merge texture & sheet into 'sprite'

This commit is contained in:
jacob 2024-05-01 15:50:50 -05:00
parent cf3d678699
commit 00629aa988
21 changed files with 488 additions and 1207 deletions

BIN
res/graphics/white.ase (Stored with Git LFS)

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@ -11,9 +11,8 @@
#include "resource.h" #include "resource.h"
#include "asset_cache.h" #include "asset_cache.h"
#include "font.h" #include "font.h"
#include "texture.h" #include "sprite.h"
#include "ttf.h" #include "ttf.h"
#include "sheet.h"
#include "mixer.h" #include "mixer.h"
#include "sound.h" #include "sound.h"
#include "util.h" #include "util.h"
@ -210,13 +209,12 @@ void app_entry_point(void)
struct asset_cache_startup_receipt asset_cache_sr = asset_cache_startup(&work_sr); struct asset_cache_startup_receipt asset_cache_sr = asset_cache_startup(&work_sr);
struct ttf_startup_receipt ttf_sr = ttf_startup(); struct ttf_startup_receipt ttf_sr = ttf_startup();
struct font_startup_receipt font_sr = font_startup(&work_sr, &renderer_sr, &asset_cache_sr, &ttf_sr, &resource_sr); struct font_startup_receipt font_sr = font_startup(&work_sr, &renderer_sr, &asset_cache_sr, &ttf_sr, &resource_sr);
struct texture_startup_receipt texture_sr = texture_startup(&renderer_sr, &resource_sr); struct sprite_startup_receipt sprite_sr = sprite_startup(&renderer_sr, &resource_sr);
struct sheet_startup_receipt sheet_sr = sheet_startup(&resource_sr);
struct mixer_startup_receipt mixer_sr = mixer_startup(); struct mixer_startup_receipt mixer_sr = mixer_startup();
struct sound_startup_receipt sound_sr = sound_startup(&work_sr, &asset_cache_sr, &resource_sr); struct sound_startup_receipt sound_sr = sound_startup(&work_sr, &asset_cache_sr, &resource_sr);
struct draw_startup_receipt draw_sr = draw_startup(&renderer_sr, &font_sr); struct draw_startup_receipt draw_sr = draw_startup(&renderer_sr, &font_sr);
struct game_startup_receipt game_sr = game_startup(&mixer_sr, &sheet_sr, &sound_sr); struct game_startup_receipt game_sr = game_startup(&mixer_sr, &sprite_sr, &sound_sr);
struct user_startup_receipt user_sr = user_startup(&work_sr, &renderer_sr, &font_sr, &texture_sr, &draw_sr, &game_sr, &asset_cache_sr, &mixer_sr, &window); struct user_startup_receipt user_sr = user_startup(&work_sr, &renderer_sr, &font_sr, &sprite_sr, &draw_sr, &game_sr, &asset_cache_sr, &mixer_sr, &window);
struct playback_startup_receipt playback_sr = playback_startup(&mixer_sr); struct playback_startup_receipt playback_sr = playback_startup(&mixer_sr);
(UNUSED)user_sr; (UNUSED)user_sr;

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@ -370,12 +370,7 @@ struct renderer_handle {
* Tag structs * Tag structs
* ========================== */ * ========================== */
struct texture_tag { struct sprite_tag {
u128 hash;
struct string path;
};
struct sheet_tag {
u128 hash; u128 hash;
struct string path; struct string path;
}; };

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@ -39,29 +39,6 @@
#define USER_INTERP_OFFSET_TICK_RATIO 1.1 #define USER_INTERP_OFFSET_TICK_RATIO 1.1
#define USER_INTERP_ENABLED 1 #define USER_INTERP_ENABLED 1
/* ========================== *
* Cache limits
*
* (Size of caches before evicting starts)
* ========================== */
/* NOTE: Total memory budget should be half of envisioned hard cache memory
* budget. This is because eviction can happen in parallel, so theoretically
* cache entries can load and exist in memory at the same time the old evicted
* record is still around. */
#define TOTAL_CACHE_MEMORY_BUDGET (MEGABYTE(256))
#define TEXTURE_CACHE_MEMORY_BUDGET (MEGABYTE(128))
#define SHEET_CACHE_MEMORY_BUDGET (MEGABYTE(128))
/* Sum of cache budgets must = total cache memory budget */
CT_ASSERT(
(
SHEET_CACHE_MEMORY_BUDGET +
TEXTURE_CACHE_MEMORY_BUDGET
) == TOTAL_CACHE_MEMORY_BUDGET
);
/* ========================== * /* ========================== *
* Settings * Settings
* ========================== */ * ========================== */

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@ -3,10 +3,10 @@
#include "math.h" #include "math.h"
#include "font.h" #include "font.h"
#include "scratch.h" #include "scratch.h"
#include "texture.h" #include "sprite.h"
GLOBAL struct { GLOBAL struct {
struct texture_tag solid_white; struct renderer_handle solid_white;
} G = { 0 }, DEBUG_ALIAS(G, G_draw); } G = { 0 }, DEBUG_ALIAS(G, G_draw);
/* ========================== * /* ========================== *
@ -18,7 +18,8 @@ struct draw_startup_receipt draw_startup(struct renderer_startup_receipt *render
{ {
(UNUSED)renderer_sr; (UNUSED)renderer_sr;
(UNUSED)font_sr; (UNUSED)font_sr;
G.solid_white = texture_tag_from_path(STR("res/graphics/white.ase")); u32 pixel_white = 0xFFFFFFFF;
G.solid_white = renderer_texture_alloc((struct image_rgba) { .width = 1, .height = 1, .pixels = &pixel_white } );
return (struct draw_startup_receipt) { 0 }; return (struct draw_startup_receipt) { 0 };
} }
@ -26,7 +27,7 @@ struct draw_startup_receipt draw_startup(struct renderer_startup_receipt *render
* Texture * Texture
* ========================== */ * ========================== */
INTERNAL void draw_texture_quad_internal(struct renderer_canvas *canvas, struct clip_rect clip, u32 tint, struct quad quad) INTERNAL void draw_sprite_quad_internal(struct renderer_canvas *canvas, struct clip_rect clip, u32 tint, struct quad quad)
{ {
struct texture_shader_vertex *vertices = NULL; struct texture_shader_vertex *vertices = NULL;
vidx *indices = NULL; vidx *indices = NULL;
@ -68,17 +69,17 @@ INTERNAL void draw_texture_quad_internal(struct renderer_canvas *canvas, struct
indices[5] = offset + 3; indices[5] = offset + 3;
} }
void draw_texture_quad(struct renderer_canvas *canvas, struct draw_texture_params params, struct quad quad) void draw_sprite_quad(struct renderer_canvas *canvas, struct draw_sprite_params params, struct quad quad)
{ {
renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_tag = params.texture_tag }); renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .sprite = params.sprite });
draw_texture_quad_internal(canvas, params.clip, params.tint, quad); draw_sprite_quad_internal(canvas, params.clip, params.tint, quad);
} }
void draw_texture_rect(struct renderer_canvas *canvas, struct draw_texture_params params, struct rect rect) void draw_sprite_rect(struct renderer_canvas *canvas, struct draw_sprite_params params, struct rect rect)
{ {
struct quad quad = quad_from_rect(rect); struct quad quad = quad_from_rect(rect);
draw_texture_quad(canvas, params, quad); draw_sprite_quad(canvas, params, quad);
} }
/* ========================== * /* ========================== *
@ -117,7 +118,7 @@ void draw_solid_poly(struct renderer_canvas *canvas, struct v2_array array, u32
return; return;
} }
renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_tag = G.solid_white }); renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_handle = G.solid_white });
draw_solid_poly_internal(canvas, array, color); draw_solid_poly_internal(canvas, array, color);
} }
@ -145,15 +146,15 @@ void draw_solid_circle(struct renderer_canvas *canvas, struct v2 pos, f32 radius
void draw_solid_quad(struct renderer_canvas *canvas, struct quad quad, u32 color) void draw_solid_quad(struct renderer_canvas *canvas, struct quad quad, u32 color)
{ {
renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_tag = G.solid_white }); renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_handle = G.solid_white });
draw_texture_quad_internal(canvas, CLIP_ALL, color, quad); draw_sprite_quad_internal(canvas, CLIP_ALL, color, quad);
} }
void draw_solid_rect(struct renderer_canvas *canvas, struct rect rect, u32 color) void draw_solid_rect(struct renderer_canvas *canvas, struct rect rect, u32 color)
{ {
renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_tag = G.solid_white }); renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_handle = G.solid_white });
struct quad quad = quad_from_rect(rect); struct quad quad = quad_from_rect(rect);
draw_texture_quad_internal(canvas, CLIP_ALL, color, quad); draw_sprite_quad_internal(canvas, CLIP_ALL, color, quad);
} }
/* ========================== * /* ========================== *
@ -162,16 +163,16 @@ void draw_solid_rect(struct renderer_canvas *canvas, struct rect rect, u32 color
void draw_solid_line(struct renderer_canvas *canvas, struct v2 start, struct v2 end, f32 thickness, u32 color) void draw_solid_line(struct renderer_canvas *canvas, struct v2 start, struct v2 end, f32 thickness, u32 color)
{ {
renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_tag = G.solid_white }); renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_handle = G.solid_white });
struct quad quad = quad_from_line(start, end, thickness); struct quad quad = quad_from_line(start, end, thickness);
draw_texture_quad_internal(canvas, CLIP_ALL, color, quad); draw_sprite_quad_internal(canvas, CLIP_ALL, color, quad);
} }
void draw_solid_ray(struct renderer_canvas *canvas, struct v2 pos, struct v2 rel, f32 thickness, u32 color) void draw_solid_ray(struct renderer_canvas *canvas, struct v2 pos, struct v2 rel, f32 thickness, u32 color)
{ {
renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_tag = G.solid_white }); renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_handle = G.solid_white });
struct quad quad = quad_from_ray(pos, rel, thickness); struct quad quad = quad_from_ray(pos, rel, thickness);
draw_texture_quad_internal(canvas, CLIP_ALL, color, quad); draw_sprite_quad_internal(canvas, CLIP_ALL, color, quad);
} }
void draw_solid_poly_line(struct renderer_canvas *canvas, struct v2_array array, b32 loop, f32 thickness, u32 color) void draw_solid_poly_line(struct renderer_canvas *canvas, struct v2_array array, b32 loop, f32 thickness, u32 color)
@ -180,18 +181,18 @@ void draw_solid_poly_line(struct renderer_canvas *canvas, struct v2_array array,
return; return;
} }
renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_tag = G.solid_white }); renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_handle = G.solid_white });
for (u64 i = 1; i < array.count; ++i) { for (u64 i = 1; i < array.count; ++i) {
struct v2 p1 = array.points[i - 1]; struct v2 p1 = array.points[i - 1];
struct v2 p2 = array.points[i]; struct v2 p2 = array.points[i];
struct quad q = quad_from_line(p1, p2, thickness); struct quad q = quad_from_line(p1, p2, thickness);
draw_texture_quad_internal(canvas, CLIP_ALL, color, q); draw_sprite_quad_internal(canvas, CLIP_ALL, color, q);
} }
if (loop && array.count > 2) { if (loop && array.count > 2) {
struct v2 p1 = array.points[array.count - 1]; struct v2 p1 = array.points[array.count - 1];
struct v2 p2 = array.points[0]; struct v2 p2 = array.points[0];
struct quad q = quad_from_line(p1, p2, thickness); struct quad q = quad_from_line(p1, p2, thickness);
draw_texture_quad_internal(canvas, CLIP_ALL, color, q); draw_sprite_quad_internal(canvas, CLIP_ALL, color, q);
} }
} }
@ -210,7 +211,7 @@ void draw_solid_rect_line(struct renderer_canvas *canvas, struct rect rect, f32
void draw_solid_arrow_line(struct renderer_canvas *canvas, struct v2 start, struct v2 end, f32 thickness, f32 arrowhead_height, u32 color) void draw_solid_arrow_line(struct renderer_canvas *canvas, struct v2 start, struct v2 end, f32 thickness, f32 arrowhead_height, u32 color)
{ {
renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_tag = G.solid_white }); renderer_canvas_ensure_texture_cmd(canvas, (struct texture_shader_parameters) { .texture_handle = G.solid_white });
const f32 head_width_ratio = 0.5f; /* Width of arrowhead relative to its length */ const f32 head_width_ratio = 0.5f; /* Width of arrowhead relative to its length */
@ -237,7 +238,7 @@ void draw_solid_arrow_line(struct renderer_canvas *canvas, struct v2 start, stru
draw_solid_poly_internal(canvas, head_points_v2_array, color); draw_solid_poly_internal(canvas, head_points_v2_array, color);
struct quad line_quad = quad_from_line(start, head_start, thickness); struct quad line_quad = quad_from_line(start, head_start, thickness);
draw_texture_quad_internal(canvas, CLIP_ALL, color, line_quad); draw_sprite_quad_internal(canvas, CLIP_ALL, color, line_quad);
} }
void draw_solid_arrow_ray(struct renderer_canvas *canvas, struct v2 pos, struct v2 rel, f32 thickness, f32 arrowhead_height, u32 color) void draw_solid_arrow_ray(struct renderer_canvas *canvas, struct v2 pos, struct v2 rel, f32 thickness, f32 arrowhead_height, u32 color)
@ -281,18 +282,18 @@ void draw_text_ex(struct renderer_canvas *canvas, struct font *font, struct v2 p
struct clip_rect clip = { struct clip_rect clip = {
{ {
glyph->atlas_rect.x / font->image_size.x, glyph->atlas_rect.x / (f32)font->image_width,
glyph->atlas_rect.y / font->image_size.y glyph->atlas_rect.y / (f32)font->image_height
}, },
{ {
(glyph->atlas_rect.x + glyph->atlas_rect.width) / font->image_size.x, (glyph->atlas_rect.x + glyph->atlas_rect.width) / (f32)font->image_width,
(glyph->atlas_rect.y + glyph->atlas_rect.height) / font->image_size.y (glyph->atlas_rect.y + glyph->atlas_rect.height) / (f32)font->image_height
} }
}; };
struct quad quad = quad_from_rect(RECT(x, y, width, height)); struct quad quad = quad_from_rect(RECT(x, y, width, height));
draw_texture_quad_internal(canvas, clip, 0xFFFFFFFF, quad); draw_sprite_quad_internal(canvas, clip, 0xFFFFFFFF, quad);
draw_pos.x += glyph->advance * scale; draw_pos.x += glyph->advance * scale;
} }

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@ -6,14 +6,14 @@ struct font;
struct renderer_startup_receipt; struct renderer_startup_receipt;
struct font_startup_receipt; struct font_startup_receipt;
#define DRAW_TEXTURE_PARAMS(...) ((struct draw_texture_params) { \ #define DRAW_SPRITE_PARAMS(...) ((struct draw_sprite_params) { \
.tint = COLOR_WHITE, \ .tint = COLOR_WHITE, \
.clip = CLIP_ALL, \ .clip = CLIP_ALL, \
__VA_ARGS__ \ __VA_ARGS__ \
}) })
struct draw_texture_params { struct draw_sprite_params {
struct texture_tag texture_tag; struct sprite_tag sprite;
struct clip_rect clip; struct clip_rect clip;
u32 tint; u32 tint;
}; };
@ -22,8 +22,8 @@ struct draw_startup_receipt { i32 _; };
struct draw_startup_receipt draw_startup(struct renderer_startup_receipt *renderer_sr, struct draw_startup_receipt draw_startup(struct renderer_startup_receipt *renderer_sr,
struct font_startup_receipt *font_sr); struct font_startup_receipt *font_sr);
void draw_texture_quad(struct renderer_canvas *canvas, struct draw_texture_params params, struct quad quad); void draw_sprite_quad(struct renderer_canvas *canvas, struct draw_sprite_params params, struct quad quad);
void draw_texture_rect(struct renderer_canvas *canvas, struct draw_texture_params params, struct rect rect); void draw_sprite_rect(struct renderer_canvas *canvas, struct draw_sprite_params params, struct rect rect);
void draw_solid_poly(struct renderer_canvas *canvas, struct v2_array array, u32 color); void draw_solid_poly(struct renderer_canvas *canvas, struct v2_array array, u32 color);
void draw_solid_circle(struct renderer_canvas *canvas, struct v2 pos, f32 radius, u32 color, u32 detail); void draw_solid_circle(struct renderer_canvas *canvas, struct v2 pos, f32 radius, u32 color, u32 detail);

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@ -1,8 +1,7 @@
#ifndef ENTITY_H #ifndef ENTITY_H
#define ENTITY_H #define ENTITY_H
#include "texture.h" #include "sprite.h"
#include "sheet.h"
#include "mixer.h" #include "mixer.h"
enum entity_prop { enum entity_prop {
@ -66,8 +65,7 @@ struct entity {
/* ====================================================================== */ /* ====================================================================== */
/* Sprite */ /* Sprite */
struct texture_tag sprite_texture_tag; struct sprite_tag sprite;
struct sheet_tag sprite_sheet_tag;
struct string sprite_span_name; struct string sprite_span_name;
struct xform sprite_quad_xform; struct xform sprite_quad_xform;
u32 sprite_tint; u32 sprite_tint;

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@ -135,7 +135,8 @@ INTERNAL WORK_TASK_FUNC_DEF(font_load_asset_task, vparams)
/* Set font data */ /* Set font data */
font->image_renderer_handle = image_renderer_handle; font->image_renderer_handle = image_renderer_handle;
font->image_size = V2(result.image_data.width, result.image_data.height); font->image_width = result.image_data.width;
font->image_height = result.image_data.height;
font->glyphs_count = result.glyphs_count; font->glyphs_count = result.glyphs_count;
font->point_size = point_size; font->point_size = point_size;

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@ -1,7 +1,6 @@
#ifndef FONT_H #ifndef FONT_H
#define FONT_H #define FONT_H
#include "texture.h"
#include "util.h" #include "util.h"
struct asset; struct asset;
@ -22,7 +21,8 @@ struct font_glyph {
struct font { struct font {
struct renderer_handle image_renderer_handle; struct renderer_handle image_renderer_handle;
struct v2 image_size; u32 image_width;
u32 image_height;
f32 point_size; f32 point_size;
u16 glyphs_count; u16 glyphs_count;
struct font_glyph *glyphs; struct font_glyph *glyphs;

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@ -2,7 +2,7 @@
#include "sys.h" #include "sys.h"
#include "util.h" #include "util.h"
#include "world.h" #include "world.h"
#include "sheet.h" #include "sprite.h"
#include "sound.h" #include "sound.h"
#include "mixer.h" #include "mixer.h"
#include "math.h" #include "math.h"
@ -35,7 +35,7 @@ INTERNAL APP_EXIT_CALLBACK_FUNC_DEF(game_shutdown);
INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(game_thread_entry_point, arg); INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(game_thread_entry_point, arg);
struct game_startup_receipt game_startup(struct mixer_startup_receipt *mixer_sr, struct game_startup_receipt game_startup(struct mixer_startup_receipt *mixer_sr,
struct sheet_startup_receipt *sheet_sr, struct sprite_startup_receipt *sheet_sr,
struct sound_startup_receipt *sound_sr) struct sound_startup_receipt *sound_sr)
{ {
(UNUSED)mixer_sr; (UNUSED)mixer_sr;
@ -153,16 +153,16 @@ INTERNAL void recalculate_world_xform_recurse(struct entity *parent)
} }
#if 0 #if 0
INTERNAL struct v2 sheet_size_meters(struct sheet_tag s) INTERNAL struct v2 sprite_sheet_size_meters(struct sprite_tag s)
{ {
struct v2 size = { 0 }; struct v2 size = { 0 };
struct sheet_scope *scope = sheet_scope_begin(); struct sprite_scope *scope = sprite_scope_begin();
{ {
struct sheet *sheet = sheet_from_tag_await(scope, s); struct sheet *sheet = sprite_sheet_from_tag_await(scope, s);
size.x = sheet->frame_size.x / (f32)PIXELS_PER_UNIT; size.x = sheet->frame_size.x / (f32)PIXELS_PER_UNIT;
size.y = sheet->frame_size.y / (f32)PIXELS_PER_UNIT; size.y = sheet->frame_size.y / (f32)PIXELS_PER_UNIT;
} }
sheet_scope_end(scope); sprite_scope_end(scope);
return size; return size;
} }
#endif #endif
@ -177,7 +177,7 @@ INTERNAL void game_update(void)
* Begin frame cache scopes * Begin frame cache scopes
* ========================== */ * ========================== */
struct sheet_scope *sheet_frame_scope = sheet_scope_begin(); struct sprite_scope *sprite_frame_scope = sprite_scope_begin();
/* TODO: remove this (testing) */ /* TODO: remove this (testing) */
/* Initialize entities */ /* Initialize entities */
@ -196,15 +196,10 @@ INTERNAL void game_update(void)
e->valid = true; e->valid = true;
e->rel_xform = XFORM_TRS(.t = pos, .r = r, .s = size); e->rel_xform = XFORM_TRS(.t = pos, .r = r, .s = size);
struct string sprite_name = STR("res/graphics/tim.ase");
struct string sprite_span_name = STR("UNARMED");
struct texture_tag sprite_texture_tag = texture_tag_from_path(sprite_name);
struct sheet_tag sprite_sheet_tag = sheet_tag_from_path(sprite_name);
struct v2 sprite_pos = V2(0, 0); struct v2 sprite_pos = V2(0, 0);
f32 sprite_rot = 0; f32 sprite_rot = 0;
struct v2 sprite_size = V2(0.5f, 0.5f); struct v2 sprite_size = V2(0.5f, 0.5f);
// struct v2 sprite_size = sheet_size_meters(sprite_sheet_tag); // struct v2 sprite_size = sprite_sheet_size_meters(sprite_sheet_tag);
struct v2 sprite_pivot; struct v2 sprite_pivot;
{ {
@ -219,9 +214,8 @@ INTERNAL void game_update(void)
sprite_xf = xform_scale(sprite_xf, sprite_size); sprite_xf = xform_scale(sprite_xf, sprite_size);
e->sprite_quad_xform = sprite_xf; e->sprite_quad_xform = sprite_xf;
e->sprite_texture_tag = sprite_texture_tag; e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));;
e->sprite_sheet_tag = sprite_sheet_tag; e->sprite_span_name = STR("UNARMED");
e->sprite_span_name = sprite_span_name;
e->sprite_tint = COLOR_WHITE; e->sprite_tint = COLOR_WHITE;
entity_enable_prop(e, ENTITY_PROP_PLAYER_CONTROLLED); entity_enable_prop(e, ENTITY_PROP_PLAYER_CONTROLLED);
@ -248,15 +242,10 @@ INTERNAL void game_update(void)
e->valid = true; e->valid = true;
e->rel_xform = XFORM_TRS(.t = pos, .r = r, .s = size); e->rel_xform = XFORM_TRS(.t = pos, .r = r, .s = size);
struct string sprite_name = STR("res/graphics/tim.ase");
struct string sprite_span_name = STR("UNARMED");
struct texture_tag sprite_texture_tag = texture_tag_from_path(sprite_name);
struct sheet_tag sprite_sheet_tag = sheet_tag_from_path(sprite_name);
struct v2 sprite_pos = V2(0, 0); struct v2 sprite_pos = V2(0, 0);
f32 sprite_rot = 0; f32 sprite_rot = 0;
struct v2 sprite_size = V2(0.5f, 0.5f); struct v2 sprite_size = V2(0.5f, 0.5f);
// struct v2 sprite_size = sheet_size_meters(sprite_sheet_tag); // struct v2 sprite_size = sprite_sheet_size_meters(sprite_sheet_tag);
struct v2 sprite_pivot; struct v2 sprite_pivot;
{ {
@ -271,9 +260,8 @@ INTERNAL void game_update(void)
sprite_xf = xform_scale(sprite_xf, sprite_size); sprite_xf = xform_scale(sprite_xf, sprite_size);
e->sprite_quad_xform = sprite_xf; e->sprite_quad_xform = sprite_xf;
e->sprite_texture_tag = sprite_texture_tag; e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));;
e->sprite_sheet_tag = sprite_sheet_tag; e->sprite_span_name = STR("UNARMED");
e->sprite_span_name = sprite_span_name;
e->sprite_tint = RGBA_F(0.5, 0.5, 0, 1); e->sprite_tint = RGBA_F(0.5, 0.5, 0, 1);
//entity_enable_prop(e, ENTITY_PROP_PLAYER_CONTROLLED); //entity_enable_prop(e, ENTITY_PROP_PLAYER_CONTROLLED);
@ -318,16 +306,11 @@ INTERNAL void game_update(void)
e->valid = true; e->valid = true;
e->rel_xform = XFORM_POS(V2(-3, -3)); e->rel_xform = XFORM_POS(V2(-3, -3));
struct string sprite_name = STR("res/graphics/sound.ase");
struct texture_tag sprite_texture_tag = texture_tag_from_path(sprite_name);
struct sheet_tag sprite_sheet_tag = sheet_tag_from_path(sprite_name);
struct v2 sprite_size = V2(0.25f, 0.25f); struct v2 sprite_size = V2(0.25f, 0.25f);
// struct v2 sprite_size = sheet_size_meters(sprite_sheet_tag); // struct v2 sprite_size = sprite_sheet_size_meters(sprite_sheet_tag);
e->sprite_quad_xform = xform_with_scale(XFORM_IDENT, sprite_size); e->sprite_quad_xform = xform_with_scale(XFORM_IDENT, sprite_size);
e->sprite_texture_tag = sprite_texture_tag; e->sprite = sprite_tag_from_path(STR("res/graphics/sound.ase"));;
e->sprite_sheet_tag = sprite_sheet_tag;
e->sprite_tint = RGBA_F(1, 1, 0, 1); e->sprite_tint = RGBA_F(1, 1, 0, 1);
entity_enable_prop(e, ENTITY_PROP_TEST_SOUND_EMITTER); entity_enable_prop(e, ENTITY_PROP_TEST_SOUND_EMITTER);
@ -409,11 +392,11 @@ INTERNAL void game_update(void)
f64 time_in_frame = ent->animation_time_in_frame + G.world.dt; f64 time_in_frame = ent->animation_time_in_frame + G.world.dt;
u64 span_frame_offset = ent->animation_frame; u64 span_frame_offset = ent->animation_frame;
struct sheet *sheet = sheet_from_tag_async(sheet_frame_scope, ent->sprite_sheet_tag); struct sprite_sheet *sheet = sprite_sheet_from_tag_async(sprite_frame_scope, ent->sprite);
struct sheet_span span = sheet_get_span(sheet, ent->sprite_span_name); struct sprite_sheet_span span = sprite_sheet_get_span(sheet, ent->sprite_span_name);
u64 frame_index = span.start + span_frame_offset; u64 frame_index = span.start + span_frame_offset;
struct sheet_frame frame = sheet_get_frame(sheet, frame_index); struct sprite_sheet_frame frame = sprite_sheet_get_frame(sheet, frame_index);
while (time_in_frame > frame.duration) { while (time_in_frame > frame.duration) {
time_in_frame -= frame.duration; time_in_frame -= frame.duration;
++frame_index; ++frame_index;
@ -421,7 +404,7 @@ INTERNAL void game_update(void)
/* Loop animation */ /* Loop animation */
frame_index = span.start; frame_index = span.start;
} }
frame = sheet_get_frame(sheet, frame_index); frame = sprite_sheet_get_frame(sheet, frame_index);
} }
span_frame_offset = frame_index - span.start; span_frame_offset = frame_index - span.start;
@ -604,7 +587,7 @@ INTERNAL void game_update(void)
* End frame cache scopes * End frame cache scopes
* ========================== */ * ========================== */
sheet_scope_end(sheet_frame_scope); sprite_scope_end(sprite_frame_scope);
scratch_end(scratch); scratch_end(scratch);
} }

View File

@ -3,7 +3,7 @@
struct world; struct world;
struct mixer_startup_receipt; struct mixer_startup_receipt;
struct sheet_startup_receipt; struct sprite_startup_receipt;
struct sound_startup_receipt; struct sound_startup_receipt;
enum game_cmd_kind { enum game_cmd_kind {
@ -32,7 +32,7 @@ struct game_cmd_array {
struct game_startup_receipt { i32 _; }; struct game_startup_receipt { i32 _; };
struct game_startup_receipt game_startup(struct mixer_startup_receipt *mixer_sr, struct game_startup_receipt game_startup(struct mixer_startup_receipt *mixer_sr,
struct sheet_startup_receipt *sheet_sr, struct sprite_startup_receipt *sheet_sr,
struct sound_startup_receipt *sound_sr); struct sound_startup_receipt *sound_sr);
void game_get_latest_tick(struct world *dest); void game_get_latest_tick(struct world *dest);

View File

@ -22,8 +22,8 @@ enum shader_kind {
}; };
struct texture_shader_parameters { struct texture_shader_parameters {
struct renderer_handle texture_handle; /* Overrides texture_tag */ struct renderer_handle texture_handle; /* Overrides sprite */
struct texture_tag texture_tag; struct sprite_tag sprite;
}; };
struct texture_shader_vertex { struct texture_shader_vertex {

View File

@ -7,7 +7,7 @@
#include "math.h" #include "math.h"
#include "inc.h" #include "inc.h"
#include "tar.h" #include "tar.h"
#include "texture.h" #include "sprite.h"
#include <Windows.h> #include <Windows.h>
#define CINTERFACE #define CINTERFACE
@ -59,8 +59,8 @@ struct dx11_buffer {
struct renderer_cmd { struct renderer_cmd {
struct dx11_shader *shader; struct dx11_shader *shader;
struct renderer_handle texture_handle; /* Overrides texture_tag */ struct renderer_handle texture_handle; /* Overrides sprite */
struct texture_tag texture_tag; struct sprite_tag sprite;
/* Associated buffer data */ /* Associated buffer data */
u32 vertex_count; u32 vertex_count;
@ -704,13 +704,13 @@ void renderer_canvas_ensure_texture_cmd(struct renderer_canvas *canvas, struct t
struct renderer_cmd *last_cmd = canvas->cpu_cmd_store.cmd_last; struct renderer_cmd *last_cmd = canvas->cpu_cmd_store.cmd_last;
if (!last_cmd || last_cmd->shader->kind != SHADER_TEXTURE || if (!last_cmd || last_cmd->shader->kind != SHADER_TEXTURE ||
!handle_eq(last_cmd->texture_handle, params.texture_handle) || !handle_eq(last_cmd->texture_handle, params.texture_handle) ||
!texture_tag_eq(last_cmd->texture_tag, params.texture_tag)) { !sprite_tag_eq(last_cmd->sprite, params.sprite)) {
/* Command parameters are not the same, insert new command */ /* Command parameters are not the same, insert new command */
struct renderer_cmd *cmd = arena_push(&canvas->cpu_cmd_store.arena, struct renderer_cmd); struct renderer_cmd *cmd = arena_push(&canvas->cpu_cmd_store.arena, struct renderer_cmd);
*cmd = (struct renderer_cmd){ *cmd = (struct renderer_cmd){
.shader = &G.shaders[SHADER_TEXTURE], .shader = &G.shaders[SHADER_TEXTURE],
.texture_handle = params.texture_handle, .texture_handle = params.texture_handle,
.texture_tag = params.texture_tag .sprite = params.sprite
}; };
if (!canvas->cpu_cmd_store.cmd_first) { if (!canvas->cpu_cmd_store.cmd_first) {
@ -841,7 +841,7 @@ void renderer_canvas_present(struct renderer_canvas **canvases, u32 canvases_cou
{ {
__prof; __prof;
struct texture_scope *texture_scope = texture_scope_begin(); struct sprite_scope *sprite_scope = sprite_scope_begin();
/* Resize back buffer */ /* Resize back buffer */
if (!v2_eq(G.backbuffer_size, screen_size)) { if (!v2_eq(G.backbuffer_size, screen_size)) {
@ -881,7 +881,7 @@ void renderer_canvas_present(struct renderer_canvas **canvases, u32 canvases_cou
struct renderer_handle texture_handle; struct renderer_handle texture_handle;
if (handle_is_nil(cmd->texture_handle)) { if (handle_is_nil(cmd->texture_handle)) {
texture_handle = texture_from_tag_async(texture_scope, cmd->texture_tag)->renderer_handle; texture_handle = sprite_texture_from_tag_async(sprite_scope, cmd->sprite)->renderer_handle;
} else { } else {
texture_handle = cmd->texture_handle; texture_handle = cmd->texture_handle;
} }
@ -925,7 +925,7 @@ void renderer_canvas_present(struct renderer_canvas **canvases, u32 canvases_cou
} }
renderer_capture_image_for_profiler(viewport.width, viewport.height); renderer_capture_image_for_profiler(viewport.width, viewport.height);
texture_scope_end(texture_scope); sprite_scope_end(sprite_scope);
} }
/* ========================== * /* ========================== *

View File

@ -1,841 +0,0 @@
#include "sheet.h"
#include "arena.h"
#include "log.h"
#include "sys.h"
#include "scratch.h"
#include "resource.h"
#include "ase.h"
#include "util.h"
#include "work.h"
#include "atomic.h"
#include "thread_local.h"
#include "app.h"
#define SHEET_ARENA_RESERVE MEGABYTE(64)
#define SHEET_LOOKUP_TABLE_BUCKET_RATIO 2.0
#define TCTX_ARENA_RESERVE MEGABYTE(64)
#define CACHE_BUCKETS_COUNT 1024
#define MAX_LOADER_THREADS 4
/* How long between evictor thread scans */
#define EVICTOR_CYCLE_INTERVAL (RESOURCE_RELOADING ? 0.100 : 0.500)
/* Time a cache entry spends unused until it's considered evictable (rounded up to multiple of of EVICTOR_CYCLE_INTERVAL) */
#define EVICTOR_GRACE_PERIOD 10.000
/* ========================== *
* Loader cmd structs
* ========================== */
struct loader_cmd {
struct loader_cmd *next;
struct loader_cmd *next_free;
struct cache_node *cache_node;
struct sheet_tag tag;
u8 tag_path_buff[4096];
};
/* ========================== *
* Cache structs
* ========================== */
enum cache_node_state {
CACHE_NODE_STATE_NONE,
CACHE_NODE_STATE_QUEUED,
CACHE_NODE_STATE_WORKING,
CACHE_NODE_STATE_LOADED
};
struct cache_node_refcount {
i32 count; /* Number of scopes currently holding a reference to this sheet */
u32 last_modified_cycle; /* Last time that refcount was modified */
};
CT_ASSERT(sizeof(struct cache_node_refcount) == 8); /* Must fit into 64 bit atomic */
struct cache_node {
u128 hash;
struct atomic_u32 state;
struct atomic_u64 refcount_struct; /* Cast eval to `cache_node_refcount` */
/* Allocated data */
u64 memory_usage;
struct arena arena;
struct sheet *sheet;
/* Hash list */
struct cache_node *next_hash;
struct cache_node *prev_hash;
/* Free list */
struct cache_node *next_free;
#if RESOURCE_RELOADING
struct sys_datetime initial_resource_file_modified_time;
u64 tag_path_len;
u8 tag_path[4096];
#endif
};
struct cache_bucket {
struct sys_rw_mutex rw_mutex;
struct cache_node *first;
};
struct cache {
struct atomic_u64 memory_usage;
struct arena arena;
struct cache_bucket *buckets;
struct sys_mutex node_pool_mutex;
struct cache_node *node_pool_first_free;
};
struct sheet_scope_reference {
struct cache_node *cache_node;
struct sheet_scope_reference *next_hash;
struct sheet_scope_reference *next_free;
};
/* ========================== *
* Global state
* ========================== */
GLOBAL struct {
/* Cache */
struct cache cache;
/* Loader threads */
b32 loaders_shutdown;
struct sys_mutex loaders_mutex;
struct sys_condition_variable loaders_cv;
struct arena loader_cmd_arena;
struct loader_cmd *first_free_loader_cmd;
struct loader_cmd *first_loader_cmd;
struct loader_cmd *last_loader_cmd;
u64 loader_threads_count;
struct sys_thread loader_threads[MAX_LOADER_THREADS];
/* Evictor thread */
struct atomic_u32 evictor_cycle;
b32 evictor_shutdown;
struct sys_mutex evictor_mutex;
struct sys_condition_variable evictor_cv;
struct sys_thread evictor_thread;
} G = { 0 }, DEBUG_ALIAS(G, G_sheet);
GLOBAL READONLY struct sheet g_sheet_nil = { 0 };
GLOBAL READONLY struct sheet g_sheet_loading = {
.loading = true
};
/* ========================== *
* Thread local state
* ========================== */
struct sheet_tctx {
struct arena arena;
struct sheet_scope *first_free_scope;
struct sheet_scope_reference *first_free_reference;
};
INTERNAL THREAD_LOCAL_VAR_ALLOC_FUNC_DEF(sheet_tctx_alloc, vtctx)
{
struct sheet_tctx *tctx = (struct sheet_tctx *)vtctx;
tctx->arena = arena_alloc(MEGABYTE(64));
}
INTERNAL THREAD_LOCAL_VAR_RELEASE_FUNC_DEF(sheet_tctx_release, vtctx)
{
struct sheet_tctx *tctx = (struct sheet_tctx *)vtctx;
arena_release(&tctx->arena);
}
GLOBAL THREAD_LOCAL_VAR_DEF(tl_sheet_tctx, struct sheet_tctx, sheet_tctx_alloc, sheet_tctx_release);
/* ========================== *
* Startup
* ========================== */
INTERNAL APP_EXIT_CALLBACK_FUNC_DEF(sheet_shutdown);
INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(sheet_loader_thread_entry_point, arg);
INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(sheet_evictor_thread_entry_point, arg);
struct sheet_startup_receipt sheet_startup(struct resource_startup_receipt *resource_sr)
{
(UNUSED)resource_sr;
G.cache.node_pool_mutex = sys_mutex_alloc();
G.cache.arena = arena_alloc(GIGABYTE(64));
G.cache.buckets = arena_push_array_zero(&G.cache.arena, struct cache_bucket, CACHE_BUCKETS_COUNT);
for (u64 i = 0; i < CACHE_BUCKETS_COUNT; ++i) {
G.cache.buckets[i].rw_mutex = sys_rw_mutex_alloc();
}
G.loader_cmd_arena = arena_alloc(GIGABYTE(64));
G.loaders_mutex = sys_mutex_alloc();
G.loaders_cv = sys_condition_variable_alloc();
G.evictor_mutex = sys_mutex_alloc();
G.evictor_cv = sys_condition_variable_alloc();
{
struct temp_arena scratch = scratch_begin_no_conflict();
G.loader_threads_count = clamp_i64(1, MAX_LOADER_THREADS, sys_num_logical_processors() - 1);
for (u64 i = 0; i < G.loader_threads_count; ++i) {
struct string thread_name = string_format(scratch.arena,
STR("[P0] Sheet loader %F"),
FMT_UINT(i));
G.loader_threads[i] = sys_thread_alloc(sheet_loader_thread_entry_point, NULL, thread_name);
}
scratch_end(scratch);
}
G.evictor_thread = sys_thread_alloc(sheet_evictor_thread_entry_point, NULL, STR("[P0] Sheet evictor"));
app_register_exit_callback(&sheet_shutdown);
return (struct sheet_startup_receipt) { 0 };
}
INTERNAL APP_EXIT_CALLBACK_FUNC_DEF(sheet_shutdown)
{
__prof;
/* Signal loaders shutdown */
sys_mutex_lock(&G.loaders_mutex);
{
G.loaders_shutdown = true;
sys_condition_variable_broadcast(&G.loaders_cv);
}
sys_mutex_unlock(&G.loaders_mutex);
/* Signal evictor shutdown */
sys_mutex_lock(&G.evictor_mutex);
{
G.evictor_shutdown = true;
sys_condition_variable_broadcast(&G.evictor_cv);
}
sys_mutex_unlock(&G.evictor_mutex);
/* Wait on threads */
for (u64 i = 0; i < G.loader_threads_count; ++i) {
sys_thread_wait_release(&G.loader_threads[i]);
}
sys_thread_wait_release(&G.evictor_thread);
}
/* ========================== *
* Tag
* ========================== */
struct sheet_tag sheet_tag_from_path(struct string path)
{
struct sheet_tag res = { 0 };
res.hash = HASH_FNV128_BASIS;
res.hash = hash_fnv128(res.hash, BUFFER_FROM_STRING(path));
res.path = path;
return res;
}
/* ========================== *
* Refcount
* ========================== */
INTERNAL void node_refcount_add(struct cache_node *n, i32 amount)
{
u32 evictor_cycle = atomic_u32_eval(&G.evictor_cycle);
struct atomic_u64 *refcount_atomic = &n->refcount_struct;
u64 old_refcount_uncast = atomic_u64_eval(refcount_atomic);
do {
struct cache_node_refcount new_refcount = *(struct cache_node_refcount *)&old_refcount_uncast;
new_refcount.count += amount;
new_refcount.last_modified_cycle = evictor_cycle;
u64 v = atomic_u64_eval_compare_exchange(refcount_atomic, old_refcount_uncast, *(u64 *)&new_refcount);
if (v != old_refcount_uncast) {
old_refcount_uncast = v;
} else {
break;
}
} while (true);
}
/* ========================== *
* Load
* ========================== */
INTERNAL struct sheet init_sheet_from_ase_result(struct arena *arena, struct ase_decode_sheet_result ase)
{
struct sheet sheet = { 0 };
ASSERT(ase.num_frames >= 1);
/* Init frames */
sheet.image_size = ase.image_size;
sheet.frame_size = ase.frame_size;
sheet.frames = arena_push_array_zero(arena, struct sheet_frame, ase.num_frames);
sheet.frames_count = ase.num_frames;
for (struct ase_frame *ase_frame = ase.frame_head; ase_frame; ase_frame = ase_frame->next) {
u32 index = ase_frame->index;
sheet.frames[index] = (struct sheet_frame) {
.index = index,
.duration = ase_frame->duration,
.clip = ase_frame->clip
};
}
/* Init spans */
sheet.spans_count = ase.num_spans;
if (ase.num_spans > 0) {
sheet.spans_dict = fixed_dict_init(arena, (u64)(ase.num_spans * SHEET_LOOKUP_TABLE_BUCKET_RATIO));
for (struct ase_span *ase_span = ase.span_head; ase_span; ase_span = ase_span->next) {
struct string name = string_copy(arena, ase_span->name);
struct sheet_span *span = arena_push(arena, struct sheet_span);
*span = (struct sheet_span) {
.name = name,
.start = ase_span->start,
.end = ase_span->end
};
fixed_dict_set(arena, &sheet.spans_dict, name, span);
}
}
return sheet;
}
INTERNAL void sheet_load(struct cache_node *n, struct sheet_tag tag)
{
__prof;
struct temp_arena scratch = scratch_begin_no_conflict();
atomic_u32_eval_exchange(&n->state, CACHE_NODE_STATE_WORKING);
struct string path = tag.path;
logf_info("Loading sheet \"%F\"", FMT_STR(path));
sys_timestamp_t start_ts = sys_timestamp();
ASSERT(string_ends_with(path, STR(".ase")));
n->arena = arena_alloc(SHEET_ARENA_RESERVE);
{
/* Decode */
struct ase_decode_sheet_result decoded = { 0 };
if (resource_exists(path)) {
struct resource sheet_rs = resource_open(path);
decoded = ase_decode_sheet(scratch.arena, sheet_rs.bytes);
#if RESOURCE_RELOADING
n->initial_resource_file_modified_time = sys_file_get_time(sheet_rs.file).modified;
#endif
resource_close(sheet_rs);
/* Initialize */
n->sheet = arena_push(&n->arena, struct sheet);
*n->sheet = init_sheet_from_ase_result(&n->arena, decoded);
} else {
n->sheet = &g_sheet_nil;
logf_error("Resource \"%F\" not found", path);
}
}
#if RESOURCE_RELOADING
u64 cpy_len = min_u64(tag.path.len, ARRAY_COUNT(n->tag_path));
n->tag_path_len = cpy_len;
MEMCPY(n->tag_path, tag.path.text, cpy_len);
#endif
arena_set_readonly(&n->arena);
n->memory_usage = n->arena.committed;
atomic_u64_eval_add(&G.cache.memory_usage, n->memory_usage);
logf_info("Finished loading sheet \"%F\" in %F seconds (cache size: %F bytes).",
FMT_STR(path),
FMT_FLOAT(sys_timestamp_seconds(sys_timestamp() - start_ts)),
FMT_UINT(n->memory_usage));
atomic_u32_eval_exchange(&n->state, CACHE_NODE_STATE_LOADED);
scratch_end(scratch);
}
/* ========================== *
* Scope
* ========================== */
INTERNAL void scope_ensure_reference(struct sheet_scope *scope, struct cache_node *cache_node, u64 cache_bucket_index)
{
__prof;
struct sheet_scope_reference **ref_next = &scope->reference_buckets[cache_bucket_index];
struct sheet_scope_reference *ref = *ref_next;
while (ref) {
if (ref->cache_node == cache_node) {
/* Scope already references node */
break;
} else {
ref_next = &ref->next_hash;
ref = *ref_next;
}
}
if (!ref) {
/* Increment refcount */
node_refcount_add(cache_node, 1);
/* Add reference to scope */
struct sheet_tctx *tctx = thread_local_var_eval(&tl_sheet_tctx);
if (tctx->first_free_reference) {
ref = tctx->first_free_reference;
tctx->first_free_reference = ref->next_free;
MEMZERO_STRUCT(ref);
} else {
ref = arena_push_zero(&tctx->arena, struct sheet_scope_reference);
}
ref->cache_node = cache_node;
*ref_next = ref;
}
}
struct sheet_scope *sheet_scope_begin(void)
{
struct sheet_tctx *tctx = thread_local_var_eval(&tl_sheet_tctx);
struct sheet_scope *res = NULL;
if (tctx->first_free_scope) {
res = tctx->first_free_scope;
tctx->first_free_scope = res->next_free;
MEMZERO(res->reference_buckets, sizeof(*res->reference_buckets) * CACHE_BUCKETS_COUNT);
*res = (struct sheet_scope) {
.reference_buckets = res->reference_buckets
};
} else {
res = arena_push_zero(&tctx->arena, struct sheet_scope);
res->reference_buckets = arena_push_array_zero(&tctx->arena, struct sheet_scope_reference *, CACHE_BUCKETS_COUNT);
}
return res;
}
void sheet_scope_end(struct sheet_scope *scope)
{
struct sheet_tctx *tctx = thread_local_var_eval(&tl_sheet_tctx);
for (u64 i = 0; i < CACHE_BUCKETS_COUNT; ++i) {
struct sheet_scope_reference *ref = scope->reference_buckets[i];
while (ref) {
/* Decrement refcount */
node_refcount_add(ref->cache_node, -1);
/* Add reference to free list */
ref->next_free = tctx->first_free_reference;
tctx->first_free_reference = ref;
ref = ref->next_hash;
}
}
scope->next_free = tctx->first_free_scope;
tctx->first_free_scope = scope;
}
/* ========================== *
* Cache interface
* ========================== */
INTERNAL struct cache_node *node_lookup_touch(struct sheet_scope *scope, struct sheet_tag tag)
{
__prof;
struct cache_node *n = NULL;
struct cache_node *nonmatching = NULL;
struct cache_node **nonmatching_next = NULL;
u64 cache_bucket_index = tag.hash % CACHE_BUCKETS_COUNT;
struct cache_bucket *bucket = &G.cache.buckets[cache_bucket_index];
/* Lookup */
/* TODO: Spinlock */
sys_rw_mutex_lock_shared(&bucket->rw_mutex);
{
nonmatching_next = &bucket->first;
n = *nonmatching_next;
while (n) {
if (n->hash == tag.hash) {
scope_ensure_reference(scope, n, cache_bucket_index);
break;
} else {
nonmatching = n;
nonmatching_next = &nonmatching->next_hash;
n = *nonmatching_next;
}
}
}
sys_rw_mutex_unlock_shared(&bucket->rw_mutex);
/* Allocate new node if necessary */
if (!n) {
__profscope(node_lookup_allocate);
sys_rw_mutex_lock_exclusive(&bucket->rw_mutex);
{
/* Alloc node */
sys_mutex_lock(&G.cache.node_pool_mutex);
{
if (G.cache.node_pool_first_free) {
n = G.cache.node_pool_first_free;
G.cache.node_pool_first_free = n->next_free;
MEMZERO_STRUCT(n);
} else {
n = arena_push_zero(&G.cache.arena, struct cache_node);
}
}
sys_mutex_unlock(&G.cache.node_pool_mutex);
/* Init node and add to bucket */
scope_ensure_reference(scope, n, cache_bucket_index);
*nonmatching_next = n;
if (nonmatching) {
nonmatching->next_hash = n;
n->prev_hash = nonmatching;
}
n->hash = tag.hash;
}
sys_rw_mutex_unlock_exclusive(&bucket->rw_mutex);
}
return n;
}
INTERNAL struct sheet *sheet_from_tag_internal(struct sheet_scope *scope, struct sheet_tag tag, b32 await)
{
struct sheet *res = &g_sheet_loading;
struct cache_node *n = node_lookup_touch(scope, tag);
u32 state = atomic_u32_eval(&n->state);
if (state == CACHE_NODE_STATE_LOADED) {
res = n->sheet;
} else if (state == CACHE_NODE_STATE_NONE) {
if (atomic_u32_eval_compare_exchange(&n->state, CACHE_NODE_STATE_NONE, CACHE_NODE_STATE_QUEUED) == CACHE_NODE_STATE_NONE) {
/* Node is new, load sheet */
if (await) {
sheet_load(n, tag);
res = n->sheet;
} else {
sys_mutex_lock(&G.loaders_mutex);
{
/* Allocate cmd */
struct loader_cmd *cmd = NULL;
if (G.first_free_loader_cmd) {
cmd = G.first_free_loader_cmd;
G.first_free_loader_cmd = cmd->next_free;
MEMZERO_STRUCT(cmd);
} else {
cmd = arena_push_zero(&G.loader_cmd_arena, struct loader_cmd);
}
/* Initialize cmd */
cmd->cache_node = n;
cmd->tag = tag;
{
u64 copy_len = min_u64(tag.path.len, ARRAY_COUNT(cmd->tag_path_buff));
cmd->tag.path.text = cmd->tag_path_buff;
MEMCPY(cmd->tag.path.text, tag.path.text, copy_len);
}
/* Add cmd to queue */
*(G.last_loader_cmd ? &G.last_loader_cmd->next : &G.first_loader_cmd) = cmd;
G.last_loader_cmd = cmd;
/* Cmd holds reference to node */
node_refcount_add(n, 1);
/* Signal work ready */
sys_condition_variable_signal(&G.loaders_cv);
}
sys_mutex_unlock(&G.loaders_mutex);
}
}
}
return res;
}
struct sheet *sheet_from_tag_await(struct sheet_scope *scope, struct sheet_tag tag)
{
__prof;
return sheet_from_tag_internal(scope, tag, true);
}
struct sheet *sheet_from_tag_async(struct sheet_scope *scope, struct sheet_tag tag)
{
__prof;
return sheet_from_tag_internal(scope, tag, false);
}
/* ========================== *
* Sheet data
* ========================== */
struct sheet_span sheet_get_span(struct sheet *sheet, struct string name)
{
struct sheet_span res = { 0 };
if (sheet->spans_count > 0) {
struct sheet_span *entry = fixed_dict_get(&sheet->spans_dict, name);
if (entry) {
res = *entry;
}
}
return res;
}
struct sheet_frame sheet_get_frame(struct sheet *sheet, u32 index)
{
if (sheet->frames_count > 0) {
index = min_u32(sheet->frames_count - 1, index);
return sheet->frames[index];
} else {
return (struct sheet_frame) {
.index = 0,
.duration = 0.1,
.clip = CLIP_ALL
};
}
}
/* ========================== *
* Loader thread
* ========================== */
INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(sheet_loader_thread_entry_point, arg)
{
__prof;
(UNUSED)arg;
b32 abort = false;
while (!abort) {
sys_mutex_lock(&G.loaders_mutex);
if (G.loaders_shutdown) {
/* Exit thread */
abort = true;
} else if (!G.first_loader_cmd) {
/* Wait for work */
sys_condition_variable_wait(&G.loaders_cv, &G.loaders_mutex);
}
while (G.first_loader_cmd && !G.loaders_shutdown) {
/* Pull cmd from queue */
struct loader_cmd *cmd = G.first_loader_cmd;
G.first_loader_cmd = cmd->next;
if (G.last_loader_cmd == cmd) {
G.last_loader_cmd = NULL;
}
/* Do work (temporarily unlock) */
sys_mutex_unlock(&G.loaders_mutex);
{
sheet_load(cmd->cache_node, cmd->tag);
}
sys_mutex_lock(&G.loaders_mutex);
/* Free cmd */
cmd->next_free = G.first_free_loader_cmd;
G.first_free_loader_cmd = cmd;
/* Cmd no longer references node */
node_refcount_add(cmd->cache_node, -1);
}
sys_mutex_unlock(&G.loaders_mutex);
}
}
/* ========================== *
* Evictor thread
* ========================== */
struct evict_node {
b32 force_evict;
struct cache_node_refcount refcount;
struct cache_node *cache_node;
struct cache_bucket *cache_bucket;
struct evict_node *next_consider;
struct evict_node *next_consider_lru;
struct evict_node *next_evicted;
};
INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(sheet_evictor_thread_entry_point, arg)
{
(UNUSED)arg;
b32 abort = false;
while (!abort) {
struct temp_arena scratch = scratch_begin_no_conflict();
struct evict_node *head_consider = NULL;
struct evict_node *head_consider_lru = NULL;
struct evict_node *head_evicted = NULL;
sys_mutex_lock(&G.evictor_mutex);
{
/* Thread shutdown */
if (G.evictor_shutdown) {
abort = true;
} else {
/* Wait */
sys_condition_variable_wait_time(&G.evictor_cv, &G.evictor_mutex, EVICTOR_CYCLE_INTERVAL);
}
if (!G.evictor_shutdown) {
u32 cur_cycle = *atomic_u32_raw(&G.evictor_cycle);
/* Scan for evictable nodes */
b32 cache_over_budget = atomic_u64_eval(&G.cache.memory_usage) > SHEET_CACHE_MEMORY_BUDGET;
if (cache_over_budget || RESOURCE_RELOADING) {
__profscope(eviction_scan);
for (u64 i = 0; i < CACHE_BUCKETS_COUNT; ++i) {
struct cache_bucket *bucket = &G.cache.buckets[i];
sys_rw_mutex_lock_shared(&bucket->rw_mutex);
{
struct cache_node *n = bucket->first;
while (n) {
b32 consider_for_eviction = false;
b32 force_evict = false;
u64 refcount_uncast = atomic_u64_eval(&n->refcount_struct);
struct cache_node_refcount refcount = *(struct cache_node_refcount *)&refcount_uncast;
if (refcount.count <= 0) {
#if RESOURCE_RELOADING
/* Check if file changed for resource reloading */
if (!consider_for_eviction) {
struct string path = string_from_cstr_len((char *)n->tag_path, n->tag_path_len);
b32 file_changed = false;
struct sys_datetime current_file_time;
{
struct sys_file file = sys_file_open_read(path);
current_file_time = sys_file_get_time(file).modified;
sys_file_close(file);
}
file_changed = MEMCMP_STRUCT(&n->initial_resource_file_modified_time, &current_file_time) != 0;
if (file_changed) {
logf_info("Resource file for sheet \"%F\" has changed. Evicting to allow for reloading.", FMT_STR(path));
consider_for_eviction = true;
force_evict = true;
}
}
#endif
/* Check usage time */
#if RESOURCE_RELOADING
/* Only check conditional if * RESOURCE_RELOADING is enabled,
* since over-budget is assumed to be * true otherwise */
if (cache_over_budget)
#endif
{
u32 last_used_cycle = refcount.last_modified_cycle;
f64 time_since_use = (f64)(cur_cycle - last_used_cycle) * EVICTOR_CYCLE_INTERVAL;
if (time_since_use > EVICTOR_GRACE_PERIOD) {
/* Cache is over budget and node hasn't been referenced in a while */
consider_for_eviction = true;
}
}
}
/* Add node to evict list */
if (consider_for_eviction) {
struct evict_node *evict_node = arena_push_zero(scratch.arena, struct evict_node);
evict_node->cache_node = n;
evict_node->cache_bucket = bucket;
evict_node->refcount = refcount;
evict_node->force_evict = force_evict;
evict_node->next_consider = head_consider;
head_consider = evict_node;
}
n = n->next_hash;
}
sys_rw_mutex_unlock_shared(&bucket->rw_mutex);
}
}
}
/* Sort evict nodes by usage time */
if (head_consider) {
/* TODO: Optimize sort if necessary. Currently O(n^2). */
__profscope(eviction_sort);
for (struct evict_node *en = head_consider; en; en = en->next_consider) {
u32 last_modified_cycle = en->refcount.last_modified_cycle;
struct evict_node *prev = NULL;
struct evict_node *next = head_consider_lru;
while (next && !(last_modified_cycle <= next->refcount.last_modified_cycle || en->force_evict)) {
prev = next;
next = next->next_consider_lru;
}
if (prev) {
prev->next_consider_lru = en;
} else {
head_consider_lru = en;
}
en->next_consider_lru = next;
}
}
/* Remove evictable nodes from cache table until under budget */
if (head_consider_lru) {
__profscope(eviction_cache_removal);
b32 stop_evicting = false;
for (struct evict_node *en = head_consider_lru; en && !stop_evicting; en = en->next_consider_lru) {
struct cache_bucket *bucket = en->cache_bucket;
struct cache_node *n = en->cache_node;
sys_rw_mutex_lock_exclusive(&bucket->rw_mutex);
{
struct cache_node_refcount refcount = *(struct cache_node_refcount *)atomic_u64_raw(&n->refcount_struct);
if (refcount.count > 0 || ((refcount.last_modified_cycle != en->refcount.last_modified_cycle) && !en->force_evict)) {
/* Cache node has been referenced since scan, skip eviction. */
} else if (en->force_evict || atomic_u64_eval(&G.cache.memory_usage) > SHEET_CACHE_MEMORY_BUDGET) {
/* Remove from cache bucket */
if (n->prev_hash) {
n->prev_hash->next_hash = n->next_hash;
} else {
bucket->first = n->next_hash;
}
if (n->next_hash) {
n->next_hash->prev_hash = n->prev_hash;
}
atomic_u64_eval_add(&G.cache.memory_usage, -((i64)n->memory_usage));
/* Add to evicted list */
en->next_evicted = head_evicted;
head_evicted = en;
} else {
/* Cache is no longer over budget or force evicting, stop iteration */
stop_evicting = true;
}
}
sys_rw_mutex_unlock_exclusive(&bucket->rw_mutex);
}
}
if (head_evicted) {
/* Release evicted node memory */
{
__profscope(eviction_memory_release);
for (struct evict_node *en = head_evicted; en; en = en->next_evicted) {
struct cache_node *n = en->cache_node;
arena_release(&n->arena);
}
}
/* Add evicted nodes to free list */
sys_mutex_lock(&G.cache.node_pool_mutex);
{
__profscope(eviction_free_list_append);
for (struct evict_node *en = head_evicted; en; en = en->next_evicted) {
struct cache_node *n = en->cache_node;
n->next_free = G.cache.node_pool_first_free;
G.cache.node_pool_first_free = n;
}
}
sys_mutex_unlock(&G.cache.node_pool_mutex);
}
}
atomic_u32_inc_eval(&G.evictor_cycle);
}
sys_mutex_unlock(&G.evictor_mutex);
scratch_end(scratch);
}
}

View File

@ -1,70 +0,0 @@
#ifndef SHEET_H
#define SHEET_H
#include "util.h"
struct sheet_frame;
struct resource_startup_receipt;
struct sheet {
b32 loading;
struct v2 image_size;
struct v2 frame_size;
u32 frames_count;
struct sheet_frame *frames;
u32 spans_count;
struct fixed_dict spans_dict;
};
/* ========================== *
* Startup
* ========================== */
struct sheet_startup_receipt { i32 _; };
struct sheet_startup_receipt sheet_startup(struct resource_startup_receipt *resource_sr);
/* ========================== *
* Tag
* ========================== */
struct sheet_tag sheet_tag_from_path(struct string path);
/* ========================== *
* Scope
* ========================== */
struct sheet_scope {
struct sheet_scope_reference **reference_buckets;
struct sheet_scope *next_free;
};
struct sheet_scope *sheet_scope_begin(void);
void sheet_scope_end(struct sheet_scope *scope);
/* ========================== *
* Load
* ========================== */
struct sheet *sheet_from_tag_await(struct sheet_scope *scope, struct sheet_tag tag);
struct sheet *sheet_from_tag_async(struct sheet_scope *scope, struct sheet_tag tag);
/* ========================== *
* Inspect
* ========================== */
struct sheet_span {
struct string name;
u32 start;
u32 end;
};
struct sheet_frame {
u32 index;
f64 duration;
struct clip_rect clip;
};
struct sheet_span sheet_get_span(struct sheet *sheet, struct string name);
struct sheet_frame sheet_get_frame(struct sheet *sheet, u32 index);
#endif

View File

@ -1,4 +1,4 @@
#include "texture.h" #include "sprite.h"
#include "arena.h" #include "arena.h"
#include "log.h" #include "log.h"
#include "sys.h" #include "sys.h"
@ -12,10 +12,7 @@
#include "app.h" #include "app.h"
#include "renderer.h" #include "renderer.h"
/* Arena only used to store texture struct at the moment. Actual image data is allocated on GPU. */ #define CACHE_MEMORY_BUDGET (MEGABYTE(256))
#define TEXTURE_ARENA_RESERVE MEGABYTE(1)
#define TCTX_ARENA_RESERVE MEGABYTE(64)
#define CACHE_BUCKETS_COUNT 1024 #define CACHE_BUCKETS_COUNT 1024
#define MAX_LOADER_THREADS 4 #define MAX_LOADER_THREADS 4
@ -26,6 +23,14 @@
/* Time a cache entry spends unused until it's considered evictable (rounded up to multiple of of EVICTOR_CYCLE_INTERVAL) */ /* Time a cache entry spends unused until it's considered evictable (rounded up to multiple of of EVICTOR_CYCLE_INTERVAL) */
#define EVICTOR_GRACE_PERIOD 10.000 #define EVICTOR_GRACE_PERIOD 10.000
#define TCTX_ARENA_RESERVE MEGABYTE(64)
/* Texture arena only used to store texture struct at the moment. Actual image data is allocated on GPU. */
#define TEXTURE_ARENA_RESERVE MEGABYTE(1)
#define SHEET_ARENA_RESERVE MEGABYTE(64)
#define SHEET_SPAN_LOOKUP_TABLE_BUCKET_RATIO 2.0
/* ========================== * /* ========================== *
* Loader cmd structs * Loader cmd structs
* ========================== */ * ========================== */
@ -35,7 +40,7 @@ struct loader_cmd {
struct loader_cmd *next_free; struct loader_cmd *next_free;
struct cache_node *cache_node; struct cache_node *cache_node;
struct texture_tag tag; struct sprite_tag tag;
u8 tag_path_buff[512]; u8 tag_path_buff[512];
}; };
@ -43,6 +48,11 @@ struct loader_cmd {
* Cache structs * Cache structs
* ========================== */ * ========================== */
enum cache_node_kind {
CACHE_NODE_KIND_TEXTURE,
CACHE_NODE_KIND_SHEET
};
enum cache_node_state { enum cache_node_state {
CACHE_NODE_STATE_NONE, CACHE_NODE_STATE_NONE,
CACHE_NODE_STATE_QUEUED, CACHE_NODE_STATE_QUEUED,
@ -51,20 +61,26 @@ enum cache_node_state {
}; };
struct cache_node_refcount { struct cache_node_refcount {
i32 count; /* Number of scopes currently holding a reference to this texture */ i32 count; /* Number of scopes currently holding a reference to this node */
u32 last_modified_cycle; /* Last time that refcount was modified */ u32 last_modified_cycle; /* Last time that refcount was modified */
}; };
CT_ASSERT(sizeof(struct cache_node_refcount) == 8); /* Must fit into 64 bit atomic */ CT_ASSERT(sizeof(struct cache_node_refcount) == 8); /* Must fit into 64 bit atomic */
struct cache_node_hash {
u128 v;
};
struct cache_node { struct cache_node {
u128 hash; enum cache_node_kind kind;
struct cache_node_hash hash;
struct atomic_u32 state; struct atomic_u32 state;
struct atomic_u64 refcount_struct; /* Cast eval to `cache_node_refcount` */ struct atomic_u64 refcount_struct; /* Cast eval to `cache_node_refcount` */
/* Allocated data */ /* Allocated data */
u64 memory_usage; u64 memory_usage;
struct arena arena; struct arena arena;
struct texture *texture; struct sprite_texture *texture;
struct sprite_sheet *sheet;
/* Hash list */ /* Hash list */
struct cache_node *next_hash; struct cache_node *next_hash;
@ -93,10 +109,10 @@ struct cache {
struct cache_node *node_pool_first_free; struct cache_node *node_pool_first_free;
}; };
struct texture_scope_reference { struct sprite_scope_reference {
struct cache_node *cache_node; struct cache_node *cache_node;
struct texture_scope_reference *next_hash; struct sprite_scope_reference *next_hash;
struct texture_scope_reference *next_free; struct sprite_scope_reference *next_free;
}; };
/* ========================== * /* ========================== *
@ -104,9 +120,11 @@ struct texture_scope_reference {
* ========================== */ * ========================== */
GLOBAL struct { GLOBAL struct {
struct arena perm_texture_arena; struct arena perm_arena;
struct texture *nil_texture; struct sprite_texture *nil_texture;
struct texture *loading_texture; struct sprite_texture *loading_texture;
struct sprite_sheet *nil_sheet;
struct sprite_sheet *loading_sheet;
/* Cache */ /* Cache */
struct cache cache; struct cache cache;
@ -129,31 +147,31 @@ GLOBAL struct {
struct sys_condition_variable evictor_cv; struct sys_condition_variable evictor_cv;
struct sys_thread evictor_thread; struct sys_thread evictor_thread;
} G = { 0 }, DEBUG_ALIAS(G, G_texture); } G = { 0 }, DEBUG_ALIAS(G, G_sprite);
/* ========================== * /* ========================== *
* Thread local state * Thread local state
* ========================== */ * ========================== */
struct texture_tctx { struct sprite_tctx {
struct arena arena; struct arena arena;
struct texture_scope *first_free_scope; struct sprite_scope *first_free_scope;
struct texture_scope_reference *first_free_reference; struct sprite_scope_reference *first_free_reference;
}; };
INTERNAL THREAD_LOCAL_VAR_ALLOC_FUNC_DEF(texture_tctx_alloc, vtctx) INTERNAL THREAD_LOCAL_VAR_ALLOC_FUNC_DEF(sprite_tctx_alloc, vtctx)
{ {
struct texture_tctx *tctx = (struct texture_tctx *)vtctx; struct sprite_tctx *tctx = (struct sprite_tctx *)vtctx;
tctx->arena = arena_alloc(MEGABYTE(64)); tctx->arena = arena_alloc(MEGABYTE(64));
} }
INTERNAL THREAD_LOCAL_VAR_RELEASE_FUNC_DEF(texture_tctx_release, vtctx) INTERNAL THREAD_LOCAL_VAR_RELEASE_FUNC_DEF(sprite_tctx_release, vtctx)
{ {
struct texture_tctx *tctx = (struct texture_tctx *)vtctx; struct sprite_tctx *tctx = (struct sprite_tctx *)vtctx;
arena_release(&tctx->arena); arena_release(&tctx->arena);
} }
GLOBAL THREAD_LOCAL_VAR_DEF(tl_texture_tctx, struct texture_tctx, texture_tctx_alloc, texture_tctx_release); GLOBAL THREAD_LOCAL_VAR_DEF(tl_sprite_tctx, struct sprite_tctx, sprite_tctx_alloc, sprite_tctx_release);
/* ========================== * /* ========================== *
* Purple-black image * Purple-black image
@ -197,35 +215,36 @@ INTERNAL struct image_rgba generate_purple_black_image(struct arena *arena, u32
* Startup * Startup
* ========================== */ * ========================== */
INTERNAL APP_EXIT_CALLBACK_FUNC_DEF(texture_shutdown); INTERNAL APP_EXIT_CALLBACK_FUNC_DEF(sprite_shutdown);
INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(texture_loader_thread_entry_point, arg); INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(sprite_loader_thread_entry_point, arg);
INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(texture_evictor_thread_entry_point, arg); INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(sprite_evictor_thread_entry_point, arg);
struct texture_startup_receipt texture_startup(struct renderer_startup_receipt *renderer_sr, struct sprite_startup_receipt sprite_startup(struct renderer_startup_receipt *renderer_sr,
struct resource_startup_receipt *resource_sr) struct resource_startup_receipt *resource_sr)
{ {
(UNUSED)renderer_sr; (UNUSED)renderer_sr;
(UNUSED)resource_sr; (UNUSED)resource_sr;
G.perm_arena = arena_alloc(MEGABYTE(1));
{ {
G.perm_texture_arena = arena_alloc(MEGABYTE(1)); /* Init loading texture */
G.loading_texture = arena_push_zero(&G.perm_arena, struct sprite_texture);
/* Init nil texture */ /* Init nil texture */
G.nil_texture = arena_push_zero(&G.perm_texture_arena, struct texture); G.nil_texture = arena_push_zero(&G.perm_arena, struct sprite_texture);
G.nil_texture->loaded = true;
{ {
struct temp_arena scratch = scratch_begin_no_conflict(); struct temp_arena scratch = scratch_begin_no_conflict();
struct image_rgba purple_black_image = generate_purple_black_image(scratch.arena, 64, 64); struct image_rgba purple_black_image = generate_purple_black_image(scratch.arena, 64, 64);
G.nil_texture->renderer_handle = renderer_texture_alloc(purple_black_image); G.nil_texture->renderer_handle = renderer_texture_alloc(purple_black_image);
scratch_end(scratch); scratch_end(scratch);
} }
/* Init loading sheet */
/* Init loading texture */ G.loading_sheet = arena_push_zero(&G.perm_arena, struct sprite_sheet);
G.loading_texture = arena_push_zero(&G.perm_texture_arena, struct texture); /* Init nil sheet */
G.loading_texture->loading = true; G.nil_sheet = arena_push_zero(&G.perm_arena, struct sprite_sheet);
G.nil_sheet->loaded = true;
arena_set_readonly(&G.perm_texture_arena);
} }
arena_set_readonly(&G.perm_arena);
G.cache.node_pool_mutex = sys_mutex_alloc(); G.cache.node_pool_mutex = sys_mutex_alloc();
G.cache.arena = arena_alloc(GIGABYTE(64)); G.cache.arena = arena_alloc(GIGABYTE(64));
@ -246,20 +265,20 @@ struct texture_startup_receipt texture_startup(struct renderer_startup_receipt *
G.loader_threads_count = clamp_i64(1, MAX_LOADER_THREADS, sys_num_logical_processors() - 1); G.loader_threads_count = clamp_i64(1, MAX_LOADER_THREADS, sys_num_logical_processors() - 1);
for (u64 i = 0; i < G.loader_threads_count; ++i) { for (u64 i = 0; i < G.loader_threads_count; ++i) {
struct string thread_name = string_format(scratch.arena, struct string thread_name = string_format(scratch.arena,
STR("[P0] Texture loader %F"), STR("[P0] Sprite loader %F"),
FMT_UINT(i)); FMT_UINT(i));
G.loader_threads[i] = sys_thread_alloc(texture_loader_thread_entry_point, NULL, thread_name); G.loader_threads[i] = sys_thread_alloc(sprite_loader_thread_entry_point, NULL, thread_name);
} }
scratch_end(scratch); scratch_end(scratch);
} }
G.evictor_thread = sys_thread_alloc(texture_evictor_thread_entry_point, NULL, STR("[P0] Texture evictor")); G.evictor_thread = sys_thread_alloc(sprite_evictor_thread_entry_point, NULL, STR("[P0] Sprite evictor"));
app_register_exit_callback(&texture_shutdown); app_register_exit_callback(&sprite_shutdown);
return (struct texture_startup_receipt) { 0 }; return (struct sprite_startup_receipt) { 0 };
} }
INTERNAL APP_EXIT_CALLBACK_FUNC_DEF(texture_shutdown) INTERNAL APP_EXIT_CALLBACK_FUNC_DEF(sprite_shutdown)
{ {
__prof; __prof;
@ -291,25 +310,30 @@ INTERNAL APP_EXIT_CALLBACK_FUNC_DEF(texture_shutdown)
* Tag * Tag
* ========================== */ * ========================== */
struct texture_tag texture_tag_from_path(struct string path) struct sprite_tag sprite_tag_from_path(struct string path)
{ {
struct texture_tag res = { 0 }; struct sprite_tag res = { 0 };
res.hash = HASH_FNV128_BASIS; res.hash = HASH_FNV128_BASIS;
res.hash = hash_fnv128(res.hash, BUFFER_FROM_STRING(path)); res.hash = hash_fnv128(res.hash, BUFFER_FROM_STRING(path));
res.path = path; res.path = path;
return res; return res;
} }
b32 texture_tag_is_nil(struct texture_tag tag) b32 sprite_tag_is_nil(struct sprite_tag tag)
{ {
return tag.hash == 0; return tag.hash == 0;
} }
b32 texture_tag_eq(struct texture_tag t1, struct texture_tag t2) b32 sprite_tag_eq(struct sprite_tag t1, struct sprite_tag t2)
{ {
return t1.hash == t2.hash; return t1.hash == t2.hash;
} }
INTERNAL struct cache_node_hash cache_node_hash_from_tag_hash(u128 tag_hash, enum cache_node_kind kind)
{
return (struct cache_node_hash) { .v = hash_fnv128(tag_hash, BUFFER(1, (u8 *)&kind)) };
}
/* ========================== * /* ========================== *
* Refcount * Refcount
* ========================== */ * ========================== */
@ -336,7 +360,7 @@ INTERNAL void node_refcount_add(struct cache_node *n, i32 amount)
* Load * Load
* ========================== */ * ========================== */
INTERNAL void texture_load(struct cache_node *n, struct texture_tag tag) INTERNAL void cache_node_load_texture(struct cache_node *n, struct sprite_tag tag)
{ {
__prof; __prof;
struct temp_arena scratch = scratch_begin_no_conflict(); struct temp_arena scratch = scratch_begin_no_conflict();
@ -344,14 +368,15 @@ INTERNAL void texture_load(struct cache_node *n, struct texture_tag tag)
atomic_u32_eval_exchange(&n->state, CACHE_NODE_STATE_WORKING); atomic_u32_eval_exchange(&n->state, CACHE_NODE_STATE_WORKING);
struct string path = tag.path; struct string path = tag.path;
logf_info("Loading texture \"%F\"", FMT_STR(path)); logf_info("Loading sprite texture \"%F\"", FMT_STR(path));
sys_timestamp_t start_ts = sys_timestamp(); sys_timestamp_t start_ts = sys_timestamp();
ASSERT(string_ends_with(path, STR(".ase"))); ASSERT(string_ends_with(path, STR(".ase")));
ASSERT(n->kind == CACHE_NODE_KIND_TEXTURE);
/* TODO: Arena probably overkill. Just using it to store texture struct. */ /* TODO: Arena probably overkill. Just using it to store texture struct. */
n->arena = arena_alloc(TEXTURE_ARENA_RESERVE); n->arena = arena_alloc(TEXTURE_ARENA_RESERVE);
u64 texture_memory_size = 0; u64 memory_size = 0;
{ {
/* Decode */ /* Decode */
struct ase_decode_image_result decoded = { 0 }; struct ase_decode_image_result decoded = { 0 };
@ -364,14 +389,16 @@ INTERNAL void texture_load(struct cache_node *n, struct texture_tag tag)
resource_close(texture_rs); resource_close(texture_rs);
/* Initialize */ /* Initialize */
n->texture = arena_push(&n->arena, struct texture); n->texture = arena_push(&n->arena, struct sprite_texture);
n->texture->size = V2(decoded.image.width, decoded.image.height); n->texture->width = decoded.image.width;
n->texture->height = decoded.image.height;
n->texture->renderer_handle = renderer_texture_alloc(decoded.image); n->texture->renderer_handle = renderer_texture_alloc(decoded.image);
n->texture->valid = true;
n->texture->loaded = true;
/* TODO: Query renderer for more accurate texture size in VRAM */ /* TODO: Query renderer for more accurate texture size in VRAM */
texture_memory_size += (decoded.image.width * decoded.image.height) * sizeof(*decoded.image.pixels); memory_size += (decoded.image.width * decoded.image.height) * sizeof(*decoded.image.pixels);
} else { } else {
n->texture = G.nil_texture; logf_error("Sprite \"%F\" not found", path);
logf_error("Resource \"%F\" not found", path);
} }
#if RESOURCE_RELOADING #if RESOURCE_RELOADING
u64 cpy_len = min_u64(tag.path.len, ARRAY_COUNT(n->tag_path)); u64 cpy_len = min_u64(tag.path.len, ARRAY_COUNT(n->tag_path));
@ -380,10 +407,10 @@ INTERNAL void texture_load(struct cache_node *n, struct texture_tag tag)
#endif #endif
} }
arena_set_readonly(&n->arena); arena_set_readonly(&n->arena);
n->memory_usage = n->arena.committed + texture_memory_size; n->memory_usage = n->arena.committed + memory_size;
atomic_u64_eval_add(&G.cache.memory_usage, n->memory_usage); atomic_u64_eval_add(&G.cache.memory_usage, n->memory_usage);
logf_info("Finished loading texture \"%F\" in %F seconds (cache size: %F bytes).", logf_info("Finished loading sprite texture \"%F\" in %F seconds (cache size: %F bytes).",
FMT_STR(path), FMT_STR(path),
FMT_FLOAT(sys_timestamp_seconds(sys_timestamp() - start_ts)), FMT_FLOAT(sys_timestamp_seconds(sys_timestamp() - start_ts)),
FMT_UINT(n->memory_usage)); FMT_UINT(n->memory_usage));
@ -393,15 +420,110 @@ INTERNAL void texture_load(struct cache_node *n, struct texture_tag tag)
scratch_end(scratch); scratch_end(scratch);
} }
INTERNAL struct sprite_sheet init_sheet_from_ase_result(struct arena *arena, struct ase_decode_sheet_result ase)
{
struct sprite_sheet sheet = { 0 };
ASSERT(ase.num_frames >= 1);
/* Init frames */
sheet.image_size = ase.image_size;
sheet.frame_size = ase.frame_size;
sheet.frames = arena_push_array_zero(arena, struct sprite_sheet_frame, ase.num_frames);
sheet.frames_count = ase.num_frames;
for (struct ase_frame *ase_frame = ase.frame_head; ase_frame; ase_frame = ase_frame->next) {
u32 index = ase_frame->index;
sheet.frames[index] = (struct sprite_sheet_frame) {
.index = index,
.duration = ase_frame->duration,
.clip = ase_frame->clip
};
}
/* Init spans */
sheet.spans_count = ase.num_spans;
if (ase.num_spans > 0) {
sheet.spans_dict = fixed_dict_init(arena, (u64)(ase.num_spans * SHEET_SPAN_LOOKUP_TABLE_BUCKET_RATIO));
for (struct ase_span *ase_span = ase.span_head; ase_span; ase_span = ase_span->next) {
struct string name = string_copy(arena, ase_span->name);
struct sprite_sheet_span *span = arena_push(arena, struct sprite_sheet_span);
*span = (struct sprite_sheet_span) {
.name = name,
.start = ase_span->start,
.end = ase_span->end
};
fixed_dict_set(arena, &sheet.spans_dict, name, span);
}
}
return sheet;
}
INTERNAL void cache_node_load_sheet(struct cache_node *n, struct sprite_tag tag)
{
__prof;
struct temp_arena scratch = scratch_begin_no_conflict();
atomic_u32_eval_exchange(&n->state, CACHE_NODE_STATE_WORKING);
struct string path = tag.path;
logf_info("Loading sprite sheet \"%F\"", FMT_STR(path));
sys_timestamp_t start_ts = sys_timestamp();
ASSERT(string_ends_with(path, STR(".ase")));
ASSERT(n->kind == CACHE_NODE_KIND_SHEET);
n->arena = arena_alloc(SHEET_ARENA_RESERVE);
{
/* Decode */
struct ase_decode_sheet_result decoded = { 0 };
if (resource_exists(path)) {
struct resource sheet_rs = resource_open(path);
decoded = ase_decode_sheet(scratch.arena, sheet_rs.bytes);
#if RESOURCE_RELOADING
n->initial_resource_file_modified_time = sys_file_get_time(sheet_rs.file).modified;
#endif
resource_close(sheet_rs);
/* Initialize */
n->sheet = arena_push(&n->arena, struct sprite_sheet);
*n->sheet = init_sheet_from_ase_result(&n->arena, decoded);
n->sheet->loaded = true;
n->sheet->valid = true;
} else {
logf_error("Sprite \"%F\" not found", path);
}
}
#if RESOURCE_RELOADING
u64 cpy_len = min_u64(tag.path.len, ARRAY_COUNT(n->tag_path));
n->tag_path_len = cpy_len;
MEMCPY(n->tag_path, tag.path.text, cpy_len);
#endif
arena_set_readonly(&n->arena);
n->memory_usage = n->arena.committed;
atomic_u64_eval_add(&G.cache.memory_usage, n->memory_usage);
logf_info("Finished loading sprite sheet \"%F\" in %F seconds (cache size: %F bytes).",
FMT_STR(path),
FMT_FLOAT(sys_timestamp_seconds(sys_timestamp() - start_ts)),
FMT_UINT(n->memory_usage));
atomic_u32_eval_exchange(&n->state, CACHE_NODE_STATE_LOADED);
scratch_end(scratch);
}
/* ========================== * /* ========================== *
* Scope * Scope
* ========================== */ * ========================== */
INTERNAL void scope_ensure_reference(struct texture_scope *scope, struct cache_node *cache_node, u64 cache_bucket_index) INTERNAL void scope_ensure_reference(struct sprite_scope *scope, struct cache_node *cache_node, u64 cache_bucket_index)
{ {
__prof; __prof;
struct texture_scope_reference **ref_next = &scope->reference_buckets[cache_bucket_index]; struct sprite_scope_reference **ref_next = &scope->reference_buckets[cache_bucket_index];
struct texture_scope_reference *ref = *ref_next; struct sprite_scope_reference *ref = *ref_next;
while (ref) { while (ref) {
if (ref->cache_node == cache_node) { if (ref->cache_node == cache_node) {
/* Scope already references node */ /* Scope already references node */
@ -416,44 +538,44 @@ INTERNAL void scope_ensure_reference(struct texture_scope *scope, struct cache_n
/* Increment refcount */ /* Increment refcount */
node_refcount_add(cache_node, 1); node_refcount_add(cache_node, 1);
/* Add reference to scope */ /* Add reference to scope */
struct texture_tctx *tctx = thread_local_var_eval(&tl_texture_tctx); struct sprite_tctx *tctx = thread_local_var_eval(&tl_sprite_tctx);
if (tctx->first_free_reference) { if (tctx->first_free_reference) {
ref = tctx->first_free_reference; ref = tctx->first_free_reference;
tctx->first_free_reference = ref->next_free; tctx->first_free_reference = ref->next_free;
MEMZERO_STRUCT(ref); MEMZERO_STRUCT(ref);
} else { } else {
ref = arena_push_zero(&tctx->arena, struct texture_scope_reference); ref = arena_push_zero(&tctx->arena, struct sprite_scope_reference);
} }
ref->cache_node = cache_node; ref->cache_node = cache_node;
*ref_next = ref; *ref_next = ref;
} }
} }
struct texture_scope *texture_scope_begin(void) struct sprite_scope *sprite_scope_begin(void)
{ {
struct texture_tctx *tctx = thread_local_var_eval(&tl_texture_tctx); struct sprite_tctx *tctx = thread_local_var_eval(&tl_sprite_tctx);
struct texture_scope *res = NULL; struct sprite_scope *res = NULL;
if (tctx->first_free_scope) { if (tctx->first_free_scope) {
res = tctx->first_free_scope; res = tctx->first_free_scope;
tctx->first_free_scope = res->next_free; tctx->first_free_scope = res->next_free;
MEMZERO(res->reference_buckets, sizeof(*res->reference_buckets) * CACHE_BUCKETS_COUNT); MEMZERO(res->reference_buckets, sizeof(*res->reference_buckets) * CACHE_BUCKETS_COUNT);
*res = (struct texture_scope) { *res = (struct sprite_scope) {
.reference_buckets = res->reference_buckets .reference_buckets = res->reference_buckets
}; };
} else { } else {
res = arena_push_zero(&tctx->arena, struct texture_scope); res = arena_push_zero(&tctx->arena, struct sprite_scope);
res->reference_buckets = arena_push_array_zero(&tctx->arena, struct texture_scope_reference *, CACHE_BUCKETS_COUNT); res->reference_buckets = arena_push_array_zero(&tctx->arena, struct sprite_scope_reference *, CACHE_BUCKETS_COUNT);
} }
return res; return res;
} }
void texture_scope_end(struct texture_scope *scope) void sprite_scope_end(struct sprite_scope *scope)
{ {
struct texture_tctx *tctx = thread_local_var_eval(&tl_texture_tctx); struct sprite_tctx *tctx = thread_local_var_eval(&tl_sprite_tctx);
for (u64 i = 0; i < CACHE_BUCKETS_COUNT; ++i) { for (u64 i = 0; i < CACHE_BUCKETS_COUNT; ++i) {
struct texture_scope_reference *ref = scope->reference_buckets[i]; struct sprite_scope_reference *ref = scope->reference_buckets[i];
while (ref) { while (ref) {
/* Decrement refcount */ /* Decrement refcount */
node_refcount_add(ref->cache_node, -1); node_refcount_add(ref->cache_node, -1);
@ -471,7 +593,7 @@ void texture_scope_end(struct texture_scope *scope)
* Cache interface * Cache interface
* ========================== */ * ========================== */
INTERNAL struct cache_node *node_lookup_touch(struct texture_scope *scope, struct texture_tag tag) INTERNAL struct cache_node *node_lookup_touch(struct sprite_scope *scope, struct sprite_tag tag, enum cache_node_kind kind)
{ {
__prof; __prof;
@ -479,7 +601,8 @@ INTERNAL struct cache_node *node_lookup_touch(struct texture_scope *scope, struc
struct cache_node *nonmatching = NULL; struct cache_node *nonmatching = NULL;
struct cache_node **nonmatching_next = NULL; struct cache_node **nonmatching_next = NULL;
u64 cache_bucket_index = tag.hash % CACHE_BUCKETS_COUNT; struct cache_node_hash hash = cache_node_hash_from_tag_hash(tag.hash, kind);
u64 cache_bucket_index = hash.v % CACHE_BUCKETS_COUNT;
struct cache_bucket *bucket = &G.cache.buckets[cache_bucket_index]; struct cache_bucket *bucket = &G.cache.buckets[cache_bucket_index];
/* Lookup */ /* Lookup */
@ -489,7 +612,7 @@ INTERNAL struct cache_node *node_lookup_touch(struct texture_scope *scope, struc
nonmatching_next = &bucket->first; nonmatching_next = &bucket->first;
n = *nonmatching_next; n = *nonmatching_next;
while (n) { while (n) {
if (n->hash == tag.hash) { if (n->hash.v == hash.v) {
scope_ensure_reference(scope, n, cache_bucket_index); scope_ensure_reference(scope, n, cache_bucket_index);
break; break;
} else { } else {
@ -525,7 +648,10 @@ INTERNAL struct cache_node *node_lookup_touch(struct texture_scope *scope, struc
nonmatching->next_hash = n; nonmatching->next_hash = n;
n->prev_hash = nonmatching; n->prev_hash = nonmatching;
} }
n->hash = tag.hash; n->hash = cache_node_hash_from_tag_hash(tag.hash, kind);
n->kind = kind;
n->texture = G.nil_texture;
n->sheet = G.nil_sheet;
} }
sys_rw_mutex_unlock_exclusive(&bucket->rw_mutex); sys_rw_mutex_unlock_exclusive(&bucket->rw_mutex);
} }
@ -533,20 +659,37 @@ INTERNAL struct cache_node *node_lookup_touch(struct texture_scope *scope, struc
return n; return n;
} }
INTERNAL struct texture *texture_from_tag_internal(struct texture_scope *scope, struct texture_tag tag, b32 await) INTERNAL void *data_from_tag_internal(struct sprite_scope *scope, struct sprite_tag tag, enum cache_node_kind kind, b32 await)
{ {
struct texture *res = G.loading_texture; /* TODO: Replace switch statements */
struct cache_node *n = node_lookup_touch(scope, tag); void *res = NULL;
switch (kind) {
case CACHE_NODE_KIND_TEXTURE: { res = G.loading_texture; } break;
case CACHE_NODE_KIND_SHEET: { res = G.loading_sheet; } break;
}
struct cache_node *n = node_lookup_touch(scope, tag, kind);
u32 state = atomic_u32_eval(&n->state); u32 state = atomic_u32_eval(&n->state);
if (state == CACHE_NODE_STATE_LOADED) { if (state == CACHE_NODE_STATE_LOADED) {
res = n->texture; switch (kind) {
case CACHE_NODE_KIND_TEXTURE: { res = n->texture; } break;
case CACHE_NODE_KIND_SHEET: { res = n->sheet; } break;
}
} else if (state == CACHE_NODE_STATE_NONE) { } else if (state == CACHE_NODE_STATE_NONE) {
if (atomic_u32_eval_compare_exchange(&n->state, CACHE_NODE_STATE_NONE, CACHE_NODE_STATE_QUEUED) == CACHE_NODE_STATE_NONE) { if (atomic_u32_eval_compare_exchange(&n->state, CACHE_NODE_STATE_NONE, CACHE_NODE_STATE_QUEUED) == CACHE_NODE_STATE_NONE) {
/* Node is new, load texture */ /* Node is new, load texture */
if (await) { if (await) {
texture_load(n, tag); switch (kind) {
case CACHE_NODE_KIND_TEXTURE: {
cache_node_load_texture(n, tag);
res = n->texture; res = n->texture;
} break;
case CACHE_NODE_KIND_SHEET: {
cache_node_load_sheet(n, tag);
res = n->sheet;
} break;
}
} else { } else {
sys_mutex_lock(&G.loaders_mutex); sys_mutex_lock(&G.loaders_mutex);
{ {
@ -588,23 +731,71 @@ INTERNAL struct texture *texture_from_tag_internal(struct texture_scope *scope,
return res; return res;
} }
struct texture *texture_from_tag_await(struct texture_scope *scope, struct texture_tag tag) /* ========================== *
* Texture
* ========================== */
struct sprite_texture *sprite_texture_from_tag_await(struct sprite_scope *scope, struct sprite_tag tag)
{ {
__prof; __prof;
return texture_from_tag_internal(scope, tag, true); return (struct sprite_texture *)data_from_tag_internal(scope, tag, CACHE_NODE_KIND_TEXTURE, true);
} }
struct texture *texture_from_tag_async(struct texture_scope *scope, struct texture_tag tag) struct sprite_texture *sprite_texture_from_tag_async(struct sprite_scope *scope, struct sprite_tag tag)
{ {
__prof; __prof;
return texture_from_tag_internal(scope, tag, false); return (struct sprite_texture *)data_from_tag_internal(scope, tag, CACHE_NODE_KIND_TEXTURE, false);
}
/* ========================== *
* Sheet
* ========================== */
struct sprite_sheet *sprite_sheet_from_tag_await(struct sprite_scope *scope, struct sprite_tag tag)
{
__prof;
return (struct sprite_sheet *)data_from_tag_internal(scope, tag, CACHE_NODE_KIND_SHEET, true);
}
struct sprite_sheet *sprite_sheet_from_tag_async(struct sprite_scope *scope, struct sprite_tag tag)
{
__prof;
return (struct sprite_sheet *)data_from_tag_internal(scope, tag, CACHE_NODE_KIND_SHEET, false);
}
struct sprite_sheet_span sprite_sheet_get_span(struct sprite_sheet *sheet, struct string name)
{
__prof;
struct sprite_sheet_span res = { 0 };
if (sheet->spans_count > 0) {
struct sprite_sheet_span *entry = fixed_dict_get(&sheet->spans_dict, name);
if (entry) {
res = *entry;
}
}
return res;
}
struct sprite_sheet_frame sprite_sheet_get_frame(struct sprite_sheet *sheet, u32 index)
{
__prof;
if (sheet->frames_count > 0) {
index = min_u32(sheet->frames_count - 1, index);
return sheet->frames[index];
} else {
return (struct sprite_sheet_frame) {
.index = 0,
.duration = 0.1,
.clip = CLIP_ALL
};
}
} }
/* ========================== * /* ========================== *
* Loader thread * Loader thread
* ========================== */ * ========================== */
INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(texture_loader_thread_entry_point, arg) INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(sprite_loader_thread_entry_point, arg)
{ {
__prof; __prof;
(UNUSED)arg; (UNUSED)arg;
@ -633,7 +824,15 @@ INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(texture_loader_thread_entry_point, arg)
/* Do work (temporarily unlock) */ /* Do work (temporarily unlock) */
sys_mutex_unlock(&G.loaders_mutex); sys_mutex_unlock(&G.loaders_mutex);
{ {
texture_load(cmd->cache_node, cmd->tag); struct cache_node *n = cmd->cache_node;
switch (n->kind) {
case CACHE_NODE_KIND_TEXTURE: {
cache_node_load_texture(n, cmd->tag);
} break;
case CACHE_NODE_KIND_SHEET: {
cache_node_load_sheet(n, cmd->tag);
} break;
}
} }
sys_mutex_lock(&G.loaders_mutex); sys_mutex_lock(&G.loaders_mutex);
@ -664,7 +863,7 @@ struct evict_node {
}; };
INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(texture_evictor_thread_entry_point, arg) INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(sprite_evictor_thread_entry_point, arg)
{ {
(UNUSED)arg; (UNUSED)arg;
@ -689,7 +888,7 @@ INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(texture_evictor_thread_entry_point, arg
u32 cur_cycle = *atomic_u32_raw(&G.evictor_cycle); u32 cur_cycle = *atomic_u32_raw(&G.evictor_cycle);
/* Scan for evictable nodes */ /* Scan for evictable nodes */
b32 cache_over_budget = atomic_u64_eval(&G.cache.memory_usage) > TEXTURE_CACHE_MEMORY_BUDGET; b32 cache_over_budget = atomic_u64_eval(&G.cache.memory_usage) > CACHE_MEMORY_BUDGET;
if (cache_over_budget || RESOURCE_RELOADING) { if (cache_over_budget || RESOURCE_RELOADING) {
__profscope(eviction_scan); __profscope(eviction_scan);
for (u64 i = 0; i < CACHE_BUCKETS_COUNT; ++i) { for (u64 i = 0; i < CACHE_BUCKETS_COUNT; ++i) {
@ -716,7 +915,14 @@ INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(texture_evictor_thread_entry_point, arg
} }
file_changed = MEMCMP_STRUCT(&n->initial_resource_file_modified_time, &current_file_time) != 0; file_changed = MEMCMP_STRUCT(&n->initial_resource_file_modified_time, &current_file_time) != 0;
if (file_changed) { if (file_changed) {
logf_info("Resource file for texture \"%F\" has changed. Evicting to allow for reloading.", FMT_STR(path)); switch (n->kind) {
case CACHE_NODE_KIND_TEXTURE: {
logf_info("Resource file for sprite texture \"%F\" has changed. Evicting to allow for reloading.", FMT_STR(path));
} break;
case CACHE_NODE_KIND_SHEET: {
logf_info("Resource file for sprite sheet \"%F\" has changed. Evicting to allow for reloading.", FMT_STR(path));
} break;
}
consider_for_eviction = true; consider_for_eviction = true;
force_evict = true; force_evict = true;
} }
@ -791,7 +997,7 @@ INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(texture_evictor_thread_entry_point, arg
struct cache_node_refcount refcount = *(struct cache_node_refcount *)atomic_u64_raw(&n->refcount_struct); struct cache_node_refcount refcount = *(struct cache_node_refcount *)atomic_u64_raw(&n->refcount_struct);
if (refcount.count > 0 || ((refcount.last_modified_cycle != en->refcount.last_modified_cycle) && !en->force_evict)) { if (refcount.count > 0 || ((refcount.last_modified_cycle != en->refcount.last_modified_cycle) && !en->force_evict)) {
/* Cache node has been referenced since scan, skip eviction. */ /* Cache node has been referenced since scan, skip eviction. */
} else if (en->force_evict || atomic_u64_eval(&G.cache.memory_usage) > TEXTURE_CACHE_MEMORY_BUDGET) { } else if (en->force_evict || atomic_u64_eval(&G.cache.memory_usage) > CACHE_MEMORY_BUDGET) {
/* Remove from cache bucket */ /* Remove from cache bucket */
if (n->prev_hash) { if (n->prev_hash) {
n->prev_hash->next_hash = n->next_hash; n->prev_hash->next_hash = n->next_hash;
@ -820,7 +1026,7 @@ INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(texture_evictor_thread_entry_point, arg
__profscope(eviction_memory_release); __profscope(eviction_memory_release);
for (struct evict_node *en = head_evicted; en; en = en->next_evicted) { for (struct evict_node *en = head_evicted; en; en = en->next_evicted) {
struct cache_node *n = en->cache_node; struct cache_node *n = en->cache_node;
if (n->texture->valid) { if (n->kind == CACHE_NODE_KIND_TEXTURE && n->texture->valid) {
renderer_texture_release(n->texture->renderer_handle); renderer_texture_release(n->texture->renderer_handle);
} }
arena_release(&n->arena); arena_release(&n->arena);

87
src/sprite.h Normal file
View File

@ -0,0 +1,87 @@
#ifndef SPRITE_H
#define SPRITE_H
#include "util.h"
struct renderer_startup_receipt;
struct resource_startup_receipt;
/* ========================== *
* Startup
* ========================== */
struct sprite_startup_receipt { i32 _; };
struct sprite_startup_receipt sprite_startup(struct renderer_startup_receipt *renderer_sr,
struct resource_startup_receipt *resource_sr);
/* ========================== *
* Tag
* ========================== */
struct sprite_tag sprite_tag_from_path(struct string path);
b32 sprite_tag_is_nil(struct sprite_tag tag);
b32 sprite_tag_eq(struct sprite_tag t1, struct sprite_tag t2);
/* ========================== *
* Scope
* ========================== */
struct sprite_scope {
struct sprite_scope_reference **reference_buckets;
struct sprite_scope *next_free;
};
struct sprite_scope *sprite_scope_begin(void);
void sprite_scope_end(struct sprite_scope *scope);
/* ========================== *
* Texture
* ========================== */
struct sprite_texture {
b32 loaded;
b32 valid;
struct renderer_handle renderer_handle;
u32 width;
u32 height;
};
struct sprite_texture *sprite_texture_from_tag_await(struct sprite_scope *scope, struct sprite_tag tag);
struct sprite_texture *sprite_texture_from_tag_async(struct sprite_scope *scope, struct sprite_tag tag);
/* ========================== *
* Sheet
* ========================== */
struct sprite_sheet {
b32 loaded;
b32 valid;
struct v2 image_size;
struct v2 frame_size;
u32 frames_count;
struct sprite_sheet_frame *frames;
u32 spans_count;
struct fixed_dict spans_dict;
};
struct sprite_sheet_span {
struct string name;
u32 start;
u32 end;
};
struct sprite_sheet_frame {
u32 index;
f64 duration;
struct clip_rect clip;
};
/* Load */
struct sprite_sheet *sprite_sheet_from_tag_await(struct sprite_scope *scope, struct sprite_tag tag);
struct sprite_sheet *sprite_sheet_from_tag_async(struct sprite_scope *scope, struct sprite_tag tag);
/* Index */
struct sprite_sheet_span sprite_sheet_get_span(struct sprite_sheet *sheet, struct string name);
struct sprite_sheet_frame sprite_sheet_get_frame(struct sprite_sheet *sheet, u32 index);
#endif

View File

@ -565,6 +565,7 @@ struct sys_file_map sys_file_map_open_read(struct sys_file file)
); );
if (!map_handle) { if (!map_handle) {
ASSERT(false);
return (struct sys_file_map) { 0 }; return (struct sys_file_map) { 0 };
} }
@ -584,6 +585,7 @@ struct sys_file_map sys_file_map_open_read(struct sys_file file)
} }
} else { } else {
/* File is empty */ /* File is empty */
ASSERT(false);
return (struct sys_file_map) { 0 }; return (struct sys_file_map) { 0 };
} }

View File

@ -1,51 +0,0 @@
#ifndef TEXTURE_H
#define TEXTURE_H
#include "util.h"
struct renderer_startup_receipt;
struct resource_startup_receipt;
struct texture {
b32 loading;
b32 valid;
struct renderer_handle renderer_handle;
struct v2 size;
};
/* ========================== *
* Startup
* ========================== */
struct texture_startup_receipt { i32 _; };
struct texture_startup_receipt texture_startup(struct renderer_startup_receipt *renderer_sr,
struct resource_startup_receipt *resource_sr);
/* ========================== *
* Tag
* ========================== */
struct texture_tag texture_tag_from_path(struct string path);
b32 texture_tag_is_nil(struct texture_tag tag);
b32 texture_tag_eq(struct texture_tag t1, struct texture_tag t2);
/* ========================== *
* Scope
* ========================== */
struct texture_scope {
struct texture_scope_reference **reference_buckets;
struct texture_scope *next_free;
};
struct texture_scope *texture_scope_begin(void);
void texture_scope_end(struct texture_scope *scope);
/* ========================== *
* Load
* ========================== */
struct texture *texture_from_tag_await(struct texture_scope *scope, struct texture_tag tag);
struct texture *texture_from_tag_async(struct texture_scope *scope, struct texture_tag tag);
#endif

View File

@ -1,7 +1,7 @@
#include "user.h" #include "user.h"
#include "renderer.h" #include "renderer.h"
#include "font.h" #include "font.h"
#include "texture.h" #include "sprite.h"
#include "draw.h" #include "draw.h"
#include "intrinsics.h" #include "intrinsics.h"
#include "app.h" #include "app.h"
@ -104,7 +104,7 @@ INTERNAL SYS_WINDOW_EVENT_CALLBACK_FUNC_DEF(window_event_callback, event);
struct user_startup_receipt user_startup(struct work_startup_receipt *work_sr, struct user_startup_receipt user_startup(struct work_startup_receipt *work_sr,
struct renderer_startup_receipt *renderer_sr, struct renderer_startup_receipt *renderer_sr,
struct font_startup_receipt *font_sr, struct font_startup_receipt *font_sr,
struct texture_startup_receipt *texture_sr, struct sprite_startup_receipt *sprite_sr,
struct draw_startup_receipt *draw_sr, struct draw_startup_receipt *draw_sr,
struct game_startup_receipt *game_sr, struct game_startup_receipt *game_sr,
struct asset_cache_startup_receipt *asset_cache_sr, struct asset_cache_startup_receipt *asset_cache_sr,
@ -114,7 +114,7 @@ struct user_startup_receipt user_startup(struct work_startup_receipt *work_sr,
(UNUSED)work_sr; (UNUSED)work_sr;
(UNUSED)renderer_sr; (UNUSED)renderer_sr;
(UNUSED)font_sr; (UNUSED)font_sr;
(UNUSED)texture_sr; (UNUSED)sprite_sr;
(UNUSED)draw_sr; (UNUSED)draw_sr;
(UNUSED)game_sr; (UNUSED)game_sr;
(UNUSED)asset_cache_sr; (UNUSED)asset_cache_sr;
@ -401,8 +401,7 @@ INTERNAL void user_update(void)
* ========================== */ * ========================== */
/* TODO: Remove texture scope once renderer is rewritten to work with tags */ /* TODO: Remove texture scope once renderer is rewritten to work with tags */
struct texture_scope *texture_frame_scope = texture_scope_begin(); struct sprite_scope *sprite_frame_scope = sprite_scope_begin();
struct sheet_scope *sheet_frame_scope = sheet_scope_begin();
/* ========================== * /* ========================== *
* Produce interpolated tick * Produce interpolated tick
@ -759,23 +758,23 @@ INTERNAL void user_update(void)
b32 skip_debug_draw_transform = ent == active_camera; b32 skip_debug_draw_transform = ent == active_camera;
/* Draw sprite */ /* Draw sprite */
if (!texture_tag_is_nil(ent->sprite_texture_tag)) { if (!sprite_tag_is_nil(ent->sprite)) {
/* Draw texture */ /* Draw texture */
struct texture_tag texture_tag = ent->sprite_texture_tag; struct sprite_tag sprite = ent->sprite;
/* TODO: Remove this once renderer is rewritten to work with tags */ /* TODO: Remove this once renderer is rewritten to work with tags */
struct texture *texture = texture_from_tag_async(texture_frame_scope, texture_tag); struct sprite_texture *texture = sprite_texture_from_tag_async(sprite_frame_scope, sprite);
struct xform xf = xform_mul(ent->world_xform, ent->sprite_quad_xform); struct xform xf = xform_mul(ent->world_xform, ent->sprite_quad_xform);
struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, xf); struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, xf);
u32 tint = ent->sprite_tint; u32 tint = ent->sprite_tint;
struct sheet *sheet = sheet_from_tag_async(sheet_frame_scope, ent->sprite_sheet_tag); struct sprite_sheet *sheet = sprite_sheet_from_tag_async(sprite_frame_scope, sprite);
struct sheet_frame frame = { 0 }; struct sprite_sheet_frame frame = { 0 };
{ {
struct sheet_span span = sheet_get_span(sheet, ent->sprite_span_name); struct sprite_sheet_span span = sprite_sheet_get_span(sheet, ent->sprite_span_name);
u64 frame_index = span.start + ent->animation_frame; u64 frame_index = span.start + ent->animation_frame;
frame = sheet_get_frame(sheet, frame_index); frame = sprite_sheet_get_frame(sheet, frame_index);
if (entity_has_prop(ent, ENTITY_PROP_ANIMATING)) { if (entity_has_prop(ent, ENTITY_PROP_ANIMATING)) {
f64 time_in_frame = ent->animation_time_in_frame; f64 time_in_frame = ent->animation_time_in_frame;
while (time_in_frame > frame.duration) { while (time_in_frame > frame.duration) {
@ -785,17 +784,17 @@ INTERNAL void user_update(void)
/* Loop animation */ /* Loop animation */
frame_index = span.start; frame_index = span.start;
} }
frame = sheet_get_frame(sheet, frame_index); frame = sprite_sheet_get_frame(sheet, frame_index);
} }
} }
} }
struct draw_texture_params params = DRAW_TEXTURE_PARAMS(.texture_tag = texture_tag, .tint = tint, .clip = frame.clip); struct draw_sprite_params params = DRAW_SPRITE_PARAMS(.sprite = sprite, .tint = tint, .clip = frame.clip);
/* TODO: Check for texture loading as well */ /* TODO: Check for texture loading as well */
if (!sheet->loading && !texture->loading) { if (sheet->loaded && texture->loaded) {
/* TODO: Fade in a placeholder or something instead of drawing nothing. */ /* TODO: Fade in a placeholder or something instead of drawing nothing. */
draw_texture_quad(G.world_canvas, params, quad); draw_sprite_quad(G.world_canvas, params, quad);
} }
#if 0 #if 0
@ -912,13 +911,13 @@ INTERNAL void user_update(void)
struct v2 crosshair_pos = G.viewport_cursor; struct v2 crosshair_pos = G.viewport_cursor;
u32 tint = RGBA_F(1, 1, 1, 1); u32 tint = RGBA_F(1, 1, 1, 1);
struct texture_tag crosshair_tag = texture_tag_from_path(STR("res/graphics/crosshair.ase")); struct sprite_tag crosshair_tag = sprite_tag_from_path(STR("res/graphics/crosshair.ase"));
struct texture *t = texture_from_tag_async(texture_frame_scope, crosshair_tag); struct sprite_texture *t = sprite_texture_from_tag_async(sprite_frame_scope, crosshair_tag);
struct v2 size = t->size; struct v2 size = V2(t->width, t->height);
struct xform xf = XFORM_TRS(.t = crosshair_pos, .s = size); struct xform xf = XFORM_TRS(.t = crosshair_pos, .s = size);
struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, xf); struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, xf);
draw_texture_quad(G.viewport_canvas, DRAW_TEXTURE_PARAMS(.texture_tag = crosshair_tag, .tint = tint), quad); draw_sprite_quad(G.viewport_canvas, DRAW_SPRITE_PARAMS(.sprite = crosshair_tag, .tint = tint), quad);
struct rect cursor_clip = RECT_FROM_V2(G.viewport_screen_offset, G.viewport_size); struct rect cursor_clip = RECT_FROM_V2(G.viewport_screen_offset, G.viewport_size);
cursor_clip.pos = v2_add(cursor_clip.pos, v2_mul(size, 0.5f)); cursor_clip.pos = v2_add(cursor_clip.pos, v2_mul(size, 0.5f));
@ -1082,8 +1081,7 @@ INTERNAL void user_update(void)
* End frame cache scopes * End frame cache scopes
* ========================== */ * ========================== */
sheet_scope_end(sheet_frame_scope); sprite_scope_end(sprite_frame_scope);
texture_scope_end(texture_frame_scope);
scratch_end(scratch); scratch_end(scratch);
} }

View File

@ -5,7 +5,7 @@ struct sys_window;
struct work_startup_receipt; struct work_startup_receipt;
struct renderer_startup_receipt; struct renderer_startup_receipt;
struct font_startup_receipt; struct font_startup_receipt;
struct texture_startup_receipt; struct sprite_startup_receipt;
struct draw_startup_receipt; struct draw_startup_receipt;
struct game_startup_receipt; struct game_startup_receipt;
struct asset_cache_startup_receipt; struct asset_cache_startup_receipt;
@ -37,7 +37,7 @@ struct user_startup_receipt { i32 _; };
struct user_startup_receipt user_startup(struct work_startup_receipt *work_sr, struct user_startup_receipt user_startup(struct work_startup_receipt *work_sr,
struct renderer_startup_receipt *renderer_sr, struct renderer_startup_receipt *renderer_sr,
struct font_startup_receipt *font_sr, struct font_startup_receipt *font_sr,
struct texture_startup_receipt *texture_sr, struct sprite_startup_receipt *sprite_sr,
struct draw_startup_receipt *draw_sr, struct draw_startup_receipt *draw_sr,
struct game_startup_receipt *game_sr, struct game_startup_receipt *game_sr,
struct asset_cache_startup_receipt *asset_cache_sr, struct asset_cache_startup_receipt *asset_cache_sr,