)
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M_Track *M_AllocTrackLocked(P_Lock *lock, SND_Sound *sound)
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{
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P_AssertLockedE(lock, &G.mutex);
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M_SharedState *g = &M_shared_state;
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P_AssertLockedE(lock, &g->mutex);
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(UNUSED)lock;
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struct track *track = 0;
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if (G.track_first_free) {
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M_Track *track = 0;
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if (g->track_first_free)
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{
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/* Take from free list */
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track = G.track_first_free;
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struct track *next_free = track->next;
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G.track_first_free = next_free;
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if (next_free) {
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track = g->track_first_free;
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M_Track *next_free = track->next;
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g->track_first_free = next_free;
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if (next_free)
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{
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next_free->prev = 0;
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}
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*track = (struct track) { .gen = track->gen + 1 };
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} else {
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*track = (M_Track) { .gen = track->gen + 1 };
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}
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else
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{
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/* Allocate new */
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track = PushStruct(G.track_arena, struct track);
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track = PushStruct(g->track_arena, M_Track);
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track->gen = 1;
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}
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track->sound = sound;
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track->mix.source = sound;
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track->mix.track_handle = track_to_handle(track);
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track->mix.track_handle = M_HandleFromTrack(track);
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/* Append to playing list */
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struct track *prev = G.track_last_playing;
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if (prev) {
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M_Track *prev = g->track_last_playing;
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if (prev)
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{
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prev->next = track;
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} else {
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G.track_first_playing = track;
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}
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G.track_last_playing = track;
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else
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{
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g->track_first_playing = track;
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}
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g->track_last_playing = track;
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track->prev = prev;
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++G.track_playing_count;
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++g->track_playing_count;
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return track;
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}
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internal void track_release_locked(P_Lock *lock, struct track *track)
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void M_ReleaseTrackLocked(P_Lock *lock, M_Track *track)
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{
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P_AssertLockedE(lock, &G.mutex);
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M_SharedState *g = &M_shared_state;
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P_AssertLockedE(lock, &g->mutex);
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(UNUSED)lock;
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/* Remove from playing list */
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struct track *prev = track->prev;
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struct track *next = track->next;
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if (prev) {
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M_Track *prev = track->prev;
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M_Track *next = track->next;
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if (prev)
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{
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prev->next = next;
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} else {
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}
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else
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{
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/* Track was first in list */
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G.track_first_playing = next;
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g->track_first_playing = next;
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}
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if (next) {
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if (next)
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{
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next->prev = prev;
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} else {
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/* Track was last in list */
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G.track_last_playing = prev;
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}
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--G.track_playing_count;
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else
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{
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/* Track was last in list */
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g->track_last_playing = prev;
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}
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--g->track_playing_count;
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++track->gen;
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/* Add to free list */
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track->prev = 0;
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track->next = G.track_first_free;
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if (G.track_first_free) {
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G.track_first_free->prev = track;
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}
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G.track_first_free = track;
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}
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/* ========================== *
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* Interface
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* ========================== */
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/* TODO: Rework interface to take "mixer_cmd"s instead of
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* directly modifying tracks. */
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M_Handle mixer_play(SND_Sound *sound)
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{
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return mixer_play_ex(sound, MIXER_DESC());
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}
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M_Handle mixer_play_ex(SND_Sound *sound, M_TrackDesc desc)
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{
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struct track *track;
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track->next = g->track_first_free;
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if (g->track_first_free)
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{
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P_Lock lock = P_LockE(&G.mutex);
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g->track_first_free->prev = track;
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}
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g->track_first_free = track;
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}
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////////////////////////////////
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//~ Mixer control
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/* TODO: Rework interface to be command based instead of directly modifying tracks. */
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M_Handle M_PlaySound(SND_Sound *sound)
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{
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return M_PlaySoundEx(sound, M_TRACKDESC());
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}
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M_Handle M_PlaySoundEx(SND_Sound *sound, M_TrackDesc desc)
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{
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M_SharedState *g = &M_shared_state;
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M_Track *track;
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{
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P_Lock lock = P_LockE(&g->mutex);
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{
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track = track_alloc_locked(&lock, sound);
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track = M_AllocTrackLocked(&lock, sound);
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track->desc = desc;
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}
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P_Unlock(&lock);
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}
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return track_to_handle(track);
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return M_HandleFromTrack(track);
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}
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/* NOTE: This is quite inefficient. */
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M_TrackDesc mixer_track_get(M_Handle handle)
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M_TrackDesc M_TrackDescFromHandle(M_Handle handle)
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{
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M_SharedState *g = &M_shared_state;
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M_TrackDesc result = ZI;
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struct track *track = track_from_handle(handle);
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if (track) {
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M_Track *track = M_TrackFromHandle(handle);
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if (track)
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{
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/* TODO: Only lock mutex on track itself or something */
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P_Lock lock = P_LockE(&G.mutex);
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P_Lock lock = P_LockE(&g->mutex);
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{
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/* Confirm handle is still valid now that we're locked */
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track = track_from_handle(handle);
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if (track) {
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track = M_TrackFromHandle(handle);
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if (track)
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{
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result = track->desc;
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}
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}
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@ -214,16 +191,19 @@ M_TrackDesc mixer_track_get(M_Handle handle)
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}
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/* NOTE: This is quite inefficient. */
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void mixer_track_set(M_Handle handle, M_TrackDesc desc)
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void M_UpdateTrack(M_Handle handle, M_TrackDesc desc)
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{
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struct track *track = track_from_handle(handle);
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if (track) {
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M_SharedState *g = &M_shared_state;
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M_Track *track = M_TrackFromHandle(handle);
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if (track)
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{
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/* TODO: Only lock mutex on track itself or something */
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P_Lock lock = P_LockE(&G.mutex);
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P_Lock lock = P_LockE(&g->mutex);
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{
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/* Confirm handle is still valid now that we're locked */
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track = track_from_handle(handle);
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if (track) {
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track = M_TrackFromHandle(handle);
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if (track)
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{
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track->desc = desc;
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}
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}
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@ -231,37 +211,42 @@ void mixer_track_set(M_Handle handle, M_TrackDesc desc)
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}
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}
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void mixer_set_listener(Vec2 pos, Vec2 dir)
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void M_UpdateListener(Vec2 pos, Vec2 dir)
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{
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P_Lock lock = P_LockE(&G.mutex);
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M_SharedState *g = &M_shared_state;
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P_Lock lock = P_LockE(&g->mutex);
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{
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G.listener_pos = pos;
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G.listener_dir = NormVec2(dir);
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g->listener_pos = pos;
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g->listener_dir = NormVec2(dir);
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}
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P_Unlock(&lock);
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}
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/* ========================== *
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* Update
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* ========================== */
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////////////////////////////////
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//~ Mix
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internal i16 sample_sound(SND_Sound *sound, u64 sample_pos, b32 wrap)
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i16 M_SampleSound(SND_Sound *sound, u64 sample_pos, b32 wrap)
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{
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if (wrap) {
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if (wrap)
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{
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return sound->samples[sample_pos % sound->samples_count];
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} else if (sample_pos < sound->samples_count) {
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}
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else if (sample_pos < sound->samples_count)
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{
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return sound->samples[sample_pos];
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} else {
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}
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else
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{
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return 0;
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}
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}
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/* To be called once per audio playback interval */
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M_PcmF32 mixer_update(Arena *arena, u64 frame_count)
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M_PcmF32 M_MixAllTracks(Arena *arena, u64 frame_count)
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{
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__prof;
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TempArena scratch = BeginScratch(arena);
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M_SharedState *g = &M_shared_state;
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M_PcmF32 result = ZI;
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result.count = frame_count * 2;
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@ -270,21 +255,23 @@ M_PcmF32 mixer_update(Arena *arena, u64 frame_count)
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Vec2 listener_pos = VEC2(0, 0);
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Vec2 listener_dir = VEC2(0, 0);
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/* Create temp array of mixes */
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struct mix **mixes = 0;
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//- Create temp mix array
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M_MixData **mixes = 0;
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u64 mixes_count = 0;
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{
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P_Lock lock = P_LockE(&G.mutex);
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P_Lock lock = P_LockE(&g->mutex);
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/* Read listener info */
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listener_pos = G.listener_pos;
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listener_dir = G.listener_dir;
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listener_pos = g->listener_pos;
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listener_dir = g->listener_dir;
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/* Update & read mixes */
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mixes = PushStructsNoZero(scratch.arena, struct mix *, G.track_playing_count);
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for (struct track *track = G.track_first_playing; track; track = track->next) {
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mixes = PushStructsNoZero(scratch.arena, M_MixData *, g->track_playing_count);
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for (M_Track *track = g->track_first_playing; track; track = track->next)
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{
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__profn("Prepare track");
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struct mix *mix = &track->mix;
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M_MixData *mix = &track->mix;
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mix->desc = track->desc;
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mixes[mixes_count++] = mix;
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}
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@ -292,29 +279,37 @@ M_PcmF32 mixer_update(Arena *arena, u64 frame_count)
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P_Unlock(&lock);
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}
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for (u64 mix_index = 0; mix_index < mixes_count; ++mix_index) {
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__profn("Mix track");
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struct mix *mix = mixes[mix_index];
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//- Process mix data
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if (mix->source->samples_count <= 0) {
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for (u64 mix_index = 0; mix_index < mixes_count; ++mix_index)
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{
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__profn("Mix track");
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M_MixData *mix = mixes[mix_index];
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if (mix->source->samples_count <= 0)
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{
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/* Skip empty sounds */
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continue;
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}
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SND_Sound *source = mix->source;
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M_TrackDesc desc = mix->desc;
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struct effect_data *effect_data = &mix->effect_data;
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M_EffectData *effect_data = &mix->effect_data;
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b32 source_is_stereo = source->flags & SOUND_FLAG_STEREO;
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f32 speed = MaxF32(0, desc.speed);
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/* Determine sample range */
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//- Determine sample range
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u64 source_samples_count = 0;
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if (source_is_stereo) {
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if (source_is_stereo)
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{
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source_samples_count = frame_count * 2;
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/* Round <samples_count * speed> to nearest frame boundary (nearest multiple of 2) */
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source_samples_count = (u64)CeilF32ToI32((f32)source_samples_count * speed);
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source_samples_count &= ~1;
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} else {
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}
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else
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{
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source_samples_count = frame_count;
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/* Round <samples_count * speed> to nearest sample */
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source_samples_count = (u64)RoundF32ToI32((f32)source_samples_count * speed);
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@ -322,10 +317,14 @@ M_PcmF32 mixer_update(Arena *arena, u64 frame_count)
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u64 source_sample_pos_start = mix->source_pos;
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u64 source_sample_pos_end = source_sample_pos_start + source_samples_count;
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if (source_sample_pos_end >= source->samples_count) {
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if (desc.looping) {
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if (source_sample_pos_end >= source->samples_count)
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{
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if (desc.looping)
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{
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source_sample_pos_end = source_sample_pos_end % source->samples_count;
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} else {
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}
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else
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{
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source_sample_pos_end = source->samples_count;
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mix->track_finished = 1;
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}
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@ -340,11 +339,9 @@ M_PcmF32 mixer_update(Arena *arena, u64 frame_count)
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.samples = PushStructs(scratch.arena, f32, result.count)
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};
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/* ========================== *
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* Resample
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* ========================== */
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//- Resample
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/* Transform 16 bit source -> 32 bit stereo at output duration */
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/* Transform 16 bit source -> 32 bit stereo at output duration */
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{
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__profn("Resample");
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f32 *out_samples = mix_pcm.samples;
|
||||
@ -353,18 +350,20 @@ M_PcmF32 mixer_update(Arena *arena, u64 frame_count)
|
||||
|
||||
/* TODO: Fast path for 1:1 copy when speed = 1.0? */
|
||||
/* TODO: Optimize */
|
||||
if (source_is_stereo) {
|
||||
if (source_is_stereo)
|
||||
{
|
||||
/* 16 bit Stereo -> 32 bit Stereo */
|
||||
for (u64 out_frame_pos = 0; out_frame_pos < out_frames_count; ++out_frame_pos) {
|
||||
for (u64 out_frame_pos = 0; out_frame_pos < out_frames_count; ++out_frame_pos)
|
||||
{
|
||||
f32 in_frame_pos_exact = source_frame_pos_start + (((f32)out_frame_pos / (f32)out_frames_count) * (f32)source_frames_count);
|
||||
u32 in_frame_pos_prev = FloorF32ToI32(in_frame_pos_exact);
|
||||
u32 in_frame_pos_next = CeilF32ToI32(in_frame_pos_exact);
|
||||
|
||||
/* Sample source */
|
||||
f32 sample1_prev = sample_sound(source, (in_frame_pos_prev * 2) + 0, desc.looping) * (1.f / 32768.f);
|
||||
f32 sample1_next = sample_sound(source, (in_frame_pos_next * 2) + 0, desc.looping) * (1.f / 32768.f);
|
||||
f32 sample2_prev = sample_sound(source, (in_frame_pos_prev * 2) + 1, desc.looping) * (1.f / 32768.f);
|
||||
f32 sample2_next = sample_sound(source, (in_frame_pos_next * 2) + 1, desc.looping) * (1.f / 32768.f);
|
||||
f32 sample1_prev = M_SampleSound(source, (in_frame_pos_prev * 2) + 0, desc.looping) * (1.f / 32768.f);
|
||||
f32 sample1_next = M_SampleSound(source, (in_frame_pos_next * 2) + 0, desc.looping) * (1.f / 32768.f);
|
||||
f32 sample2_prev = M_SampleSound(source, (in_frame_pos_prev * 2) + 1, desc.looping) * (1.f / 32768.f);
|
||||
f32 sample2_next = M_SampleSound(source, (in_frame_pos_next * 2) + 1, desc.looping) * (1.f / 32768.f);
|
||||
|
||||
/* Lerp */
|
||||
f32 t = in_frame_pos_exact - (f32)in_frame_pos_prev;
|
||||
@ -374,16 +373,19 @@ M_PcmF32 mixer_update(Arena *arena, u64 frame_count)
|
||||
out_samples[(out_frame_pos * 2) + 0] += sample1;
|
||||
out_samples[(out_frame_pos * 2) + 1] += sample2;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
/* 16 bit Mono -> 32 bit Stereo */
|
||||
for (u64 out_frame_pos = 0; out_frame_pos < out_frames_count; ++out_frame_pos) {
|
||||
for (u64 out_frame_pos = 0; out_frame_pos < out_frames_count; ++out_frame_pos)
|
||||
{
|
||||
f32 in_frame_pos_exact = source_frame_pos_start + (((f32)out_frame_pos / (f32)out_frames_count) * (f32)source_frames_count);
|
||||
u32 in_frame_pos_prev = FloorF32ToI32(in_frame_pos_exact);
|
||||
u32 in_frame_pos_next = CeilF32ToI32(in_frame_pos_exact);
|
||||
|
||||
/* Sample source */
|
||||
f32 sample_prev = sample_sound(source, in_frame_pos_prev, desc.looping) * (1.f / 32768.f);
|
||||
f32 sample_next = sample_sound(source, in_frame_pos_next, desc.looping) * (1.f / 32768.f);
|
||||
f32 sample_prev = M_SampleSound(source, in_frame_pos_prev, desc.looping) * (1.f / 32768.f);
|
||||
f32 sample_next = M_SampleSound(source, in_frame_pos_next, desc.looping) * (1.f / 32768.f);
|
||||
|
||||
/* Lerp */
|
||||
f32 t = (f32)in_frame_pos_exact - in_frame_pos_prev;
|
||||
@ -395,11 +397,10 @@ M_PcmF32 mixer_update(Arena *arena, u64 frame_count)
|
||||
}
|
||||
}
|
||||
|
||||
/* ========================== *
|
||||
* Spatialize
|
||||
* ========================== */
|
||||
//- Spatialize
|
||||
|
||||
if (desc.flags & MIXER_FLAG_SPATIALIZE) {
|
||||
if (desc.flags & M_TrackFlag_Spatialize)
|
||||
{
|
||||
__profn("Spatialize");
|
||||
|
||||
/* Algorithm constants */
|
||||
@ -410,7 +411,8 @@ M_PcmF32 mixer_update(Arena *arena, u64 frame_count)
|
||||
Vec2 pos = desc.pos;
|
||||
|
||||
/* If sound pos = listener pos, pretend sound is close in front of listener. */
|
||||
if (EqVec2(listener_pos, pos)) {
|
||||
if (EqVec2(listener_pos, pos))
|
||||
{
|
||||
pos = AddVec2(listener_pos, MulVec2(listener_dir, 0.001f));
|
||||
}
|
||||
Vec2 sound_rel = SubVec2(pos, listener_pos);
|
||||
@ -436,7 +438,8 @@ M_PcmF32 mixer_update(Arena *arena, u64 frame_count)
|
||||
effect_data->spatial_pan = pan_end;
|
||||
|
||||
/* Spatialize samples */
|
||||
for (u64 frame_pos = 0; frame_pos < frame_count; ++frame_pos) {
|
||||
for (u64 frame_pos = 0; frame_pos < frame_count; ++frame_pos)
|
||||
{
|
||||
f32 t = (f32)frame_pos / (f32)(frame_count - 1);
|
||||
f32 volume = LerpF32(volume_start, volume_end, t);
|
||||
f32 pan = LerpF32(pan_start, pan_end, t);
|
||||
@ -451,25 +454,29 @@ M_PcmF32 mixer_update(Arena *arena, u64 frame_count)
|
||||
}
|
||||
}
|
||||
|
||||
/* ========================== *
|
||||
* Mix into result
|
||||
* ========================== */
|
||||
//- Mix into result
|
||||
|
||||
for (u64 i = 0; i < mix_pcm.count; ++i) {
|
||||
for (u64 i = 0; i < mix_pcm.count; ++i)
|
||||
{
|
||||
result.samples[i] += mix_pcm.samples[i] * desc.volume;
|
||||
}
|
||||
}
|
||||
|
||||
//- Update track effect data
|
||||
|
||||
{
|
||||
__profn("Update track effect data");
|
||||
P_Lock lock = P_LockE(&G.mutex);
|
||||
for (u64 i = 0; i < mixes_count; ++i) {
|
||||
struct mix *mix = mixes[i];
|
||||
struct track *track = track_from_handle(mix->track_handle);
|
||||
if (track) {
|
||||
if (mix->track_finished) {
|
||||
P_Lock lock = P_LockE(&g->mutex);
|
||||
for (u64 i = 0; i < mixes_count; ++i)
|
||||
{
|
||||
M_MixData *mix = mixes[i];
|
||||
M_Track *track = M_TrackFromHandle(mix->track_handle);
|
||||
if (track)
|
||||
{
|
||||
if (mix->track_finished)
|
||||
{
|
||||
/* Release finished tracks */
|
||||
track_release_locked(&lock, track);
|
||||
M_ReleaseTrackLocked(&lock, track);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,48 +1,125 @@
|
||||
#define MIXER_FLAG_NONE 0x0
|
||||
#define MIXER_FLAG_SPATIALIZE 0x1
|
||||
////////////////////////////////
|
||||
//~ Track types
|
||||
|
||||
#define MIXER_DESC(...) ((M_TrackDesc) { \
|
||||
.flags = 0, \
|
||||
\
|
||||
.volume = 1.0, \
|
||||
.speed = 1.0, \
|
||||
.looping = 0, \
|
||||
\
|
||||
.pos = VEC2(0, 0), \
|
||||
\
|
||||
__VA_ARGS__ \
|
||||
})
|
||||
|
||||
Struct(M_TrackDesc) {
|
||||
u32 flags;
|
||||
f32 volume; /* 0 -> 1.0+ */
|
||||
f32 speed; /* 0 -> 1.0+ */
|
||||
b32 looping;
|
||||
|
||||
/* MIXER_FLAG_SPATIALIZE */
|
||||
Vec2 pos;
|
||||
typedef u32 M_TrackFlag; enum
|
||||
{
|
||||
M_TrackFlag_None = (0),
|
||||
M_TrackFlag_Spatialize = (1 << 0)
|
||||
};
|
||||
|
||||
Struct(M_Handle) {
|
||||
Struct(M_Handle)
|
||||
{
|
||||
u64 gen;
|
||||
void *data;
|
||||
};
|
||||
|
||||
Struct(M_TrackDesc)
|
||||
{
|
||||
M_TrackFlag flags;
|
||||
f32 volume; /* 0 -> 1.0+ */
|
||||
f32 speed; /* 0 -> 1.0+ */
|
||||
b32 looping;
|
||||
|
||||
/* M_TrackFlag_Spatialize */
|
||||
Vec2 pos;
|
||||
};
|
||||
#define M_TRACKDESC(...) ((M_TrackDesc) { \
|
||||
.flags = 0, \
|
||||
.volume = 1.0, \
|
||||
.speed = 1.0, \
|
||||
.looping = 0, \
|
||||
.pos = VEC2(0, 0), \
|
||||
__VA_ARGS__ \
|
||||
})
|
||||
|
||||
////////////////////////////////
|
||||
//~ Mix types
|
||||
|
||||
/* Stereo mix of 32 bit float samples */
|
||||
Struct(M_PcmF32) {
|
||||
Struct(M_PcmF32)
|
||||
{
|
||||
u64 count;
|
||||
f32 *samples;
|
||||
};
|
||||
|
||||
Struct(M_EffectData)
|
||||
{
|
||||
/* Spatialization */
|
||||
f32 spatial_volume;
|
||||
f32 spatial_pan;
|
||||
};
|
||||
|
||||
Struct(M_MixData)
|
||||
{
|
||||
M_Handle track_handle;
|
||||
b32 track_finished;
|
||||
|
||||
M_TrackDesc desc;
|
||||
M_EffectData effect_data;
|
||||
SND_Sound *source;
|
||||
u64 source_pos;
|
||||
};
|
||||
|
||||
Struct(M_Track)
|
||||
{
|
||||
u64 gen;
|
||||
/* Controlled via interface */
|
||||
SND_Sound *sound;
|
||||
M_TrackDesc desc;
|
||||
|
||||
/* Internal */
|
||||
M_MixData mix;
|
||||
|
||||
M_Track *next;
|
||||
M_Track *prev;
|
||||
};
|
||||
|
||||
////////////////////////////////
|
||||
//~ Shared state
|
||||
|
||||
Struct(M_SharedState)
|
||||
{
|
||||
P_Mutex mutex;
|
||||
|
||||
/* Listener */
|
||||
Vec2 listener_pos;
|
||||
Vec2 listener_dir;
|
||||
|
||||
/* Track list */
|
||||
Arena *track_arena;
|
||||
M_Track *track_first_playing;
|
||||
M_Track *track_last_playing;
|
||||
u64 track_playing_count;
|
||||
M_Track *track_first_free;
|
||||
};
|
||||
|
||||
extern M_SharedState M_shared_state;
|
||||
|
||||
////////////////////////////////
|
||||
//~ Startup
|
||||
|
||||
Struct(M_StartupReceipt) { i32 _; };
|
||||
M_StartupReceipt mixer_startup(void);
|
||||
M_StartupReceipt M_Startup(void);
|
||||
|
||||
/* Interface */
|
||||
M_Handle mixer_play(SND_Sound *sound);
|
||||
M_Handle mixer_play_ex(SND_Sound *sound, M_TrackDesc desc);
|
||||
M_TrackDesc mixer_track_get(M_Handle handle);
|
||||
void mixer_track_set(M_Handle handle, M_TrackDesc desc);
|
||||
void mixer_set_listener(Vec2 pos, Vec2 dir);
|
||||
////////////////////////////////
|
||||
//~ Track operations
|
||||
|
||||
/* Mixing */
|
||||
M_PcmF32 mixer_update(Arena *arena, u64 frame_request_count);
|
||||
M_Handle M_HandleFromTrack(M_Track *track);
|
||||
M_Track *M_TrackFromHandle(M_Handle handle);
|
||||
M_Track *M_AllocTrackLocked(P_Lock *lock, SND_Sound *sound);
|
||||
void M_ReleaseTrackLocked(P_Lock *lock, M_Track *track);
|
||||
|
||||
////////////////////////////////
|
||||
//~ Mixer state operations
|
||||
|
||||
M_Handle M_PlaySound(SND_Sound *sound);
|
||||
M_Handle M_PlaySoundEx(SND_Sound *sound, M_TrackDesc desc);
|
||||
M_TrackDesc M_TrackDescFromHandle(M_Handle handle);
|
||||
void M_UpdateTrack(M_Handle handle, M_TrackDesc desc);
|
||||
void M_UpdateListener(Vec2 pos, Vec2 dir);
|
||||
|
||||
////////////////////////////////
|
||||
//~ Mixer update
|
||||
|
||||
i16 M_SampleSound(SND_Sound *sound, u64 sample_pos, b32 wrap);
|
||||
M_PcmF32 M_MixAllTracks(Arena *arena, u64 frame_count);
|
||||
|
||||
@ -232,7 +232,7 @@ internal P_JobDef(playback_job, _)
|
||||
{
|
||||
__profn("Fill sample buffer");
|
||||
struct wasapi_buffer wspbuf = wasapi_update_begin();
|
||||
M_PcmF32 pcm = mixer_update(scratch.arena, wspbuf.frames_count);
|
||||
M_PcmF32 pcm = M_MixAllTracks(scratch.arena, wspbuf.frames_count);
|
||||
wasapi_update_end(&wspbuf, pcm);
|
||||
}
|
||||
EndScratch(scratch);
|
||||
|
||||
@ -1014,7 +1014,7 @@ internal void user_update(P_Window *window)
|
||||
Vec2 ui_center = MulVec2(G.ui_size, 0.5f);
|
||||
Vec2 listener_pos = InvertXformMulV2(G.world_to_ui_xf, ui_center);
|
||||
Vec2 listener_dir = NormVec2(InvertXformBasisMulV2(G.world_to_ui_xf, up));
|
||||
mixer_set_listener(listener_pos, listener_dir);
|
||||
M_UpdateListener(listener_pos, listener_dir);
|
||||
}
|
||||
|
||||
/* ========================== *
|
||||
|
||||
Loading…
Reference in New Issue
Block a user