remove 'core' from API names
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617df23dfc
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03f4b71892
@ -4,7 +4,7 @@
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@Dep bitbuff
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//- Api
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@IncludeC ase_core.h
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@IncludeC ase.h
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//- Impl
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@IncludeC ase_core.c
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@IncludeC ase.c
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@ -4,10 +4,10 @@
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@Dep platform
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//- Api
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@IncludeC asset_cache_core.h
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@IncludeC asset_cache.h
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//- Impl
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@IncludeC asset_cache_core.c
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@IncludeC asset_cache.c
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//- Startup
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@Startup AC_StartupCore
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@ -639,8 +639,8 @@ StringList GetCommandLineArgs(void);
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b32 Panic(String msg);
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b32 IsRunningInDebugger(void);
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void TrueRand(String buffer);
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i16 FiberId(void);
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i16 ThreadId(void);
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ForceInline i16 FiberId(void);
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ForceInline i16 ThreadId(void);
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#define MaxThreads 1024
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#define MaxFibers 1024
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@ -54,7 +54,7 @@ ForceInline i16 FiberId(void)
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}
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//- Thread id
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i16 ThreadId(void)
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ForceInline i16 ThreadId(void)
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{
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W32_SharedState *g = &W32_shared_state;
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return (i16)(i64)TlsGetValue(g->tls_index);
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@ -1,7 +1,7 @@
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@Layer bitbuff
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//- Api
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@IncludeC bitbuff_core.h
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@IncludeC bitbuff.h
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//- Impl
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@IncludeC bitbuff_core.c
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@IncludeC bitbuff.c
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@ -1,7 +1,7 @@
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@Layer collider
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//- Api
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@IncludeC collider_core.h
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@IncludeC collider.h
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//- Impl
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@IncludeC collider_core.c
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@IncludeC collider.c
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@ -7,7 +7,7 @@
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@Dep asset_cache
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//- Api
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@IncludeC font_core.h
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@IncludeC font.h
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//- Impl
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@IncludeC font_core.c
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@IncludeC font.c
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@ -4,7 +4,7 @@
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@Dep platform
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//- Api
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@IncludeC gpu_core.h
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@IncludeC gpu.h
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//- Dx12 impl
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@DefaultWindowsImpl gpu_dx12
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@ -1,7 +1,7 @@
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@Layer inc
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//- Api
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@IncludeC inc_core.h
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@IncludeC inc.h
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//- Impl
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@IncludeC inc_core.c
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@IncludeC inc.c
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@ -5,10 +5,10 @@
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@Dep sound
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//- Api
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@IncludeC mixer_core.h
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@IncludeC mixer.h
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//- Impl
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@IncludeC mixer_core.c
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@IncludeC mixer.c
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//- Startup
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@Startup MIX_StartupCore
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@ -1,7 +1,7 @@
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@Layer mp3
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//- Api
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@IncludeC mp3_core.h
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@IncludeC mp3.h
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//- Mmf impl
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@DefaultWindowsImpl mp3_mmf
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@ -5,7 +5,7 @@
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@Dep bitbuff
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//- Api
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@IncludeC net_core.h
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@IncludeC net.h
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//- Impl
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@IncludeC net_core.c
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@IncludeC net.c
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@ -1,7 +1,7 @@
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@Layer platform
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//- Api
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@IncludeC platform_core.h
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@IncludeC platform.h
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@IncludeC platform_log.h
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//- Impl
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@ -5,7 +5,7 @@
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@Dep mixer
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//- Api
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@IncludeC playback_core.h
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@IncludeC playback.h
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//- Wasapi impl
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@DefaultWindowsImpl playback_wasapi
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@ -18,7 +18,7 @@
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@IncludeC pp_ent.h
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@IncludeC pp_step.h
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@IncludeC pp_draw.h
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@IncludeC pp_core.h
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@IncludeC pp.h
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@IncludeGpu pp_draw.h
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//- Impl
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@ -27,7 +27,7 @@
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@IncludeC pp_space.c
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@IncludeC pp_ent.c
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@IncludeC pp_step.c
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@IncludeC pp_core.c
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@IncludeC pp.c
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@IncludeGpu pp_draw.gpu
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//- Shaders
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@ -7,10 +7,10 @@
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@Dep collider
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//- Api
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@IncludeC rendertest_core.h
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@IncludeC rendertest.h
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//- Impl
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@IncludeC rendertest_core.c
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@IncludeC rendertest.c
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//- Startup
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@Startup RT_StartupCore
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@ -6,10 +6,10 @@
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@Dep inc
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//- Api
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@IncludeC resource_core.h
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@IncludeC resource.h
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//- Impl
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@IncludeC resource_core.c
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@IncludeC resource.c
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//- Startup
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@Startup RES_StartupCore
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@ -7,7 +7,7 @@
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@Dep asset_cache
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//- Api
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@IncludeC sound_core.h
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@IncludeC sound.h
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//- Impl
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@IncludeC sound_core.c
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@IncludeC sound.c
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@ -8,10 +8,10 @@
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@Dep watch
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//- Api
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@IncludeC sprite_core.h
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@IncludeC sprite.h
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//- Impl
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@IncludeC sprite_core.c
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@IncludeC sprite.c
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//- Startup
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@Startup S_StartupCore
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@ -5,7 +5,7 @@
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@Dep bitbuff
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//- Api
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@IncludeC tar_core.h
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@IncludeC tar.h
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//- Impl
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@IncludeC tar_core.c
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@IncludeC tar.c
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@ -1,7 +1,7 @@
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@Layer ttf
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//- Api
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@IncludeC ttf_core.h
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@IncludeC ttf.h
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//- DirectWrite impl
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@DefaultWindowsImpl ttf_dwrite
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@ -4,10 +4,10 @@
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@Dep platform
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//- Api
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@IncludeC watch_core.h
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@IncludeC watch.h
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//- Impl
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@IncludeC watch_core.c
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@IncludeC watch.c
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//- Startup
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@Startup W_StartupCore
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